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323 lines
12 KiB
C++
323 lines
12 KiB
C++
#ifndef __TABLE_H
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#define __TABLE_H
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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#include "DS_List.h"
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#include "DS_BPlusTree.h"
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#include "RakMemoryOverride.h"
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#include "Export.h"
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#include "RakString.h"
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#define _TABLE_BPLUS_TREE_ORDER 16
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#define _TABLE_MAX_COLUMN_NAME_LENGTH 32
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/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
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/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
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namespace DataStructures
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{
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/// \brief Holds a set of columns, a set of rows, and rows times columns cells.
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/// The table data structure is useful if you want to store a set of structures and perform queries on those structures
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/// This is a relatively simple and fast implementation of the types of tables commonly used in databases
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/// See TableSerializer to serialize data members of the table
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/// See LightweightDatabaseClient and LightweightDatabaseServer to transmit the table over the network.
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class RAK_DLL_EXPORT Table : public RakNet::RakMemoryOverride
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{
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public:
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enum ColumnType
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{
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// Cell::i used
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NUMERIC,
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// Cell::c used to hold a null terminated string.
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STRING,
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// Cell::c holds data. Cell::i holds data length of c in bytes.
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BINARY,
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// Cell::c holds data. Not deallocated. Set manually by assigning ptr.
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POINTER,
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};
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/// Holds the actual data in the table
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struct RAK_DLL_EXPORT Cell
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{
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Cell();
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~Cell();
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Cell(int intValue, char *charValue, void *ptr, ColumnType type);
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void Clear(void);
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/// Numeric
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void Set(int input);
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/// String
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void Set(const char *input);
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/// Binary
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void Set(const char *input, int inputLength);
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/// Pointer
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void SetPtr(void* p);
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/// Numeric
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void Get(int *output);
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/// String
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void Get(char *output);
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/// Binary
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void Get(char *output, int *outputLength);
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RakNet::RakString ToString(ColumnType columnType);
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// assignment operator and copy constructor
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Cell& operator = ( const Cell& input );
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Cell( const Cell & input);
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bool isEmpty;
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int i;
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char *c;
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void *ptr;
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};
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/// Stores the name and type of the column
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/// \internal
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struct RAK_DLL_EXPORT ColumnDescriptor
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{
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ColumnDescriptor();
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~ColumnDescriptor();
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ColumnDescriptor(const char cn[_TABLE_MAX_COLUMN_NAME_LENGTH],ColumnType ct);
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char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH];
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ColumnType columnType;
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};
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/// Stores the list of cells for this row, and a special flag used for internal sorting
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struct RAK_DLL_EXPORT Row
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{
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// list of cells
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DataStructures::List<Cell*> cells;
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/// Numeric
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void UpdateCell(unsigned columnIndex, int value);
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/// String
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void UpdateCell(unsigned columnIndex, const char *str);
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/// Binary
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void UpdateCell(unsigned columnIndex, int byteLength, const char *data);
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};
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// Operations to perform for cell comparison
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enum FilterQueryType
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{
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QF_EQUAL,
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QF_NOT_EQUAL,
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QF_GREATER_THAN,
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QF_GREATER_THAN_EQ,
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QF_LESS_THAN,
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QF_LESS_THAN_EQ,
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QF_IS_EMPTY,
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QF_NOT_EMPTY,
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};
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// Compare the cell value for a row at columnName to the cellValue using operation.
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struct RAK_DLL_EXPORT FilterQuery
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{
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FilterQuery();
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~FilterQuery();
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FilterQuery(unsigned column, Cell *cell, FilterQueryType op);
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// If columnName is specified, columnIndex will be looked up using it.
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char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH];
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unsigned columnIndex;
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Cell *cellValue;
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FilterQueryType operation;
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};
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/// Increasing or decreasing sort order
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enum SortQueryType
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{
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QS_INCREASING_ORDER,
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QS_DECREASING_ORDER,
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};
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// Sort on increasing or decreasing order for a particular column
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struct RAK_DLL_EXPORT SortQuery
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{
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/// The index of the table column we are sorting on
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unsigned columnIndex;
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/// See SortQueryType
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SortQueryType operation;
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};
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/// Constructor
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Table();
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/// Destructor
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~Table();
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/// \brief Adds a column to the table
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/// \param[in] columnName The name of the column
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/// \param[in] columnType What type of data this column will hold
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/// \return The index of the new column
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unsigned AddColumn(const char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH], ColumnType columnType);
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/// \brief Removes a column by index
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/// \param[in] columnIndex The index of the column to remove
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void RemoveColumn(unsigned columnIndex);
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/// \brief Gets the index of a column by name
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/// Column indices are stored in the order they are added.
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/// \param[in] columnName The name of the column
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/// \return The index of the column, or (unsigned)-1 if no such column
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unsigned ColumnIndex(char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH]);
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unsigned ColumnIndex(const char *columnName);
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/// \brief Gives the string name of the column at a certain index
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/// \param[in] index The index of the column
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/// \return The name of the column, or 0 if an invalid index
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char* ColumnName(unsigned index);
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/// \brief Returns the type of a column, referenced by index
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/// \param[in] index The index of the column
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/// \return The type of the column
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ColumnType GetColumnType(unsigned index);
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/// Returns the number of columns
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/// \return The number of columns in the table
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unsigned GetColumnCount(void) const;
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/// Returns the number of rows
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/// \return The number of rows in the table
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unsigned GetRowCount(void) const;
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/// \brief Adds a row to the table
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/// New rows are added with empty values for all cells. However, if you specify initialCelLValues you can specify initial values
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/// It's up to you to ensure that the values in the specific cells match the type of data used by that row
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/// rowId can be considered the primary key for the row. It is much faster to lookup a row by its rowId than by searching keys.
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/// rowId must be unique
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/// Rows are stored in sorted order in the table, using rowId as the sort key
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/// \param[in] rowId The UNIQUE primary key for the row. This can never be changed.
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/// \param[in] initialCellValues Initial values to give the row (optional)
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/// \return The newly added row
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Table::Row* AddRow(unsigned rowId);
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Table::Row* AddRow(unsigned rowId, DataStructures::List<Cell> &initialCellValues);
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/// Removes a row specified by rowId
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/// \param[in] rowId The ID of the row
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void RemoveRow(unsigned rowId);
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/// Removes all the rows with IDs that the specified table also has
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/// \param[in] tableContainingRowIDs The IDs of the rows
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void RemoveRows(Table *tableContainingRowIDs);
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/// Updates a particular cell in the table
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/// \note If you are going to update many cells of a particular row, it is more efficient to call GetRow and perform the operations on the row directly.
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/// \note Row pointers do not change, so you can also write directly to the rows for more efficiency.
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/// \param[in] rowId The ID of the row
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/// \param[in] columnIndex The column of the cell
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/// \param[in] value The data to set
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bool UpdateCell(unsigned rowId, unsigned columnIndex, int value);
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bool UpdateCell(unsigned rowId, unsigned columnIndex, char *str);
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bool UpdateCell(unsigned rowId, unsigned columnIndex, int byteLength, char *data);
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bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, int value);
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bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, char *str);
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bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, int byteLength, char *data);
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/// Note this is much less efficient to call than GetRow, then working with the cells directly
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/// Numeric, string, binary
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void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, int *output);
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void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, char *output);
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void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, char *output, int *outputLength);
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/// Gets a row. More efficient to do this and access Row::cells than to repeatedly call GetCell.
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/// You can also update cells in rows from this function.
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/// \param[in] rowId The ID of the row
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/// \return The desired row, or 0 if no such row.
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Row* GetRowByID(unsigned rowId) const;
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/// Gets a row at a specific index
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/// rowIndex should be less than GetRowCount()
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/// \param[in] rowIndex The index of the row
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/// \param[out] key The ID of the row returned
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/// \return The desired row, or 0 if no such row.
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Row* GetRowByIndex(unsigned rowIndex, unsigned *key) const;
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/// \brief Queries the table, optionally returning only a subset of columns and rows.
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/// \param[in] columnSubset An array of column indices. Only columns in this array are returned. Pass 0 for all columns
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/// \param[in] numColumnSubset The number of elements in \a columnSubset
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/// \param[in] inclusionFilters An array of FilterQuery. All filters must pass for the row to be returned.
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/// \param[in] numInclusionFilters The number of elements in \a inclusionFilters
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/// \param[in] rowIds An arrow of row IDs. Only these rows with these IDs are returned. Pass 0 for all rows.
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/// \param[in] numRowIDs The number of elements in \a rowIds
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/// \param[out] result The result of the query. If no rows are returned, the table will only have columns.
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void QueryTable(unsigned *columnIndicesSubset, unsigned numColumnSubset, FilterQuery *inclusionFilters, unsigned numInclusionFilters, unsigned *rowIds, unsigned numRowIDs, Table *result);
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/// \brief Sorts the table by rows
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/// You can sort the table in ascending or descending order on one or more columns
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/// Columns have precedence in the order they appear in the \a sortQueries array
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/// If a row cell on column n has the same value as a a different row on column n, then the row will be compared on column n+1
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/// \param[in] sortQueries A list of SortQuery structures, defining the sorts to perform on the table
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/// \param[in] numColumnSubset The number of elements in \a numSortQueries
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/// \param[out] out The address of an array of Rows, which will receive the sorted output. The array must be long enough to contain all returned rows, up to GetRowCount()
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void SortTable(Table::SortQuery *sortQueries, unsigned numSortQueries, Table::Row** out);
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/// Frees all memory in the table.
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void Clear(void);
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/// Prints out the names of all the columns
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/// \param[out] out A pointer to an array of bytes which will hold the output.
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/// \param[in] outLength The size of the \a out array
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/// \param[in] columnDelineator What character to print to delineate columns
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void PrintColumnHeaders(char *out, int outLength, char columnDelineator) const;
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/// Writes a text representation of the row to \a out
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/// \param[out] out A pointer to an array of bytes which will hold the output.
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/// \param[in] outLength The size of the \a out array
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/// \param[in] columnDelineator What character to print to delineate columns
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/// \param[in] printDelineatorForBinary Binary output is not printed. True to still print the delineator.
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/// \param[in] inputRow The row to print
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void PrintRow(char *out, int outLength, char columnDelineator, bool printDelineatorForBinary, Table::Row* inputRow) const;
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/// Direct access to make things easier
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DataStructures::List<ColumnDescriptor>& GetColumns(void);
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/// Direct access to make things easier
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DataStructures::BPlusTree<unsigned, Row*, _TABLE_BPLUS_TREE_ORDER>& GetRows(void);
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/// Get the head of a linked list containing all the row data
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DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> * GetListHead(void);
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/// Get the first free row id.
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/// This could be made more efficient.
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unsigned GetAvailableRowId(void) const;
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protected:
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Table::Row* AddRowColumns(unsigned rowId, Row *row, DataStructures::List<unsigned> columnIndices);
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void DeleteRow(Row *row);
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void QueryRow(DataStructures::List<unsigned> &inclusionFilterColumnIndices, DataStructures::List<unsigned> &columnIndicesToReturn, unsigned key, Table::Row* row, FilterQuery *inclusionFilters, Table *result);
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// 16 is arbitrary and is the order of the BPlus tree. Higher orders are better for searching while lower orders are better for
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// Insertions and deletions.
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DataStructures::BPlusTree<unsigned, Row*, _TABLE_BPLUS_TREE_ORDER> rows;
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// Columns in the table.
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DataStructures::List<ColumnDescriptor> columns;
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};
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}
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#ifdef _MSC_VER
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#pragma warning( pop )
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#endif
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#endif
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