cc-mek-scada/graphics/elements/rectangle.lua

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-- Rectangle Graphics Element
local util = require("scada-common.util")
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local element = require("graphics.element")
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---@class rectangle_args
---@field border? graphics_border
---@field thin? boolean true to use extra thin even borders
---@field even_inner? boolean true to make the inner area of a border even
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---@field parent graphics_element
---@field id? string element id
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---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field width? integer parent width if omitted
---@field height? integer parent height if omitted
---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
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-- new rectangle
---@param args rectangle_args
---@return graphics_element element, element_id id
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local function rectangle(args)
assert(args.border ~= nil or args.thin ~= true, "graphics.elements.rectangle: thin requires border to be provided")
-- if thin, then width will always need to be 1
if args.thin == true then
args.border.width = 1
args.border.even = true
end
-- offset children
if args.border ~= nil then
args.offset_x = args.border.width
args.offset_y = args.border.width
-- slightly different y offset if the border is set to even
if args.border.even then
local width_x2 = (2 * args.border.width)
args.offset_y = math.floor(width_x2 / 3) + util.trinary(width_x2 % 3 > 0, 1, 0)
end
end
-- create new graphics element base object
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local e = element.new(args)
-- draw bordered box if requested
-- element constructor will have drawn basic colored rectangle regardless
if args.border ~= nil then
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e.window.setCursorPos(1, 1)
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local border_width = args.offset_x
local border_height = args.offset_y
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local border_blit = colors.toBlit(args.border.color)
local width_x2 = border_width * 2
local inner_width = e.frame.w - width_x2
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-- check dimensions
assert(width_x2 <= e.frame.w, "graphics.elements.rectangle: border too thick for width")
assert(width_x2 <= e.frame.h, "graphics.elements.rectangle: border too thick for height")
-- form the basic line strings and top/bottom blit strings
local spaces = util.spaces(e.frame.w)
local blit_fg = util.strrep(e.fg_bg.blit_fgd, e.frame.w)
local blit_fg_sides = blit_fg
local blit_bg_sides = ""
local blit_bg_top_bot = util.strrep(border_blit, e.frame.w)
-- partial bars
local p_a, p_b, p_s
if args.thin == true then
if args.even_inner == true then
p_a = "\x9c" .. util.strrep("\x8c", inner_width) .. "\x93"
p_b = "\x8d" .. util.strrep("\x8c", inner_width) .. "\x8e"
else
p_a = "\x97" .. util.strrep("\x83", inner_width) .. "\x94"
p_b = "\x8a" .. util.strrep("\x8f", inner_width) .. "\x85"
end
p_s = "\x95" .. util.spaces(inner_width) .. "\x95"
else
if args.even_inner == true then
p_a = util.strrep("\x83", inner_width + width_x2)
p_b = util.strrep("\x8f", inner_width + width_x2)
else
p_a = util.spaces(border_width) .. util.strrep("\x8f", inner_width) .. util.spaces(border_width)
p_b = util.spaces(border_width) .. util.strrep("\x83", inner_width) .. util.spaces(border_width)
end
p_s = spaces
end
local p_inv_fg = util.strrep(border_blit, border_width) .. util.strrep(e.fg_bg.blit_bkg, inner_width) ..
util.strrep(border_blit, border_width)
local p_inv_bg = util.strrep(e.fg_bg.blit_bkg, border_width) .. util.strrep(border_blit, inner_width) ..
util.strrep(e.fg_bg.blit_bkg, border_width)
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if args.thin == true then
p_inv_fg = e.fg_bg.blit_bkg .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. util.strrep(border_blit, border_width)
p_inv_bg = border_blit .. util.strrep(border_blit, inner_width) .. util.strrep(e.fg_bg.blit_bkg, border_width)
blit_fg_sides = border_blit .. util.strrep(e.fg_bg.blit_bkg, inner_width) .. e.fg_bg.blit_bkg
end
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-- form the body blit strings (sides are border, inside is normal)
for x = 1, e.frame.w do
-- edges get border color, center gets normal
if x <= border_width or x > (e.frame.w - border_width) then
if args.thin and x == 1 then
blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
else
blit_bg_sides = blit_bg_sides .. border_blit
end
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else
blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
end
end
-- draw rectangle with borders
for y = 1, e.frame.h do
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e.window.setCursorPos(1, y)
-- top border
if y <= border_height then
-- partial pixel fill
if args.border.even and y == border_height then
if args.thin == true then
e.window.blit(p_a, p_inv_bg, p_inv_fg)
else
local _fg = util.trinary(args.even_inner == true, util.strrep(e.fg_bg.blit_bkg, e.frame.w), p_inv_bg)
local _bg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
if width_x2 % 3 == 1 then
e.window.blit(p_b, _fg, _bg)
elseif width_x2 % 3 == 2 then
e.window.blit(p_a, _fg, _bg)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
end
end
else
e.window.blit(spaces, blit_fg, blit_bg_top_bot)
end
-- bottom border
elseif y > (e.frame.h - border_width) then
-- partial pixel fill
if args.border.even and y == ((e.frame.h - border_width) + 1) then
if args.thin == true then
if args.even_inner == true then
e.window.blit(p_b, blit_bg_top_bot, util.strrep(e.fg_bg.blit_bkg, e.frame.w))
else
e.window.blit(p_b, util.strrep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
end
else
local _fg = util.trinary(args.even_inner == true, blit_bg_top_bot, p_inv_fg)
local _bg = util.trinary(args.even_inner == true, util.strrep(e.fg_bg.blit_bkg, e.frame.w), blit_bg_top_bot)
if width_x2 % 3 == 1 then
e.window.blit(p_a, _fg, _bg)
elseif width_x2 % 3 == 2 then
e.window.blit(p_b, _fg, _bg)
else
-- skip line
e.window.blit(spaces, blit_fg, blit_bg_sides)
end
end
else
e.window.blit(spaces, blit_fg, blit_bg_top_bot)
end
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else
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if args.thin == true then
e.window.blit(p_s, blit_fg_sides, blit_bg_sides)
else
e.window.blit(p_s, blit_fg, blit_bg_sides)
end
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end
end
end
return e.get()
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end
return rectangle