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https://github.com/DarkflameUniverse/DarkflameServer
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
18 lines
287 B
C++
18 lines
287 B
C++
#ifndef __EMATCHUPDATE__H__
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#define __EMATCHUPDATE__H__
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#include <cstdint>
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enum class eMatchUpdate : int32_t {
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PLAYER_ADDED = 0,
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PLAYER_REMOVED,
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PHASE_CREATED,
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PHASE_WAIT_READY,
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PHASE_WAIT_START,
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PLAYER_READY,
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PLAYER_NOT_READY,
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PLAYER_UPDATE
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};
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#endif //!__EMATCHUPDATE__H__
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