Component 19 - Shooting Gallery (tested using LOT 1864): start of ScriptedActivity [bit] - flag [u32] - count [s64] - player object id constant size 10 loop [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? [float] - ??? end of ScriptedActivity if creation: [float] - Activity Camera position X [float] - Activity Camera position Y [float] - Activity Camera position Z [float] - Activity Camera Lookat position X [float] - Activity Camera Lookat position Y [float] - Activity Camera Lookat position Z [bit] - flag [double] - Cannon Velocity [double] - Cannon Refire Rate [double] - Cannon Min Distance [float] - Cannon Barrel Offset X [float] - Cannon Barrel Offset Y [float] - Cannon Barrel Offset Z [float] - Cannon Angle [float] - Facing X [float] - Facing Y [float] - Facing Z [u64] - ??? [float] - ???, expect == -1 [float] - Cannon FOV