cc-mek-scada/graphics/elements/controls/push_button.lua

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-- Button Graphics Element
local tcd = require("scada-common.tcallbackdsp")
local core = require("graphics.core")
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local element = require("graphics.element")
---@class push_button_args
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---@field text string button text
---@field callback function function to call on touch
---@field min_width? integer text length + 2 if omitted
---@field active_fg_bg? cpair foreground/background colors when pressed
---@field dis_fg_bg? cpair foreground/background colors when disabled
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---@field parent graphics_element
---@field id? string element id
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---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field height? integer parent height if omitted
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---@field fg_bg? cpair foreground/background colors
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-- new push button
---@param args push_button_args
---@return graphics_element element, element_id id
local function push_button(args)
assert(type(args.text) == "string", "graphics.elements.controls.push_button: text is a required field")
assert(type(args.callback) == "function", "graphics.elements.controls.push_button: callback is a required field")
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local text_width = string.len(args.text)
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-- single line height, calculate width
args.height = 1
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args.min_width = args.min_width or 0
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args.width = math.max(text_width, args.min_width)
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-- create new graphics element base object
local e = element.new(args)
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local h_pad = math.floor((e.frame.w - text_width) / 2) + 1
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local v_pad = math.floor(e.frame.h / 2) + 1
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-- draw the button
local function draw()
e.window.clear()
-- write the button text
e.window.setCursorPos(h_pad, v_pad)
e.window.write(args.text)
end
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-- handle touch
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---@param event monitor_touch monitor touch event
---@diagnostic disable-next-line: unused-local
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function e.handle_touch(event)
if e.enabled then
if args.active_fg_bg ~= nil then
-- show as pressed
e.value = true
e.window.setTextColor(args.active_fg_bg.fgd)
e.window.setBackgroundColor(args.active_fg_bg.bkg)
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draw()
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-- show as unpressed in 0.25 seconds
tcd.dispatch(0.25, function ()
e.value = false
if e.enabled then
e.window.setTextColor(e.fg_bg.fgd)
e.window.setBackgroundColor(e.fg_bg.bkg)
end
draw()
end)
end
-- call the touch callback
args.callback()
end
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end
-- set the value (true simulates pressing the button)
---@param val boolean new value
function e.set_value(val)
if val then e.handle_touch(core.events.touch("", 1, 1)) end
end
-- show butten as enabled
function e.enable()
if args.dis_fg_bg ~= nil then
e.value = false
e.window.setTextColor(e.fg_bg.fgd)
e.window.setBackgroundColor(e.fg_bg.bkg)
draw()
end
end
-- show button as disabled
function e.disable()
if args.dis_fg_bg ~= nil then
e.value = false
e.window.setTextColor(args.dis_fg_bg.fgd)
e.window.setBackgroundColor(args.dis_fg_bg.bkg)
draw()
end
end
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-- initial draw
draw()
return e.get()
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end
return push_button