mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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228 lines
7.9 KiB
C++
228 lines
7.9 KiB
C++
#include "LeaderboardManager.h"
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include <sstream>
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->leaderboardType = leaderboardType;
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}
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template<class TypeToWrite>
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void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const {
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leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n';
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
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leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
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leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
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leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
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for (const auto& entry : entries) {
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WriteLeaderboardRow(leaderboard, index, "CharacterID", eLDFType::LDF_TYPE_U64, entry.playerID);
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WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed);
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WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1);
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WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName);
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// Each minigame has its own "points" system
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switch (leaderboardType) {
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestLapTime:3
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WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestTime:3
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WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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// License:1
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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// NumWins:1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_U64, entry.placement);
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// RowNumber:8
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// RowNumber:1
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// Time:1(?)
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, 0);
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// Time:1
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, 0);
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// Time:1
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_U64, entry.placement);
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// RowNumber:8
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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// Wave:1
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case Type::Donations:
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// Something? idk yet.
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case Type::None:
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break;
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default:
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break;
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}
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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void Leaderboard::SetupLeaderboard() {
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
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if (player != nullptr) {
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GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
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}
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}
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void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
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const auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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return;
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auto* character = player->GetCharacter();
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if (!character)
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return;
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std::unique_ptr<sql::PreparedStatement> select(Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
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select->setUInt64(1, character->GetID());
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select->setInt(2, gameID);
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auto any = false;
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auto* result = select->executeQuery();
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auto leaderboardType = GetLeaderboardType(gameID);
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// Check if the new score is a high score
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while (result->next()) {
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any = true;
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const auto storedTime = result->getInt(1);
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const auto storedScore = result->getInt(2);
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auto highscore = true;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery:
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if (score <= storedScore)
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highscore = false;
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break;
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case Leaderboard::Type::Racing:
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if (time >= storedTime)
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highscore = false;
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break;
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case Leaderboard::Type::MonumentRace:
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if (time >= storedTime)
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highscore = false;
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break;
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case Leaderboard::Type::FootRace:
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if (time <= storedTime)
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highscore = false;
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break;
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case Leaderboard::Type::Survival:
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if (classicSurvivalScoring) {
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if (time <= storedTime) { // Based on time (LU live)
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highscore = false;
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}
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} else {
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if (score <= storedScore) // Based on score (DLU)
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highscore = false;
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}
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break;
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case Leaderboard::Type::SurvivalNS:
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if (!(score > storedScore || (time < storedTime && score >= storedScore)))
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highscore = false;
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break;
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default:
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highscore = false;
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}
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if (!highscore) {
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delete result;
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return;
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}
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}
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delete result;
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if (any) {
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auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
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statement->setInt(1, time);
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statement->setInt(2, score);
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statement->setUInt64(3, character->GetID());
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statement->setInt(4, gameID);
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statement->execute();
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delete statement;
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} else {
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// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
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auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
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statement->setUInt64(1, character->GetID());
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statement->setInt(2, gameID);
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statement->setInt(3, time);
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statement->setInt(4, score);
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statement->execute();
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delete statement;
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}
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
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LWOOBJID playerID) {
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// Create the leaderboard here and then send it right after. On the stack.
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Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard();
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leaderboard.Send(targetID);
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}
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// Done
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Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
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auto lookup = leaderboardCache.find(gameID);
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if (lookup != leaderboardCache.end()) return lookup->second;
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auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
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return (entry.ActivityID == gameID);
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});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
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leaderboardCache.insert_or_assign(gameID, type);
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return type;
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}
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