cc-mek-scada/reactor-plc/renderer.lua

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--
-- Graphics Rendering Control
--
local style = require("reactor-plc.panel.style")
local panel_view = require("reactor-plc.panel.front_panel")
local flasher = require("graphics.flasher")
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local renderer = {}
local ui = {
view = nil
}
-- start the UI
function renderer.start_ui()
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if ui.view == nil then
-- reset terminal
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term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
-- set overridden colors
for i = 1, #style.colors do
term.setPaletteColor(style.colors[i].c, style.colors[i].hex)
end
-- start flasher callback task
flasher.run()
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-- init front panel view
ui.view = panel_view(term.current())
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end
end
-- close out the UI
function renderer.close_ui()
-- stop blinking indicators
flasher.clear()
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if ui.view ~= nil then
-- hide to stop animation callbacks
ui.view.hide()
end
-- clear root UI elements
ui.view = nil
-- restore colors
for i = 1, #style.colors do
local r, g, b = term.nativePaletteColor(style.colors[i].c)
term.setPaletteColor(style.colors[i].c, r, g, b)
end
-- reset terminal
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
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term.clear()
term.setCursorPos(1, 1)
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end
-- is the UI ready?
---@nodiscard
---@return boolean ready
function renderer.ui_ready() return ui.view ~= nil end
-- handle a touch event
---@param event mouse_interaction
function renderer.handle_mouse(event)
ui.view.handle_mouse(event)
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end
return renderer