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https://github.com/DarkflameUniverse/DarkflameServer
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
19 lines
639 B
C++
19 lines
639 B
C++
#ifndef __COLLECTIBLECOMPONENT__H__
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#define __COLLECTIBLECOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class CollectibleComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
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CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
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int16_t GetCollectibleId() const { return m_CollectibleId; }
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void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;
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private:
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int16_t m_CollectibleId = 0;
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};
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#endif //!__COLLECTIBLECOMPONENT__H__
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