mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
df83f0d847
* feat: reward codes this is for giving rewards across characters as the did in live. Tested that the default config works Tested that all claim codes work Tested that saving and loading claim codes work Tested that mail sends correctly * newlines * include array * delete cascade * newline * address feedback
93 lines
4.2 KiB
C++
93 lines
4.2 KiB
C++
#include "CDClientManager.h"
|
|
#include "CDActivityRewardsTable.h"
|
|
#include "CDAnimationsTable.h"
|
|
#include "CDBehaviorParameterTable.h"
|
|
#include "CDBehaviorTemplateTable.h"
|
|
#include "CDComponentsRegistryTable.h"
|
|
#include "CDCurrencyTableTable.h"
|
|
#include "CDDestructibleComponentTable.h"
|
|
#include "CDEmoteTable.h"
|
|
#include "CDInventoryComponentTable.h"
|
|
#include "CDItemComponentTable.h"
|
|
#include "CDItemSetsTable.h"
|
|
#include "CDItemSetSkillsTable.h"
|
|
#include "CDLevelProgressionLookupTable.h"
|
|
#include "CDLootMatrixTable.h"
|
|
#include "CDLootTableTable.h"
|
|
#include "CDMissionNPCComponentTable.h"
|
|
#include "CDMissionTasksTable.h"
|
|
#include "CDMissionsTable.h"
|
|
#include "CDObjectSkillsTable.h"
|
|
#include "CDObjectsTable.h"
|
|
#include "CDPhysicsComponentTable.h"
|
|
#include "CDRebuildComponentTable.h"
|
|
#include "CDScriptComponentTable.h"
|
|
#include "CDSkillBehaviorTable.h"
|
|
#include "CDZoneTableTable.h"
|
|
#include "CDVendorComponentTable.h"
|
|
#include "CDActivitiesTable.h"
|
|
#include "CDPackageComponentTable.h"
|
|
#include "CDProximityMonitorComponentTable.h"
|
|
#include "CDMovementAIComponentTable.h"
|
|
#include "CDBrickIDTableTable.h"
|
|
#include "CDRarityTableTable.h"
|
|
#include "CDMissionEmailTable.h"
|
|
#include "CDRewardsTable.h"
|
|
#include "CDPropertyEntranceComponentTable.h"
|
|
#include "CDPropertyTemplateTable.h"
|
|
#include "CDFeatureGatingTable.h"
|
|
#include "CDRailActivatorComponent.h"
|
|
#include "CDRewardCodesTable.h"
|
|
|
|
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
|
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
|
// #define CDCLIENT_CACHE_ALL
|
|
|
|
#ifdef CDCLIENT_CACHE_ALL
|
|
#define CDCLIENT_DONT_CACHE_TABLE(x) x
|
|
#else
|
|
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
|
#endif
|
|
|
|
CDClientManager::CDClientManager() {
|
|
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
|
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
|
|
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
|
|
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
|
|
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
|
|
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
|
|
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
|
|
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
|
|
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
|
|
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
|
|
CDItemSetsTable::Instance().LoadValuesFromDatabase();
|
|
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
|
|
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
|
|
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
|
|
CDMissionsTable::Instance().LoadValuesFromDatabase();
|
|
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
|
|
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
|
|
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
|
|
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDRarityTableTable::Instance().LoadValuesFromDatabase();
|
|
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDRewardCodesTable::Instance().LoadValuesFromDatabase();
|
|
CDRewardsTable::Instance().LoadValuesFromDatabase();
|
|
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
|
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
|
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
|
}
|