Index shared by Collectible (first index), Destructible (second index), and Rebuild (first index) ($+92BBD0): if creation: [bit] - flag [u32] - ??? [u32] - is boss?, expect == 0 [u32] - ??? [u32] - ??? [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ??? [u32] - ??? [bit] - flag [u32] - current health maxhealth=[float] - ???, has same number as max health struct, assert % 1 == 0 [u32] - current armor maxarmor=[float] - has same number as max armor struct, assert % 1 == 0 [u32] - current imagination maximag=[float] - ???, has same number as max imagination, assert % 1 == 0 [u32] - ???, assert == 0 [bit] - ??? [bit] - ???, assert == False [bit] - ???, assert == False [float] - max health, expect == maxhealth [float] - max armor, expect == maxarmor [float] - max imagination, expect == maximag [u32] - count [s32] - faction id trigger=[bit] - is smashable if creation: [bit] - flag [bit] - flag, assert == False if trigger: [bit] - ???, assert == False [bit] - flag [u32] - ??? [bit] - flag [bit] - ???