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https://github.com/DarkflameUniverse/DarkflameServer
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c83ec8228c
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file. * chore: Move ghosting functionality to component Tested that ghosting still works and players are still firing off the OnPlayerLeave and relevant handlers. * move to unordered_set
26 lines
457 B
C++
26 lines
457 B
C++
#ifndef __PLAYERMANAGER__H__
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#define __PLAYERMANAGER__H__
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#include "dCommonVars.h"
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#include <string>
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class Player;
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struct SystemAddress;
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namespace PlayerManager {
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void AddPlayer(Player* player);
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bool RemovePlayer(Player* player);
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Player* GetPlayer(const SystemAddress& sysAddr);
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Player* GetPlayer(const std::string& name);
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Player* GetPlayer(LWOOBJID playerID);
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const std::vector<Player*>& GetAllPlayers();
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};
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#endif //!__PLAYERMANAGER__H__
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