DarkflameServer/dScripts/BasePropertyServer.cpp
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00

509 lines
17 KiB
C++

#include "BasePropertyServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Character.h"
#include "DestroyableComponent.h"
#include "Entity.h"
#include "RenderComponent.h"
#include "PropertyManagementComponent.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
void BasePropertyServer::SetGameVariables(Entity* self) {
self->SetVar<std::string>(ClaimMarkerGroup, "");
self->SetVar<std::string>(GeneratorGroup, "");
self->SetVar<std::string>(GuardGroup, "");
self->SetVar<std::string>(PropertyPlaqueGroup, "");
self->SetVar<std::string>(PropertyVendorGroup, "");
self->SetVar<std::string>(SpotsGroup, "");
self->SetVar<std::string>(MSCloudsGroup, "");
self->SetVar<std::string>(EnemiesGroup, "");
self->SetVar<std::string>(FXManagerGroup, "");
self->SetVar<std::string>(ImagOrbGroup, "");
self->SetVar<std::string>(GeneratorFXGroup, "");
self->SetVar<std::vector<std::string>>(EnemiesSpawner, {});
self->SetVar<std::string>(ClaimMarkerSpawner, "");
self->SetVar<std::string>(GeneratorSpawner, "");
self->SetVar<std::string>(DamageFXSpawner, "");
self->SetVar<std::string>(FXSpotsSpawner, "");
self->SetVar<std::string>(PropertyMGSpawner, "");
self->SetVar<std::string>(ImageOrbSpawner, "");
self->SetVar<std::string>(GeneratorFXSpawner, "");
self->SetVar<std::string>(SmashablesSpawner, "");
self->SetVar<std::string>(FXManagerSpawner, "");
self->SetVar<std::string>(PropObjsSpawner, "");
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, {});
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
self->SetVar<int32_t>(defeatedProperyFlag, 0);
self->SetVar<int32_t>(placedModelFlag, 0);
self->SetVar<uint32_t>(guardMissionFlag, 0);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
self->SetVar<LOT>(generatorIdFlag, 0);
self->SetVar<LOT>(orbIDFlag, 0);
self->SetVar<LOT>(behaviorQBID, 0);
}
void BasePropertyServer::CheckForOwner(Entity* self) {
if (Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup)).empty()) {
self->AddTimer(RunPlayerLoadedAgainTimer, 0.5f);
return;
}
self->SetI64(PropertyOwnerVariable, GetOwner());
}
void BasePropertyServer::OnStartup(Entity* self) {
SetGameVariables(self);
}
void BasePropertyServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == CheckForPropertyOwnerEvent) {
sender->SetNetworkVar<std::string>(PropertyOwnerIDVariable, std::to_string(self->GetVar<LWOOBJID>(PropertyOwnerVariable)));
}
}
void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
CheckForOwner(self);
auto rented = false;
auto propertyOwner = PropertyManagementComponent::Instance()->GetOwnerId();
self->OnFireEventServerSide(self, CheckForPropertyOwnerEvent);
if (propertyOwner > 0) {
rented = true;
}
if (propertyOwner < 0) {
propertyOwner = LWOOBJID_EMPTY;
}
self->SetNetworkVar(PropertyOwnerIDVariable, propertyOwner);
if (rented) {
auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
for (auto* plaque : plaques) {
Game::entityManager->DestructEntity(plaque);
}
const auto& mapID = dZoneManager::Instance()->GetZone()->GetZoneID();
if (propertyOwner > 0) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(
eMissionTaskType::VISIT_PROPERTY,
mapID.GetMapID(),
mapID.GetCloneID()
);
}
}
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(TurnSkyOffTimer, 1.5f);
// kill tornado FX and play peaceful noises
if (!self->GetBoolean(FXObjectsGoneVariable)) {
self->AddTimer(KillFXObjectTimer, 1.0f);
}
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
// activate property safe spawner network
ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
// tell client script who owns the property
self->SetNetworkVar<std::string>(RenterVariable, std::to_string(propertyOwner));
if (player->GetObjectID() != propertyOwner)
return;
} else {
const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag));
self->SetNetworkVar(UnclaimedVariable, true);
self->SetVar<LWOOBJID>(PlayerIDVariable, player->GetObjectID());
if (!defeatedFlag) {
StartMaelstrom(self, player);
SpawnSpots(self);
GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
} else {
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(TurnSkyOffTimer, 1.5f);
self->AddTimer(KillFXObjectTimer, 1.0f);
}
}
PropGuardCheck(self, player);
}
void BasePropertyServer::PropGuardCheck(Entity* self, Entity* player) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr
&& missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag)) != eMissionState::COMPLETE) {
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
}
}
void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) const {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0, LWOOBJID_EMPTY, "ShowProperty",
UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer(BoundsVisOnTimer, 2);
self->SetVar<LWOOBJID>(PropertyOwnerVariable, player->GetObjectID());
auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
for (auto* plaque : plaques) {
Game::entityManager->DestructEntity(plaque);
}
auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
if (brickLinkMissionID != 0) {
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent) missionComponent->CompleteMission(brickLinkMissionID, true);
}
ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
}
void BasePropertyServer::BaseZonePropertyModelPlaced(Entity* self, Entity* player) const {
auto* character = player->GetCharacter();
if (character == nullptr)
return;
auto flag = self->GetVar<int32_t>(placedModelFlag);
if (flag)
character->SetPlayerFlag(flag, true);
}
void BasePropertyServer::KillClouds(Entity* self) {
DeactivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
DestroySpawner(self->GetVar<std::string>(DamageFXSpawner));
}
void BasePropertyServer::SpawnSpots(Entity* self) {
ActivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
}
void BasePropertyServer::KillSpots(Entity* self) {
DeactivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
DestroySpawner(self->GetVar<std::string>(FXSpotsSpawner));
}
void BasePropertyServer::StartMaelstrom(Entity* self, Entity* player) {
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
ActivateSpawner(enemySpawner);
}
for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
ActivateSpawner(behaviorObjectSpawner);
}
ActivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
ActivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
ActivateSpawner(self->GetVar<std::string>(GeneratorFXSpawner));
ActivateSpawner(self->GetVar<std::string>(FXManagerSpawner));
ActivateSpawner(self->GetVar<std::string>(ImageOrbSpawner));
ActivateSpawner(self->GetVar<std::string>(SmashablesSpawner));
DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
DestroySpawner(ambientFXSpawner);
}
StartTornadoFx(self);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
"", player->GetSystemAddress());
self->AddTimer(StartGeneratorTimer, 0.0f);
self->AddTimer(StartOrbTimer, 0.0f);
}
void BasePropertyServer::StartTornadoFx(Entity* self) const {
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
if (entities.empty()) {
self->AddTimer("pollTornadoFX", 0.1f);
return;
}
for (auto* entity : entities) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->PlayEffect(-1, u"debrisOn", "TornadoDebris");
renderComponent->PlayEffect(-1, u"VortexOn", "TornadoVortex");
renderComponent->PlayEffect(-1, u"onSilhouette", "silhouette");
}
}
}
void BasePropertyServer::BasePlayerExit(Entity* self, Entity* player) {
if (self->GetBoolean(UnclaimedVariable)) {
if (player->GetObjectID() == self->GetVar<LWOOBJID>(PlayerIDVariable)) {
// Destroy all spawners
}
}
}
void BasePropertyServer::KillGuard(Entity* self) {
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
DeactivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
auto* guard = entities[0];
guard->Smash(self->GetObjectID());
}
void BasePropertyServer::RequestDie(Entity* self, Entity* other) {
auto* destroyable = other->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
return;
destroyable->Smash(other->GetObjectID(), eKillType::SILENT);
}
void BasePropertyServer::ActivateSpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
spawner->Activate();
}
}
void BasePropertyServer::DeactivateSpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
spawner->Deactivate();
}
}
void BasePropertyServer::TriggerSpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersInGroup(spawnerName)) {
spawner->Spawn();
}
}
void BasePropertyServer::ResetSpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
spawner->Reset();
}
}
void BasePropertyServer::DestroySpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
if (!spawner) return;
spawner->DestroyAllEntities();
spawner->Deactivate();
}
}
LWOOBJID BasePropertyServer::GetOwner() {
auto* manager = PropertyManagementComponent::Instance();
return manager == nullptr ? LWOOBJID_EMPTY : manager->GetOwnerId();
}
void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerName) {
if (timerName == StartGeneratorTimer) {
HandleGeneratorTimer(self);
} else if (timerName == StartOrbTimer) {
HandleOrbsTimer(self);
} else if (timerName == StartQuickbuildTimer) {
HandleQuickBuildTimer(self);
} else if (timerName == "GuardFlyAway") {
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
// No guard for the spider instance fight
if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1150)
return;
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
auto* guard = entities[0];
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"GuardChat", 0, 0, guard->GetObjectID(),
"", UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer(KillGuardTimer, 5.0f);
} else if (timerName == KillGuardTimer) {
KillGuard(self);
} else if (timerName == TornadoOffTimer) {
auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("TornadoDebris", false);
renderComponent->StopEffect("TornadoVortex", false);
renderComponent->StopEffect("silhouette", false);
}
}
self->AddTimer(ShowClearEffectsTimer, 2);
} else if (timerName == ShowClearEffectsTimer) {
auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr)
renderComponent->PlayEffect(-1, u"beamOn", "beam");
}
self->AddTimer(KillStrombiesTimer, 2.0f);
self->AddTimer(TurnSkyOffTimer, 1.5f);
self->AddTimer(KillFXObjectTimer, 8.0f);
} else if (timerName == TurnSkyOffTimer) {
auto* controller = dZoneManager::Instance()->GetZoneControlObject();
GameMessages::SendNotifyClientObject(controller->GetObjectID(), u"SkyOff", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == KillStrombiesTimer) {
const auto enemies = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup));
for (auto* enemy : enemies) {
RequestDie(self, enemy);
}
DestroySpawner(self->GetVar<std::string>(SmashablesSpawner));
KillSpots(self);
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player == nullptr)
return;
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
self->AddTimer(ShowVendorTimer, 5.0f);
} else if (timerName == KillMarkerTimer) {
DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
DestroySpawner(behaviorObjectSpawner);
}
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup))) {
entity->Smash();
}
DestroySpawner(self->GetVar<std::string>(ImageOrbSpawner));
self->AddTimer(ShowVendorTimer, 1.0f);
} else if (timerName == ShowVendorTimer) {
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"vendorOn", 0, 0, LWOOBJID_EMPTY, "",
UNASSIGNED_SYSTEM_ADDRESS);
for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
ActivateSpawner(ambientFXSpawner);
}
} else if (timerName == BoundsVisOnTimer) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"boundsAnim", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == RunPlayerLoadedAgainTimer) {
CheckForOwner(self);
} else if (timerName == PollTornadoFXTimer) {
StartTornadoFx(self);
} else if (timerName == KillFXObjectTimer) {
const auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
if (fxManagers.empty()) {
self->AddTimer(KillFXObjectTimer, 1.0f);
return;
}
for (auto* fxManager : fxManagers) {
auto* renderComponent = fxManager->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("beam");
}
}
DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
self->SetVar<bool>(u"FXObjectGone", true);
}
}
void BasePropertyServer::HandleOrbsTimer(Entity* self) {
self->SetVar<bool>(CollidedVariable, false);
auto orbs = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup));
if (orbs.empty()) {
self->AddTimer(StartOrbTimer, 0.5f);
return;
}
for (auto* orb : orbs) {
orb->AddCollisionPhantomCallback([self, this](Entity* other) {
if (other != nullptr && other->IsPlayer() && !self->GetVar<bool>(CollidedVariable)) {
self->SetVar<bool>(CollidedVariable, true);
KillClouds(self);
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
DeactivateSpawner(enemySpawner);
}
DestroySpawner(self->GetVar<std::string>(GeneratorFXSpawner));
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
u"PlayCinematic", 0, 0, LWOOBJID_EMPTY,
"DestroyMaelstrom", UNASSIGNED_SYSTEM_ADDRESS);
// Notifies the client that the property has been claimed with a flag, completes missions too
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player != nullptr) {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
}
}
self->AddTimer(TornadoOffTimer, 0.5f);
self->AddTimer(KillMarkerTimer, 0.7f);
}
});
}
}
void BasePropertyServer::HandleGeneratorTimer(Entity* self) {
auto generators = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GeneratorGroup));
if (generators.empty()) {
self->AddTimer(StartGeneratorTimer, 0.5f);
return;
}
for (auto* generator : generators) {
generator->AddDieCallback([self, this]() {
ActivateSpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
self->AddTimer(StartQuickbuildTimer, 0.0f);
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
DeactivateSpawner(enemySpawner);
}
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
});
}
}
void BasePropertyServer::HandleQuickBuildTimer(Entity* self) {
auto claimMarkers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ClaimMarkerGroup));
if (claimMarkers.empty()) {
self->AddTimer(StartQuickbuildTimer, 0.5f);
return;
}
for (auto* claimMarker : claimMarkers) {
// TODO: Send password?
}
}