DarkflameServer/dZoneManager
David Markowitz bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
dZMCommon.h
dZoneManager.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
dZoneManager.h
Level.cpp Remove ag special case patch (#1462) 2024-02-25 13:56:01 +00:00
Level.h
LUTriggers.h
Spawner.cpp fix: Remove hard coded groups for spawners (#1454) 2024-02-11 00:38:21 -06:00
Spawner.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
WorldConfig.h
Zone.cpp feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
Zone.h feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00