DarkflameServer/dGame/dGameMessages
2024-05-20 02:43:57 -05:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
DoClientProjectileImpact.h chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
EchoStartSkill.h chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
EchoSyncSkill.h chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
GameMessageHandler.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
GameMessageHandler.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
GameMessages.cpp fix mpc resetting on each world load (#1588) 2024-05-20 02:43:57 -05:00
GameMessages.h feat: refactor slash commands system into more scalable system (#1510) 2024-04-08 15:11:59 -05:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h
PropertySelectQueryProperty.cpp
PropertySelectQueryProperty.h
RequestServerProjectileImpact.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
StartSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
SyncSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00