Component 7 - Destructible (tested using LOT 1) Index 1 ($+939820): [EVAL:creation] [bit] - flag, expect == False [u32] - count for following structs [u32] - ??? [bit] - flag [u32] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? trigger=[bit] - ???, seems to trigger [s64] below? [bit] - ??? [EVAL:trigger] [s64] - ??? [u32] - ??? [bit] - flag, expect == False [u32] - count for following structs [u32] - ??? [bit] - flag [u32] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? [bit] - ??? trigger=[bit] - ???, seems to trigger [s64] below? [bit] - ??? [EVAL:trigger] [s64] - ??? [u32] - ??? Index 2 ($+92BBD0): [EVAL:creation] [bit] - flag [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ??? [u32] - ??? [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ???, assert == 0 [u32] - ??? [bit] - flag [u32] - current health maxhealth=[float] - ???, has same number as max health struct, assert % 1 == 0 [u32] - current armor maxarmor=[float] - has same number as max armor struct, assert % 1 == 0 [u32] - current imagination maximag=[float] - ???, has same number as max imagination, assert % 1 == 0 [u32] - ???, assert == 0 [bit] - ??? [bit] - ???, assert == False [bit] - ???, assert == False [float] - max health, assert == maxhealth [float] - max armor, assert == maxarmor [float] - max imagination, assert == maximag [u32] - count [s32] - faction id trigger=[bit] - flag [EVAL:creation] [bit] - flag, assert == False [bit] - flag, assert == False [EVAL:trigger] [bit] - ???, assert == False [bit] - flag [u32] - ??? [bit] - flag [bit] - ???