mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
f22bf24663
As part of the base enemy mech script its faction should be updated to 4 to make sure it's seen as an enemy by the client. The AgDarklingMech script has been deleted as its functionality was essentially that of BaseEnemyMech and thus no longer necessary.
812 lines
36 KiB
C++
812 lines
36 KiB
C++
//I can feel my soul being torn apart with every script added to this monstrosity.
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// skate fast eat trash
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// do you think god stays in heaven because he too lives in fear of what he's created?
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#include "CppScripts.h"
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#include "GameMessages.h"
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#include "dpWorld.h"
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "InvalidScript.h"
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//VE / AG scripts:
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#include "AgShipPlayerDeathTrigger.h"
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#include "AgShipPlayerShockServer.h"
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#include "AgSpaceStuff.h"
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#include "AgImagSmashable.h"
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#include "NpcNpSpacemanBob.h"
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#include "StoryBoxInteractServer.h"
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#include "Binoculars.h"
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#include "AllCrateChicken.h"
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#include "SsModularBuildServer.h"
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#include "ZoneAgProperty.h"
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#include "TouchMissionUpdateServer.h"
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#include "ActSharkPlayerDeathTrigger.h"
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#include "BaseEnemyMech.h"
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#include "ZoneAgSurvival.h"
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#include "AgBusDoor.h"
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#include "MaestromExtracticatorServer.h"
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#include "NpcWispServer.h"
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#include "AgCagedBricksServer.h"
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#include "NpcEpsilonServer.h"
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#include "AgTurret.h"
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#include "AgMonumentBirds.h"
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#include "AgLaserSensorServer.h"
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#include "AgMonumentLaserServer.h"
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#include "AgFans.h"
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#include "RemoveRentalGear.h"
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#include "NpcNjAssistantServer.h"
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#include "EnemySpiderSpawner.h"
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#include "AgQbElevator.h"
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#include "AgPropGuard.h"
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#include "AgBugsprayer.h"
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#include "WishingWellServer.h"
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#include "NpcAgCourseStarter.h"
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#include "AgMonumentRaceGoal.h"
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#include "ZoneAgSpiderQueen.h"
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#include "SpiderBossTreasureChestServer.h"
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#include "NpcCowboyServer.h"
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#include "ZoneAgMedProperty.h"
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#include "AgStromlingProperty.h"
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#include "AgDarkSpiderling.h"
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#include "PropertyFXDamage.h"
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#include "AgPropguards.h"
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#include "NpcPirateServer.h"
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#include "AgPicnicBlanket.h"
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#include "AgMonumentRaceCancel.h"
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#include "VeBricksampleServer.h"
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#include "PropertyBankInteract.h"
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#include "VeMech.h"
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#include "VeMissionConsole.h"
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#include "VeEpsilonServer.h"
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// NS Scripts
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#include "NsModularBuild.h"
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#include "NsGetFactionMissionServer.h"
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#include "NsQbImaginationStatue.h"
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#include "NsConcertChoiceBuildManager.h"
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#include "NsConcertChoiceBuild.h"
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#include "NsConcertQuickBuild.h"
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#include "AgStagePlatforms.h"
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#include "NsConcertInstrument.h"
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#include "NsJohnnyMissionServer.h"
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#include "StinkyFishTarget.h"
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#include "ZoneNsProperty.h"
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#include "ZoneNsMedProperty.h"
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#include "NsTokenConsoleServer.h"
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#include "NsLupTeleport.h"
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#include "ZoneNsWaves.h"
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#include "WaveBossHammerling.h"
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#include "WaveBossApe.h"
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#include "WaveBossSpiderling.h"
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#include "WaveBossHorsemen.h"
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#include "MinigameTreasureChestServer.h"
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#include "NsLegoClubDoor.h"
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#include "ClRing.h"
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#include "WildAmbients.h"
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#include "PropertyDeathPlane.h"
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// PR Scripts
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#include "PrWhistle.h"
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#include "PrSeagullFly.h"
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#include "HydrantBroken.h"
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#include "HydrantSmashable.h"
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#include "PetDigServer.h"
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#include "PetFromDigServer.h"
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#include "PetFromObjectServer.h"
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#include "DamagingPets.h"
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#include "SpawnGryphonServer.h"
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// GF Scripts
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#include "GfTikiTorch.h"
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#include "GfCampfire.h"
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#include "GfOrgan.h"
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#include "GfBanana.h"
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#include "GfBananaCluster.h"
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#include "GfJailkeepMission.h"
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#include "TriggerAmbush.h"
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#include "GfCaptainsCannon.h"
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#include "MastTeleport.h"
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#include "GfJailWalls.h"
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#include "QbEnemyStunner.h"
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#include "PetDigBuild.h"
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#include "SpawnLionServer.h"
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#include "BaseEnemyApe.h"
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#include "GfApeSmashingQB.h"
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#include "ZoneGfProperty.h"
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// SG Scripts
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#include "SGCannon.h"
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#include "ZoneSGServer.h"
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// FV Scripts
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#include "FvCandle.h"
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#include "EnemyRoninSpawner.h"
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#include "ActNinjaTurret.h"
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#include "FvMaelstromCavalry.h"
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvMaelstromDragon.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "TreasureChestDragonServer.h"
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#include "InstanceExitTransferPlayerToLastNonInstance.h"
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#include "FvFreeGfNinjas.h"
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#include "FvPandaServer.h"
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#include "FvPandaSpawnerServer.h"
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#include "ZoneFvProperty.h"
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#include "FvBrickPuzzleServer.h"
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#include "FvConsoleLeftQuickbuild.h"
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#include "FvConsoleRightQuickbuild.h"
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#include "FvFacilityBrick.h"
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#include "ImgBrickConsoleQB.h"
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#include "ActParadoxPipeFix.h"
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#include "FvNinjaGuard.h"
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// FB Scripts
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#include "AgJetEffectServer.h"
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#include "AgSalutingNpcs.h"
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#include "BossSpiderQueenEnemyServer.h"
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#include "RockHydrantSmashable.h"
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#include "SpecialImaginePowerupSpawner.h"
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// Misc Scripts
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#include "ExplodingAsset.h"
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#include "ActPlayerDeathTrigger.h"
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#include "CrabServer.h"
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#include "GrowingFlower.h"
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#include "BaseFootRaceManager.h"
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#include "PropertyPlatform.h"
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// Racing Scripts
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#include "RaceImagineCrateServer.h"
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#include "ActVehicleDeathTrigger.h"
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#include "RaceImaginePowerup.h"
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#include "RaceMaelstromGeiser.h"
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#include "FvRaceSmashEggImagineServer.h"
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#include "RaceSmashServer.h"
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// NT Scripts
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#include "NtSentinelWalkwayServer.h"
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#include "NtParadoxTeleServer.h"
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#include "NtDarkitectRevealServer.h"
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#include "BankInteractServer.h"
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#include "NtVentureSpeedPadServer.h"
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#include "NtVentureCannonServer.h"
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#include "NtCombatChallengeServer.h"
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#include "NtCombatChallengeDummy.h"
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#include "BaseInteractDropLootServer.h"
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#include "NtAssemblyTubeServer.h"
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#include "NtParadoxPanelServer.h"
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#include "TokenConsoleServer.h"
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#include "NtImagBeamBuffer.h"
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#include "NtBeamImaginationCollectors.h"
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#include "NtDirtCloudServer.h"
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#include "NtConsoleTeleportServer.h"
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#include "SpawnShrakeServer.h"
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#include "SpawnSaberCatServer.h"
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#include "SpawnStegoServer.h"
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#include "NtDukeServer.h"
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#include "NtHaelServer.h"
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#include "NtOverbuildServer.h"
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#include "NtVandaServer.h"
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#include "ForceVolumeServer.h"
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#include "NtXRayServer.h"
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#include "NtSleepingGuard.h"
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// DLU Scripts
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#include "SbLupTeleport.h"
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#include "DLUVanityNPC.h"
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// AM Scripts
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#include "AmConsoleTeleportServer.h"
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#include "RandomSpawnerFin.h"
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#include "RandomSpawnerPit.h"
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#include "RandomSpawnerStr.h"
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#include "RandomSpawnerZip.h"
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#include "AmDarklingMech.h"
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#include "AmBridge.h"
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#include "AmDrawBridge.h"
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#include "AmShieldGenerator.h"
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#include "AmShieldGeneratorQuickbuild.h"
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#include "AmDropshipComputer.h"
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#include "AmScrollReaderServer.h"
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#include "AmTemplateSkillVolume.h"
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#include "EnemyNjBuff.h"
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#include "AmSkeletonEngineer.h"
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#include "AmSkullkinDrill.h"
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#include "AmSkullkinDrillStand.h"
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#include "AmSkullkinTower.h"
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#include "AmNamedDarklingDragon.h"
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#include "AmBlueX.h"
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// NJ Scripts
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#include "NjGarmadonCelebration.h"
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#include "NjWuNPC.h"
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#include "NjScrollChestServer.h"
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#include "EnemySkeletonSpawner.h"
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#include "NjRailSwitch.h"
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#include "NjRailPostServer.h"
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#include "NjRailActivatorsServer.h"
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#include "NjColeNPC.h"
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#include "NjNPCMissionSpinjitzuServer.h"
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#include "NjJayMissionItems.h"
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#include "FallingTile.h"
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#include "ImaginationShrineServer.h"
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#include "Lieutenant.h"
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#include "RainOfArrows.h"
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#include "NjIceRailActivator.h"
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#include "CavePrisonCage.h"
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#include "NjMonastryBossInstance.h"
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#include "CatapultBouncerServer.h"
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#include "CatapultBaseServer.h"
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#include "NjhubLavaPlayerDeathTrigger.h"
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#include "MonCoreNookDoors.h"
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#include "MonCoreSmashableDoors.h"
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#include "FlameJetServer.h"
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#include "BurningTile.h"
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#include "NjEarthDragonPetServer.h"
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#include "NjEarthPetServer.h"
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#include "NjDragonEmblemChestServer.h"
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#include "NjNyaMissionitems.h"
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// Scripted equipment
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#include "AnvilOfArmor.h"
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#include "CauldronOfLife.h"
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#include "FountainOfImagination.h"
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#include "Sunflower.h"
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#include "BootyDigServer.h"
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#include "PersonalFortress.h"
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#include "PropertyDevice.h"
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#include "ImaginationBackpackHealServer.h"
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// Survival scripts
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#include "AgSurvivalStromling.h"
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#include "AgSurvivalMech.h"
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#include "AgSurvivalSpiderling.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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// yeah sorry darwin ill fix the global later
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CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
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Script* script;
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if (m_Scripts.find(scriptName) != m_Scripts.end()) {
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script = m_Scripts[scriptName];
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return script;
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}
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script = invalidToReturn;
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//VE / AG:
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if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
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script = new AgShipPlayerDeathTrigger();
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else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
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script = new NpcNpSpacemanBob();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
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script = new AgSpaceStuff();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
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script = new AgShipPlayerShockServer();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua")
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script = new AgImagSmashable();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua")
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script = new StoryBoxInteractServer();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua")
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script = new Binoculars();
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else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua")
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script = new AllCrateChicken();
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else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua")
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script = new RockHydrantSmashable(); // Broken?
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else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua")
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script = new SsModularBuildServer();
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else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua")
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script = new ZoneAgProperty();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua")
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script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua")
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script = new TouchMissionUpdateServer();
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else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua")
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script = new ActSharkPlayerDeathTrigger();
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else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua")
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script = new BaseEnemyMech();
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else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua")
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script = new ZoneAgSurvival();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua")
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script = new AgBusDoor();
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else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua")
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script = new MaestromExtracticatorServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua")
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script = new AgCagedBricksServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua")
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script = new NpcWispServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua")
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script = new NpcEpsilonServer();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua")
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script = new AgTurret();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua")
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script = new AgLaserSensorServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua")
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script = new AgMonumentLaserServer();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua")
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script = new AgFans();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua")
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script = new AgMonumentBirds();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua")
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script = new RemoveRentalGear();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua")
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script = new NpcNjAssistantServer();
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
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script = new SpecialImaginePowerupSpawner();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua")
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script = new AgSalutingNpcs();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua")
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script = new AgJetEffectServer();
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else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua")
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script = new BossSpiderQueenEnemyServer();
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else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua")
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script = new EnemySpiderSpawner();
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else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua")
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script = new EnemySpiderSpawner();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua")
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script = new AgQbElevator();
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else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua")
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script = new AgPropGuard();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua")
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script = new AgBugsprayer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua")
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script = new NpcAgCourseStarter();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua")
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script = new AgMonumentRaceGoal();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
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script = new AgMonumentRaceCancel();
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else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
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script = (ZoneAgProperty*)new ZoneAgSpiderQueen();
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else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
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script = new SpiderBossTreasureChestServer();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua")
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script = new NpcCowboyServer();
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else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua")
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script = new ZoneAgMedProperty();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua")
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script = new AgStromlingProperty();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua")
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script = new BaseEnemyMech();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua")
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script = new AgDarkSpiderling();
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else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua")
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script = new AgPropguards();
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else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua")
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script = new PropertyFXDamage();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua")
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script = new NpcPirateServer();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua")
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script = new AgPicnicBlanket();
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else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua")
|
|
script = new PropertyBankInteract();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua")
|
|
script = new VeMech();
|
|
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua")
|
|
script = new VeMissionConsole();
|
|
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua")
|
|
script = new VeEpsilonServer();
|
|
// Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal
|
|
//NS:
|
|
if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua")
|
|
script = new NsModularBuild();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua")
|
|
script = new NsGetFactionMissionServer();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua")
|
|
script = new NsQbImaginationStatue();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua")
|
|
script = new NsConcertChoiceBuildManager();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua")
|
|
script = new NsConcertChoiceBuild();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua")
|
|
script = new NsConcertQuickBuild();
|
|
else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua")
|
|
script = new AgStagePlatforms();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua")
|
|
script = new NsConcertInstrument();
|
|
else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua")
|
|
script = new NsJohnnyMissionServer();
|
|
else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua")
|
|
script = new StinkyFishTarget();
|
|
else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua")
|
|
script = new ZoneNsProperty();
|
|
else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua")
|
|
script = new ZoneNsMedProperty();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua")
|
|
script = new NsTokenConsoleServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua")
|
|
script = new NsLupTeleport();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua")
|
|
script = new ZoneNsWaves();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua")
|
|
script = new WaveBossHammerling();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua")
|
|
script = (BaseEnemyApe*) new WaveBossApe();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua")
|
|
script = new WaveBossSpiderling();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua")
|
|
script = new WaveBossHorsemen();
|
|
else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua")
|
|
script = new MinigameTreasureChestServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua")
|
|
script = new NsLegoClubDoor();
|
|
else if (scriptName == "scripts/ai/NS/L_CL_RING.lua")
|
|
script = new ClRing();
|
|
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua")
|
|
script = new WildAmbients();
|
|
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
|
|
script = new PropertyDeathPlane();
|
|
|
|
//GF:
|
|
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")
|
|
script = new GfTikiTorch();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua")
|
|
script = new GfCampfire();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua")
|
|
script = new GfOrgan();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua")
|
|
script = new GfBanana();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua")
|
|
script = new GfBananaCluster();
|
|
else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua")
|
|
script = new GfJailkeepMission();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua")
|
|
script = new TriggerAmbush();
|
|
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua")
|
|
script = new GfCaptainsCannon();
|
|
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua")
|
|
script = new MastTeleport();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua")
|
|
script = new GfJailWalls();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua")
|
|
script = new QbEnemyStunner();
|
|
else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua")
|
|
script = new PetDigBuild(); // Technically also used once in AG
|
|
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua")
|
|
script = new SpawnLionServer();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua")
|
|
script = new BaseEnemyApe();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua")
|
|
script = new GfApeSmashingQB();
|
|
else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua")
|
|
script = new ZoneGfProperty();
|
|
|
|
// SG
|
|
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")
|
|
script = new SGCannon();
|
|
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua")
|
|
script = new ZoneSGServer();
|
|
|
|
//PR:
|
|
else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua")
|
|
script = new PrWhistle();
|
|
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua")
|
|
script = new PrSeagullFly();
|
|
else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua")
|
|
script = new HydrantSmashable();
|
|
else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua")
|
|
script = new HydrantBroken();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua")
|
|
script = new PetDigServer();
|
|
else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua")
|
|
script = new CrabServer();
|
|
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua")
|
|
script = new PetFromDigServer();
|
|
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua")
|
|
script = new PetFromObjectServer();
|
|
else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua")
|
|
script = new DamagingPets();
|
|
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua")
|
|
script = new SpawnGryphonServer();
|
|
|
|
//FV Scripts:
|
|
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua")
|
|
script = new FvCandle();
|
|
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua")
|
|
script = new EnemyRoninSpawner();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua")
|
|
script = new FvMaelstromCavalry();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua")
|
|
script = new ActNinjaTurret();
|
|
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua")
|
|
script = new FvHorsemenTrigger();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua")
|
|
script = new FvFlyingCreviceDragon();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua")
|
|
script = new FvMaelstromDragon();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua")
|
|
script = new FvDragonSmashingGolemQb();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua")
|
|
script = new TreasureChestDragonServer();
|
|
else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua")
|
|
script = new InstanceExitTransferPlayerToLastNonInstance();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
|
|
script = new FvFreeGfNinjas();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
|
|
script = new FvPandaSpawnerServer();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")
|
|
script = new FvPandaServer();
|
|
else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua")
|
|
script = new ZoneFvProperty();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua")
|
|
script = new FvBrickPuzzleServer();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua")
|
|
script = new FvConsoleLeftQuickbuild();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua")
|
|
script = new FvConsoleRightQuickbuild();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
|
|
script = new FvFacilityBrick();
|
|
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
|
|
script = new ImgBrickConsoleQB();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")
|
|
script = new ActParadoxPipeFix();
|
|
else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua")
|
|
script = new FvNinjaGuard();
|
|
|
|
//Misc:
|
|
if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")
|
|
script = new ExplodingAsset();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua")
|
|
script = new WishingWellServer();
|
|
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua")
|
|
script = new ActPlayerDeathTrigger();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua")
|
|
script = new GrowingFlower();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua")
|
|
script = new TokenConsoleServer();
|
|
else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua")
|
|
script = new BaseFootRaceManager();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
|
|
script = new PropertyPlatform();
|
|
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
|
|
return new VeBricksampleServer();
|
|
|
|
//Racing:
|
|
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")
|
|
script = new RaceImagineCrateServer();
|
|
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua")
|
|
script = new ActVehicleDeathTrigger();
|
|
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua")
|
|
script = new RaceImaginePowerup();
|
|
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua")
|
|
script = new RaceMaelstromGeiser();
|
|
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua")
|
|
script = new FvRaceSmashEggImagineServer();
|
|
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
|
|
script = new RaceSmashServer();
|
|
|
|
//NT:
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
|
|
script = new NtSentinelWalkwayServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua")
|
|
script = new NtParadoxTeleServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua")
|
|
script = new NtDarkitectRevealServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua")
|
|
script = new BankInteractServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua")
|
|
script = new NtVentureSpeedPadServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua")
|
|
script = new NtVentureCannonServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua")
|
|
script = new NtCombatChallengeServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
|
|
script = new NtCombatChallengeDummy();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
|
|
script = new BaseInteractDropLootServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")
|
|
script = new NtAssemblyTubeServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua")
|
|
script = new NtParadoxPanelServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua")
|
|
script = new NtImagBeamBuffer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua")
|
|
script = new NtBeamImaginationCollectors();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua")
|
|
script = new NtDirtCloudServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua")
|
|
script = new NtConsoleTeleportServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua")
|
|
script = new SpawnStegoServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua")
|
|
script = new SpawnSaberCatServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua")
|
|
script = new SpawnShrakeServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua")
|
|
script = new NtDukeServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
|
|
script = new NtHaelServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
|
|
script = new NtOverbuildServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
|
|
script = new NtVandaServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua")
|
|
script = new ForceVolumeServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua")
|
|
script = new NtXRayServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua")
|
|
script = new NtSleepingGuard();
|
|
|
|
//AM:
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua")
|
|
script = new AmConsoleTeleportServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua")
|
|
script = new RandomSpawnerFin();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua")
|
|
script = new RandomSpawnerPit();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua")
|
|
script = new RandomSpawnerStr();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua")
|
|
script = new RandomSpawnerZip();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua")
|
|
script = new AmDarklingMech();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua")
|
|
script = new AmBridge();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua")
|
|
script = new AmDrawBridge();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua")
|
|
script = new AmShieldGenerator();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua")
|
|
script = new AmShieldGeneratorQuickbuild();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua")
|
|
script = new AmDropshipComputer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua")
|
|
script = new AmScrollReaderServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua")
|
|
script = new AmTemplateSkillVolume();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua")
|
|
script = new EnemyNjBuff();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua")
|
|
script = new AmSkeletonEngineer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua")
|
|
script = new AmSkullkinDrill();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua")
|
|
script = new AmSkullkinDrillStand();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua")
|
|
script = new AmSkullkinTower();
|
|
// This just makes them immune to stuns. TODO: Make seperate scripts
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua")
|
|
script = new AmNamedDarklingDragon();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
|
|
script = new AmNamedDarklingDragon();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
|
|
script = new AmNamedDarklingDragon();
|
|
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
|
|
script = new AmBlueX();
|
|
|
|
// Ninjago
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
|
|
script = new NjGarmadonCelebration();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua")
|
|
script = new NjWuNPC();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua")
|
|
script = new NjScrollChestServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
|
|
script = new NjColeNPC();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
|
|
script = (NjNPCMissionSpinjitzuServer*) new NjJayMissionItems();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
|
|
script = new NjNPCMissionSpinjitzuServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua")
|
|
script = new EnemySkeletonSpawner();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua")
|
|
script = new NjRailSwitch();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua")
|
|
script = new NjRailActivatorsServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua")
|
|
script = new NjRailPostServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua")
|
|
script = new NjIceRailActivator();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua")
|
|
script = new FallingTile();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua")
|
|
script = new EnemyNjBuff();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua")
|
|
script = new ImaginationShrineServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua")
|
|
script = new Lieutenant();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua")
|
|
script = new RainOfArrows();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua")
|
|
script = new CavePrisonCage();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua")
|
|
script = new NjMonastryBossInstance();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua")
|
|
script = new CatapultBouncerServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua")
|
|
script = new CatapultBaseServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua")
|
|
script = new NjhubLavaPlayerDeathTrigger();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua")
|
|
script = new MonCoreNookDoors();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua")
|
|
script = new MonCoreSmashableDoors();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua")
|
|
script = new FlameJetServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua")
|
|
script = new BurningTile();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua")
|
|
script = new NjEarthDragonPetServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua")
|
|
script = new NjEarthPetServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua")
|
|
script = new NjDragonEmblemChestServer();
|
|
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua")
|
|
script = new NjNyaMissionitems();
|
|
|
|
//DLU:
|
|
else if (scriptName == "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua")
|
|
script = new SbLupTeleport();
|
|
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
|
|
script = new DLUVanityNPC();
|
|
|
|
// Survival minigame
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")
|
|
script = new AgSurvivalStromling();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua")
|
|
script = new AgSurvivalMech();
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua")
|
|
script = new AgSurvivalSpiderling();
|
|
|
|
// Scripted equipment
|
|
else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua")
|
|
script = new Sunflower();
|
|
else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua")
|
|
script = new AnvilOfArmor();
|
|
else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua")
|
|
script = new FountainOfImagination();
|
|
else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua")
|
|
script = new CauldronOfLife();
|
|
else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua")
|
|
script = new BootyDigServer();
|
|
else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua")
|
|
script = new PersonalFortress();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua")
|
|
script = new PropertyDevice();
|
|
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
|
|
script = new ImaginationBackpackHealServer();
|
|
|
|
//Ignore these scripts:
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
|
|
script = invalidToReturn;
|
|
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua")
|
|
script = invalidToReturn;
|
|
else if (script == invalidToReturn) {
|
|
if (scriptName.length() > 0)
|
|
Game::logger->Log("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
|
|
|
|
script = invalidToReturn;
|
|
}
|
|
|
|
m_Scripts[scriptName] = script;
|
|
return script;
|
|
}
|
|
|
|
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
|
|
std::vector<CppScripts::Script*> scripts;
|
|
std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
|
|
for (ScriptComponent* scriptComp : comps) {
|
|
if (scriptComp != nullptr) {
|
|
scripts.push_back(scriptComp->GetScript());
|
|
}
|
|
}
|
|
return scripts;
|
|
}
|
|
|
|
CppScripts::Script::Script() {
|
|
|
|
}
|
|
|
|
CppScripts::Script::~Script() {
|
|
|
|
}
|