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Replica structure updates
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@ -1,2 +1,2 @@
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Second index ($+845EC0):
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[u16] - ???
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[u16] - collectible ID
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@ -11,7 +11,7 @@ Index 1 ($+952860):
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[bit] - flag
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[u16] - slot in inventory
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[bit] - flag
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[u32] - ???, expect == 4
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[u32] - inventory type?, expect == 4
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[bit] - flag
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[compressed_ldf] - extra data
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[bit] - ??? (perhaps a flag that specifies if the item gets loaded or if data needs to be retrieved from the cdclient database?), expect == True
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@ -9,13 +9,13 @@ Index 1 ($+834DB0):
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[float] - rotation z
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[float] - rotation w
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[bit] - flag
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[bit] - flag, expect == False
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[u32] - ???
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[float] - ???
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[bit] - is physics effect active
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[u32] - effect type, 0 = push, 1 = attract, 2 = repulse, 3 = gravity, 4 = friction
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[float] - effect amount
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[bit] - flag
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[u32] - ???
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[u32] - ???
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[bit] - flag
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[float] - ???
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[float] - ???
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[float] - ???
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[float] - effect direction x
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[float] - effect direction y
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[float] - effect direction z
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@ -1,9 +1,9 @@
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Component 2 - Render (tested using LOT 1)
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Index 1 ($+840310):
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if creation:
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[s32] - number of BehaviorEffects? (see BehaviorEffect table in cdclient), if this is -1 the client logs "Bad FX Unserialize", expect != -1
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[u8-string] - effectID string
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[s32] - number of currently active FX effects, if this is -1 the client logs "Bad FX Unserialize", expect != -1
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[u8-string] - effect name
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[s32] - effectID
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[u8-wstring] - effectType
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[float] - ???
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[s64] - ???
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[float] - scale or priority?
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[s64] - secondary?
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@ -17,7 +17,7 @@ if creation:
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maxarmor=[float] - has same number as max armor struct, assert % 1 == 0
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[u32] - current imagination
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maximag=[float] - ???, has same number as max imagination, assert % 1 == 0
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[u32] - ???, assert == 0
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[u32] - ???, expect == 0
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[bit] - ???
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[bit] - ???, assert == False
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[bit] - ???, assert == False
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