[EVAL:creation] - ... [L:BIT1] - flag [L:4] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - flag [L:4] - ??? [L:4] - ??? [L:4] - ??? [L:4] - ??? [L:4] - ??? [L:4] - ??? [L:4] - ??? [L:BIT1] - flag [L:4] - ???, could be a float, float [L:4] - ???, could be a float, float [L:BIT1] - flag [L:4] - ??? [L:BIT1] - ??? [L:BIT1] - flag [L:BIT1] - flag [L:4] - ??? [L:BIT1] - ??? [L:BIT1] - flag [L:4] - pos x, float [L:4] - pos y, float [L:4] - pos z, float [L:4] - rotation x, float [L:4] - rotation y, float [L:4] - rotation z, float [L:4] - rotation w, float [L:BIT1] - is on ground, bool [L:BIT1] - ??? [L:BIT1] - flag [L:4] - velocity x, float [L:4] - velocity y, float [L:4] - velocity z, float [L:BIT1] - flag [L:4] - angular velocity x, float [L:4] - angular velocity y, float [L:4] - angular velocity z, float [L:BIT1] - flag [L:8] - ??? [L:4] - ???, float [L:4] - ???, float [L:4] - ???, float [L:BIT1] - flag [L:4] - ???, float [L:4] - ???, float [L:4] - ???, float [EVAL:not creation] [L:BIT1] - flag?