mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
eccd6f691f
- Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes)
107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
#include "BaseConsoleTeleportServer.h"
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#include "GameMessages.h"
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#include "CharacterComponent.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) {
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auto* player = user;
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const auto& teleportLocString = self->GetVar<std::u16string>(u"teleportString");
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GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress());
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}
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void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* player = sender;
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if (button == 1) {
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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const auto teleportFXID = self->GetVar<int32_t>(u"teleportEffectID");
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if (teleportFXID != 0) {
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const auto& teleportFXs = self->GetVar<std::vector<std::u16string>>(u"teleportEffectTypes");
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for (const auto& type : teleportFXs) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type));
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}
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}
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const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
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auto animTime = 3.32999992370605f;
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if (!teleIntroAnim.empty()) {
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animTime = RenderComponent::PlayAnimation(player, teleIntroAnim);
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}
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UpdatePlayerTable(self, player, true);
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [playerID, self]() {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
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});
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} else if (button == -1 || button == 0) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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}
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}
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void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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if (iter == m_Players.end() && bAdd) {
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m_Players.push_back(player->GetObjectID());
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} else if (iter != m_Players.end() && !bAdd) {
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m_Players.erase(iter);
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}
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}
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bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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return iter != m_Players.end();
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}
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void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "summaryComplete") {
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TransferPlayer(self, sender, 0);
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}
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}
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void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID) {
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if (player == nullptr || !CheckPlayerTable(self, player)) {
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return;
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}
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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UpdatePlayerTable(self, player, false);
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}
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void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName) {
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}
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