Second index ($+90AE10): start of ScriptedActivity [bit] - flag [u32] - length [u64] - player object id constant size 10 loop [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? end of ScriptedActivity [bit] - flag [u32] - rebuild state [bit] - ??? [bit] - ??? [float] - ??? [u32] - ??? if creation: [bit] - ??? [u32] - ??? [float] - ??? [float] - ??? [float] - ??? [bit] - ???