DarkflameServer/dGame/dGameMessages
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters ()
* Split out BehaviorMessage class changes from PR 

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00
..
CMakeLists.txt
DoClientProjectileImpact.h
EchoStartSkill.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context () 2024-01-29 01:53:12 -06:00
EchoSyncSkill.h
GameMessageHandler.cpp Move CDClientManager to be a namespace () 2024-02-08 23:40:43 -06:00
GameMessageHandler.h
GameMessages.cpp refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters () 2024-02-18 00:38:26 -06:00
GameMessages.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context () 2024-01-29 01:53:12 -06:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace () 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h
PropertySelectQueryProperty.cpp
PropertySelectQueryProperty.h
RequestServerProjectileImpact.h
StartSkill.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context () 2024-01-29 01:53:12 -06:00
SyncSkill.h