cc-mek-scada/graphics/elements/spinbox_numeric.lua

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2022-06-11 20:44:31 +00:00
-- Spinbox Numeric Graphics Element
local element = require("graphics.element")
local util = require("scada-common.util")
---@class spinbox_args
---@field default? number default value, defaults to 0.0
---@field whole_num_precision integer number of whole number digits
---@field fractional_precision integer number of fractional digits
---@field arrow_fg_bg cpair arrow foreground/background colors
---@field parent graphics_element
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field fg_bg cpair foreground/background colors
-- new spinbox control
---@param args spinbox_args
local function spinbox(args)
-- properties
local value = args.default or 0.0
local digits = {}
local wn_prec = args.whole_num_precision
local fr_prec = args.fractional_precision
local dec_point_x = args.whole_num_precision + 1
assert(util.is_int(wn_prec), "graphics.element.spinbox_numeric: whole number precision must be an integer")
assert(util.is_int(fr_prec), "graphics.element.spinbox_numeric: fractional precision must be an integer")
local initial_str = util.sprintf("%" .. wn_prec .. "." .. fr_prec .. "f", value)
---@diagnostic disable-next-line: discard-returns
initial_str:gsub("%d", function(char) table.insert(digits, char) end)
-- determine widths
args.width = wn_prec + fr_prec + util.trinary(fr_prec > 0, 1, 0)
args.height = 3
-- create new graphics element base object
local e = element.new(args)
-- draw the arrows
e.window.setBackgroundColor(args.arrow_fg_bg.bkg)
e.window.setTextColor(args.arrow_fg_bg.fgd)
e.window.setCursorPos(1, 1)
e.window.write(util.strrep("\x1e", wn_prec))
e.window.setCursorPos(1, 3)
e.window.write(util.strrep("\x1f", wn_prec))
if fr_prec > 0 then
e.window.setCursorPos(1, 1)
e.window.write(" " .. util.strrep("\x1e", fr_prec))
e.window.setCursorPos(1, 3)
e.window.write(" " .. util.strrep("\x1f", fr_prec))
end
-- handle touch
---@param event monitor_touch monitor touch event
function e.handle_touch(event)
-- only handle if on an increment or decrement arrow
if event.x ~= dec_point_x then
local idx = util.trinary(event.x > dec_point_x, event.x - 1, event.x)
if event.y == 1 then
-- increment
digits[idx] = digits[idx] + 1
elseif event.y == 3 then
-- decrement
digits[idx] = digits[idx] - 1
end
-- update value
value = 0
for i = 1, #digits do
if i <= wn_prec then
local pow = wn_prec - i
value = value + (digits[i] * (10 ^ pow))
else
local pow = i - wn_prec
value = value + (digits[i] * (10 ^ -pow))
end
end
end
end
-- get current value
---@return number|integer
function e.get_value() return value end
return e.get()
end
return spinbox