utils/packetdefinitions/replica/components/Rebuild.structs

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Second index ($+90AE10):
start of ScriptedActivity
[bit] - flag
[u32] - count
[u64] - player object id
constant size 10 loop
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
[float] - ???
end of ScriptedActivity
[bit] - flag
[u32] - rebuild state
[bit] - ???
[bit] - ???
[float] - ???
[u32] - ???
if creation:
[bit] - ???
[u32] - ???
[float] - ???
[float] - ???
[float] - ???
[bit] - ???