Index 22: [EVAL:creation] - ... [L:BIT1] - flag, expect == False [L:4] - ??? (seems to be a a count for following?) [L:4] - ??? [L:BIT1] - flag [L:4] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? trigger=[L:BIT1] - ???, seems to trigger L:8 below? [L:BIT1] - ??? [EVAL:trigger] - seems to trigger this [L:8] - ??? [L:4] - ??? [L:BIT1] - flag, expect == False [L:4] - ??? (seems to be a a count for following?) [L:4] - ??? [L:BIT1] - flag [L:4] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? [L:BIT1] - ??? trigger=[L:BIT1] - ???, seems to trigger L:8 below? [L:BIT1] - ??? [EVAL:trigger] - seems to trigger this [L:8] - ??? [L:4] - ??? Index 23: [EVAL:creation] - ... [L:BIT1] - flag [L:4] - ???, assert == 0 [L:4] - ???, assert == 0 [L:4] - ??? [L:4] - ??? [L:4] - ???, assert == 0 [L:4] - ???, assert == 0 [L:4] - ???, assert == 0 [L:4] - ???, assert == 0 [L:4] - ??? [L:BIT1] - flag [L:4] - ??? maxhealth=[L:4] - ???, has same number as max health struct, float, assert % 1 == 0 [L:4] - ??? maxarmor=[L:4] - ???, has same number as max armor struct, float, assert % 1 == 0 [L:4] - ???, assert == 0 maximag=[L:4] - ???, has same number as max imagination, float, assert % 1 == 0 [L:4] - ???, assert == 0 [L:BIT1] - ??? [L:BIT1] - ???, assert == False [L:BIT1] - ???, assert == False [L:4] - max health, float, assert == maxhealth [L:4] - max armor, float, assert == maxarmor [L:4] - max imagination, float, assert == maximag [L:4] - ??? (count for next struct?) [L:4] - faction id? (at least something with factions) trigger=[L:BIT1] - flag [EVAL:creation] [L:BIT1] - flag, assert == False [L:BIT1] - flag, assert == False [EVAL:trigger] [L:BIT1] - ???, assert == False [L:BIT1] - flag [L:4] - ??? [L:BIT1] - flag [L:BIT1] - ???