mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include "MinigameTreasureChestServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Loot.h"
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void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return;
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if (self->GetVar<bool>(u"used"))
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return;
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self->SetVar<bool>(u"used", true);
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if (!IsPlayerInActivity(self, user->GetObjectID()))
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UpdatePlayer(self, user->GetObjectID());
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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uint32_t activityRating = 0;
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if (team != nullptr) {
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for (const auto& teamMemberID : team->members) {
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auto* teamMember = EntityManager::Instance()->GetEntity(teamMemberID);
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if (teamMember != nullptr) {
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activityRating = CalculateActivityRating(self, teamMemberID);
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if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
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LootGenerator::Instance().DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
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}
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}
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} else {
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activityRating = CalculateActivityRating(self, user->GetObjectID());
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if (self->GetLOT() == frakjawChestId) activityRating = 1;
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LootGenerator::Instance().DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
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}
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sac->PlayerRemove(user->GetObjectID());
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auto* zoneControl = dZoneManager::Instance()->GetZoneControlObject();
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if (zoneControl != nullptr) {
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zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
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}
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self->Smash(self->GetObjectID());
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}
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uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity* self, LWOOBJID playerID) {
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auto* team = TeamManager::Instance()->GetTeam(playerID);
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return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
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}
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void MinigameTreasureChestServer::OnStartup(Entity* self) {
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// BONS treasure chest thinks it's on FV, causing it to start a lobby
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if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1204) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac != nullptr) {
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sac->SetInstanceMapID(1204);
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}
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}
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}
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