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https://github.com/DarkflameUniverse/DarkflameServer
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15954413ae
* rename rebuild to quickbuild * fix includes
17 lines
556 B
C++
17 lines
556 B
C++
#pragma once
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#include "CppScripts.h"
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class CavePrisonCage : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void Setup(Entity* self, Spawner* spawner);
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void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
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void SpawnCounterweight(Entity* self, Spawner* spawner);
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void GetButton(Entity* self);
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
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std::vector<int32_t> m_Missions = { 1801, 2039 };
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};
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