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https://github.com/DarkflameUniverse/DarkflameServer
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39b81b6263
just a renaming of the enum and the value names and deletion of the empty cpp file. Code compiles still.
71 lines
1019 B
C
71 lines
1019 B
C
#pragma once
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enum class BehaviorTemplate : unsigned int {
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EMPTY, // Not a real behavior, indicates invalid behaviors
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BASIC_ATTACK,
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TAC_ARC,
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AND,
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PROJECTILE_ATTACK,
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HEAL,
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MOVEMENT_SWITCH,
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AREA_OF_EFFECT,
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PLAY_EFFECT,
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IMMUNITY,
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DAMAGE_BUFF,
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DAMAGE_ABSORBTION,
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OVER_TIME,
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IMAGINATION,
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TARGET_CASTER,
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STUN,
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DURATION,
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KNOCKBACK,
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ATTACK_DELAY,
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CAR_BOOST,
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FALL_SPEED,
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SHIELD,
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REPAIR_ARMOR,
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SPEED,
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DARK_INSPIRATION,
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LOOT_BUFF,
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VENTURE_VISION,
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SPAWN_OBJECT,
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LAY_BRICK,
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SWITCH,
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BUFF,
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JETPACK,
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SKILL_EVENT,
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CONSUME_ITEM,
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SKILL_CAST_FAILED,
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IMITATION_SKUNK_STINK,
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CHANGE_IDLE_FLAGS,
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APPLY_BUFF,
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CHAIN,
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CHANGE_ORIENTATION,
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FORCE_MOVEMENT,
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INTERRUPT,
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ALTER_COOLDOWN,
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CHARGE_UP,
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SWITCH_MULTIPLE,
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START,
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END,
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ALTER_CHAIN_DELAY,
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CAMERA,
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REMOVE_BUFF,
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GRAB,
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MODULAR_BUILD,
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NPC_COMBAT_SKILL,
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BLOCK,
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VERIFY,
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TAUNT,
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AIR_MOVEMENT,
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SPAWN_QUICKBUILD,
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PULL_TO_POINT,
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PROPERTY_ROTATE,
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DAMAGE_REDUCTION,
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PROPERTY_TELEPORT,
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PROPERTY_CLEAR_TARGET,
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TAKE_PICTURE,
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MOUNT,
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SKILL_SET
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};
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