Added support for moving platform component.

This commit is contained in:
lcdr 2016-06-21 21:19:50 +02:00
parent aca1f54fc4
commit b7b2a922ad
3 changed files with 46 additions and 2 deletions

View File

@ -37,6 +37,7 @@ component_name[5] = "Script",
component_name[9] = "Skill",
component_name[60] = "BaseCombatAI",
component_name[48] = "Stats", "Rebuild"
component_name[25] = "MovingPlatform",
component_name[49] = "Switch",
component_name[16] = "Vendor",
component_name[6] = "Bouncer",
@ -45,6 +46,7 @@ component_name[71] = "RacingControl",
component_name[2] = "Render",
component_name[107] = "Component 107",
component_name[12] = None
component_name[27] = None
component_name[31] = None
component_name[35] = None
component_name[36] = None

View File

@ -0,0 +1,42 @@
Component 25 - Moving Platform
flag=[bit] - flag
[bit] - flag
[bit] - ???
[u16] - path name length
[u16] - path name
[u32] - ???
[bit] - ???
if flag:
[bit] - ???
subcomponent_type=[u32] - subcomponent type, 4 - mover, 5 - simple mover?, expect in (4, 5)
if subcomponent_type == 4:
[bit] - ???
[u32] - ???
[s32] - ???
[bit] - ???
[bit] - based on this and some other criteria some other things are also included?
[float] - ???
[float] - target position x
[float] - target position y
[float] - target position z
[u32] - current waypoint index?
[u32] - next waypoint index?
[float] - ???
[u32] - ???
if subcomponent_type == 5:
[bit] - flag
[bit] - flag
[float] - position x?
[float] - position y?
[float] - position z?
[float] - rotation x?
[float] - rotation y?
[float] - rotation z?
[float] - rotation w?
[bit] - flag
[u32] - ???
[u32] - ???
[bit] - ???

View File

@ -1,7 +1,7 @@
[bit] - flag
[bit] - flag, expect == False
[bit] - flag
[s64] - parent object id
[bit] - ???
[bit] - flag, expect == False
[bit] - flag
[u16] - count
[u64] - child object id