Component 19 - Cannon (tested using LOT 1864): start of ScriptedActivity [bit] - flag [u32] - count [s64] - player object id constant size 10 loop [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? end of ScriptedActivity if creation: [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [bit] - flag [double] - ??? [double] - ??? [double] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [u64] - ??? [float] - ??? [float] - ???