mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
509 lines
17 KiB
C++
509 lines
17 KiB
C++
#include "BasePropertyServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Character.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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#include "RenderComponent.h"
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#include "PropertyManagementComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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void BasePropertyServer::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "");
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self->SetVar<std::string>(GeneratorGroup, "");
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self->SetVar<std::string>(GuardGroup, "");
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self->SetVar<std::string>(PropertyPlaqueGroup, "");
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self->SetVar<std::string>(PropertyVendorGroup, "");
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self->SetVar<std::string>(SpotsGroup, "");
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self->SetVar<std::string>(MSCloudsGroup, "");
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self->SetVar<std::string>(EnemiesGroup, "");
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self->SetVar<std::string>(FXManagerGroup, "");
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self->SetVar<std::string>(ImagOrbGroup, "");
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self->SetVar<std::string>(GeneratorFXGroup, "");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner, {});
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self->SetVar<std::string>(ClaimMarkerSpawner, "");
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self->SetVar<std::string>(GeneratorSpawner, "");
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self->SetVar<std::string>(DamageFXSpawner, "");
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self->SetVar<std::string>(FXSpotsSpawner, "");
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self->SetVar<std::string>(PropertyMGSpawner, "");
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self->SetVar<std::string>(ImageOrbSpawner, "");
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self->SetVar<std::string>(GeneratorFXSpawner, "");
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self->SetVar<std::string>(SmashablesSpawner, "");
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self->SetVar<std::string>(FXManagerSpawner, "");
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self->SetVar<std::string>(PropObjsSpawner, "");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, {});
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
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self->SetVar<int32_t>(defeatedProperyFlag, 0);
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self->SetVar<int32_t>(placedModelFlag, 0);
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self->SetVar<uint32_t>(guardMissionFlag, 0);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 0);
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self->SetVar<LOT>(orbIDFlag, 0);
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self->SetVar<LOT>(behaviorQBID, 0);
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}
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void BasePropertyServer::CheckForOwner(Entity* self) {
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if (Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup)).empty()) {
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self->AddTimer(RunPlayerLoadedAgainTimer, 0.5f);
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return;
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}
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self->SetI64(PropertyOwnerVariable, GetOwner());
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}
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void BasePropertyServer::OnStartup(Entity* self) {
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SetGameVariables(self);
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}
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void BasePropertyServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == CheckForPropertyOwnerEvent) {
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sender->SetNetworkVar<std::string>(PropertyOwnerIDVariable, std::to_string(self->GetVar<LWOOBJID>(PropertyOwnerVariable)));
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}
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}
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void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
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CheckForOwner(self);
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auto rented = false;
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auto propertyOwner = PropertyManagementComponent::Instance()->GetOwnerId();
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self->OnFireEventServerSide(self, CheckForPropertyOwnerEvent);
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if (propertyOwner > 0) {
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rented = true;
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}
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if (propertyOwner < 0) {
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propertyOwner = LWOOBJID_EMPTY;
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}
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self->SetNetworkVar(PropertyOwnerIDVariable, propertyOwner);
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if (rented) {
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auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
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for (auto* plaque : plaques) {
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Game::entityManager->DestructEntity(plaque);
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}
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const auto& mapID = dZoneManager::Instance()->GetZone()->GetZoneID();
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if (propertyOwner > 0) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(
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eMissionTaskType::VISIT_PROPERTY,
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mapID.GetMapID(),
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mapID.GetCloneID()
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);
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}
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}
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GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
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GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
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self->AddTimer(TurnSkyOffTimer, 1.5f);
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// kill tornado FX and play peaceful noises
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if (!self->GetBoolean(FXObjectsGoneVariable)) {
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self->AddTimer(KillFXObjectTimer, 1.0f);
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}
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GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
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// activate property safe spawner network
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ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
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// tell client script who owns the property
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self->SetNetworkVar<std::string>(RenterVariable, std::to_string(propertyOwner));
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if (player->GetObjectID() != propertyOwner)
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return;
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} else {
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const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag));
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self->SetNetworkVar(UnclaimedVariable, true);
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self->SetVar<LWOOBJID>(PlayerIDVariable, player->GetObjectID());
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if (!defeatedFlag) {
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StartMaelstrom(self, player);
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SpawnSpots(self);
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GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
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} else {
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GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
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GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
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self->AddTimer(TurnSkyOffTimer, 1.5f);
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self->AddTimer(KillFXObjectTimer, 1.0f);
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}
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}
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PropGuardCheck(self, player);
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}
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void BasePropertyServer::PropGuardCheck(Entity* self, Entity* player) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr
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&& missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag)) != eMissionState::COMPLETE) {
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ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
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}
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}
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void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) const {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0, LWOOBJID_EMPTY, "ShowProperty",
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UNASSIGNED_SYSTEM_ADDRESS);
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self->AddTimer(BoundsVisOnTimer, 2);
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self->SetVar<LWOOBJID>(PropertyOwnerVariable, player->GetObjectID());
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auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
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for (auto* plaque : plaques) {
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Game::entityManager->DestructEntity(plaque);
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}
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auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
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if (brickLinkMissionID != 0) {
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->CompleteMission(brickLinkMissionID, true);
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}
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ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
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}
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void BasePropertyServer::BaseZonePropertyModelPlaced(Entity* self, Entity* player) const {
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auto* character = player->GetCharacter();
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if (character == nullptr)
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return;
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auto flag = self->GetVar<int32_t>(placedModelFlag);
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if (flag)
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character->SetPlayerFlag(flag, true);
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}
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void BasePropertyServer::KillClouds(Entity* self) {
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DeactivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
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DestroySpawner(self->GetVar<std::string>(DamageFXSpawner));
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}
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void BasePropertyServer::SpawnSpots(Entity* self) {
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ActivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
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}
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void BasePropertyServer::KillSpots(Entity* self) {
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DeactivateSpawner(self->GetVar<std::string>(FXSpotsSpawner));
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DestroySpawner(self->GetVar<std::string>(FXSpotsSpawner));
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}
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void BasePropertyServer::StartMaelstrom(Entity* self, Entity* player) {
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for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
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ActivateSpawner(enemySpawner);
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}
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for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
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ActivateSpawner(behaviorObjectSpawner);
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}
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ActivateSpawner(self->GetVar<std::string>(DamageFXSpawner));
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ActivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
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ActivateSpawner(self->GetVar<std::string>(GeneratorFXSpawner));
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ActivateSpawner(self->GetVar<std::string>(FXManagerSpawner));
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ActivateSpawner(self->GetVar<std::string>(ImageOrbSpawner));
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ActivateSpawner(self->GetVar<std::string>(SmashablesSpawner));
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DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
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for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
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DestroySpawner(ambientFXSpawner);
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}
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StartTornadoFx(self);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
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"", player->GetSystemAddress());
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self->AddTimer(StartGeneratorTimer, 0.0f);
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self->AddTimer(StartOrbTimer, 0.0f);
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}
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void BasePropertyServer::StartTornadoFx(Entity* self) const {
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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if (entities.empty()) {
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self->AddTimer("pollTornadoFX", 0.1f);
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return;
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}
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for (auto* entity : entities) {
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auto* renderComponent = entity->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->PlayEffect(-1, u"debrisOn", "TornadoDebris");
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renderComponent->PlayEffect(-1, u"VortexOn", "TornadoVortex");
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renderComponent->PlayEffect(-1, u"onSilhouette", "silhouette");
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}
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}
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}
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void BasePropertyServer::BasePlayerExit(Entity* self, Entity* player) {
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if (self->GetBoolean(UnclaimedVariable)) {
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if (player->GetObjectID() == self->GetVar<LWOOBJID>(PlayerIDVariable)) {
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// Destroy all spawners
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}
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}
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}
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void BasePropertyServer::KillGuard(Entity* self) {
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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if (entities.empty())
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return;
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DeactivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
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auto* guard = entities[0];
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guard->Smash(self->GetObjectID());
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}
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void BasePropertyServer::RequestDie(Entity* self, Entity* other) {
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auto* destroyable = other->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr)
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return;
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destroyable->Smash(other->GetObjectID(), eKillType::SILENT);
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}
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void BasePropertyServer::ActivateSpawner(const std::string& spawnerName) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
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spawner->Activate();
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}
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}
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void BasePropertyServer::DeactivateSpawner(const std::string& spawnerName) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
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spawner->Deactivate();
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}
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}
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void BasePropertyServer::TriggerSpawner(const std::string& spawnerName) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersInGroup(spawnerName)) {
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spawner->Spawn();
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}
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}
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void BasePropertyServer::ResetSpawner(const std::string& spawnerName) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
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spawner->Reset();
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}
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}
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void BasePropertyServer::DestroySpawner(const std::string& spawnerName) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
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if (!spawner) return;
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spawner->DestroyAllEntities();
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spawner->Deactivate();
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}
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}
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LWOOBJID BasePropertyServer::GetOwner() {
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auto* manager = PropertyManagementComponent::Instance();
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return manager == nullptr ? LWOOBJID_EMPTY : manager->GetOwnerId();
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}
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void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerName) {
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if (timerName == StartGeneratorTimer) {
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HandleGeneratorTimer(self);
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} else if (timerName == StartOrbTimer) {
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HandleOrbsTimer(self);
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} else if (timerName == StartQuickbuildTimer) {
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HandleQuickBuildTimer(self);
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} else if (timerName == "GuardFlyAway") {
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const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
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// No guard for the spider instance fight
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if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1150)
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return;
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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if (entities.empty())
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return;
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auto* guard = entities[0];
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GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
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u"GuardChat", 0, 0, guard->GetObjectID(),
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"", UNASSIGNED_SYSTEM_ADDRESS);
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self->AddTimer(KillGuardTimer, 5.0f);
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} else if (timerName == KillGuardTimer) {
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KillGuard(self);
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} else if (timerName == TornadoOffTimer) {
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auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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for (auto* fxManager : fxManagers) {
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auto* renderComponent = fxManager->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("TornadoDebris", false);
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renderComponent->StopEffect("TornadoVortex", false);
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renderComponent->StopEffect("silhouette", false);
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}
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}
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self->AddTimer(ShowClearEffectsTimer, 2);
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} else if (timerName == ShowClearEffectsTimer) {
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auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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for (auto* fxManager : fxManagers) {
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auto* renderComponent = fxManager->GetComponent<RenderComponent>();
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if (renderComponent != nullptr)
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renderComponent->PlayEffect(-1, u"beamOn", "beam");
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}
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self->AddTimer(KillStrombiesTimer, 2.0f);
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self->AddTimer(TurnSkyOffTimer, 1.5f);
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self->AddTimer(KillFXObjectTimer, 8.0f);
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} else if (timerName == TurnSkyOffTimer) {
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auto* controller = dZoneManager::Instance()->GetZoneControlObject();
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GameMessages::SendNotifyClientObject(controller->GetObjectID(), u"SkyOff", 0, 0,
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LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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} else if (timerName == KillStrombiesTimer) {
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const auto enemies = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup));
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for (auto* enemy : enemies) {
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RequestDie(self, enemy);
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}
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DestroySpawner(self->GetVar<std::string>(SmashablesSpawner));
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KillSpots(self);
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr)
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return;
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GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
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GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
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self->AddTimer(ShowVendorTimer, 5.0f);
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} else if (timerName == KillMarkerTimer) {
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DestroySpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
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for (const auto& behaviorObjectSpawner : self->GetVar<std::vector<std::string>>(BehaviorObjsSpawner)) {
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DestroySpawner(behaviorObjectSpawner);
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}
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for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup))) {
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entity->Smash();
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}
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DestroySpawner(self->GetVar<std::string>(ImageOrbSpawner));
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self->AddTimer(ShowVendorTimer, 1.0f);
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} else if (timerName == ShowVendorTimer) {
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GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
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u"vendorOn", 0, 0, LWOOBJID_EMPTY, "",
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UNASSIGNED_SYSTEM_ADDRESS);
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for (const auto& ambientFXSpawner : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
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ActivateSpawner(ambientFXSpawner);
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}
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} else if (timerName == BoundsVisOnTimer) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"boundsAnim", 0, 0,
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LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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} else if (timerName == RunPlayerLoadedAgainTimer) {
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CheckForOwner(self);
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} else if (timerName == PollTornadoFXTimer) {
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StartTornadoFx(self);
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} else if (timerName == KillFXObjectTimer) {
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const auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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if (fxManagers.empty()) {
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self->AddTimer(KillFXObjectTimer, 1.0f);
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return;
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}
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for (auto* fxManager : fxManagers) {
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auto* renderComponent = fxManager->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("beam");
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}
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}
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DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
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self->SetVar<bool>(u"FXObjectGone", true);
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}
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}
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void BasePropertyServer::HandleOrbsTimer(Entity* self) {
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self->SetVar<bool>(CollidedVariable, false);
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auto orbs = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup));
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if (orbs.empty()) {
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self->AddTimer(StartOrbTimer, 0.5f);
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return;
|
|
}
|
|
|
|
for (auto* orb : orbs) {
|
|
orb->AddCollisionPhantomCallback([self, this](Entity* other) {
|
|
if (other != nullptr && other->IsPlayer() && !self->GetVar<bool>(CollidedVariable)) {
|
|
self->SetVar<bool>(CollidedVariable, true);
|
|
|
|
KillClouds(self);
|
|
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
|
|
|
|
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
|
|
DeactivateSpawner(enemySpawner);
|
|
}
|
|
|
|
DestroySpawner(self->GetVar<std::string>(GeneratorFXSpawner));
|
|
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
|
|
u"PlayCinematic", 0, 0, LWOOBJID_EMPTY,
|
|
"DestroyMaelstrom", UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
// Notifies the client that the property has been claimed with a flag, completes missions too
|
|
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
|
if (player != nullptr) {
|
|
auto* character = player->GetCharacter();
|
|
if (character != nullptr) {
|
|
character->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
|
|
}
|
|
}
|
|
|
|
self->AddTimer(TornadoOffTimer, 0.5f);
|
|
self->AddTimer(KillMarkerTimer, 0.7f);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
void BasePropertyServer::HandleGeneratorTimer(Entity* self) {
|
|
auto generators = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GeneratorGroup));
|
|
if (generators.empty()) {
|
|
self->AddTimer(StartGeneratorTimer, 0.5f);
|
|
return;
|
|
}
|
|
|
|
for (auto* generator : generators) {
|
|
generator->AddDieCallback([self, this]() {
|
|
ActivateSpawner(self->GetVar<std::string>(ClaimMarkerSpawner));
|
|
self->AddTimer(StartQuickbuildTimer, 0.0f);
|
|
|
|
for (const auto& enemySpawner : self->GetVar<std::vector<std::string>>(EnemiesSpawner)) {
|
|
DeactivateSpawner(enemySpawner);
|
|
}
|
|
DeactivateSpawner(self->GetVar<std::string>(GeneratorSpawner));
|
|
});
|
|
}
|
|
}
|
|
|
|
void BasePropertyServer::HandleQuickBuildTimer(Entity* self) {
|
|
auto claimMarkers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ClaimMarkerGroup));
|
|
if (claimMarkers.empty()) {
|
|
self->AddTimer(StartQuickbuildTimer, 0.5f);
|
|
return;
|
|
}
|
|
|
|
for (auto* claimMarker : claimMarkers) {
|
|
// TODO: Send password?
|
|
}
|
|
}
|