mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
205 lines
7.4 KiB
Lua
205 lines
7.4 KiB
Lua
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-- 2D Radio Button Graphics Element
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class radio_2d_args
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---@field rows integer
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---@field columns integer
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---@field options table
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---@field radio_colors cpair radio button colors (inner & outer)
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---@field select_color? color color for radio button when selected
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---@field color_map? table colors for each radio button when selected
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---@field disable_color? color color for radio button when disabled
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---@field disable_fg_bg? cpair text colors when disabled
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---@field default? integer default state, defaults to options[1]
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---@field callback? function function to call on touch
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new 2D radio button list (latch selection, exclusively one color at a time)
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---@param args radio_2d_args
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---@return graphics_element element, element_id id
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local function radio_2d_button(args)
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assert(type(args.options) == "table" and #args.options > 0, "graphics.elements.controls.radio_2d: options should be a table with length >= 1")
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assert(type(args.radio_colors) == "table", "graphics.elements.controls.radio_2d: radio_colors is a required field")
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assert(type(args.select_color) == "number" or type(args.color_map) == "table", "graphics.elements.controls.radio_2d: select_color or color_map is required")
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assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0),
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"graphics.elements.controls.radio_2d: default must be nil or a number > 0")
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local array = {}
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local col_widths = {}
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local next_idx = 1
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local total_width = 0
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local max_rows = 1
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local focused_opt = 1
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local focus_x, focus_y = 1, 1
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-- build table to display
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for col = 1, args.columns do
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local max_width = 0
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array[col] = {}
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for row = 1, args.rows do
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local len = string.len(args.options[next_idx])
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if len > max_width then max_width = len end
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if row > max_rows then max_rows = row end
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table.insert(array[col], { text = args.options[next_idx], id = next_idx, x_1 = 1 + total_width, x_2 = 2 + total_width + len })
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next_idx = next_idx + 1
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if next_idx > #args.options then break end
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end
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table.insert(col_widths, max_width + 3)
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total_width = total_width + max_width + 3
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if next_idx > #args.options then break end
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end
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args.can_focus = true
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args.width = total_width
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args.height = max_rows
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-- create new graphics element base object
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local e = element.new(args)
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-- selected option (convert nil to 1 if missing)
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e.value = args.default or 1
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-- show the args.options/states
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local function draw()
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local col_x = 1
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local radio_color_b = util.trinary(type(args.disable_color) == "number" and not e.enabled, args.disable_color, args.radio_colors.color_b)
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for col = 1, #array do
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for row = 1, #array[col] do
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local opt = array[col][row]
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local select_color = args.select_color
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if type(args.color_map) == "table" and args.color_map[opt.id] then
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select_color = args.color_map[opt.id]
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end
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local inner_color = util.trinary((e.value == opt.id) and e.enabled, radio_color_b, args.radio_colors.color_a)
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local outer_color = util.trinary((e.value == opt.id) and e.enabled, select_color, radio_color_b)
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e.w_set_cur(col_x, row)
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e.w_set_fgd(inner_color)
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e.w_set_bkg(outer_color)
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e.w_write("\x88")
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e.w_set_fgd(outer_color)
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e.w_set_bkg(e.fg_bg.bkg)
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e.w_write("\x95")
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if opt.id == focused_opt then
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focus_x, focus_y = row, col
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end
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-- write button text
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if opt.id == focused_opt and e.is_focused() and e.enabled then
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e.w_set_fgd(e.fg_bg.bkg)
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e.w_set_bkg(e.fg_bg.fgd)
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elseif type(args.disable_fg_bg) == "table" and not e.enabled then
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e.w_set_fgd(args.disable_fg_bg.fgd)
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e.w_set_bkg(args.disable_fg_bg.bkg)
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else
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_bkg(e.fg_bg.bkg)
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end
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e.w_write(opt.text)
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end
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col_x = col_x + col_widths[col]
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end
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) then
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-- determine what was pressed
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for _, row in ipairs(array) do
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local elem = row[event.current.y]
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if elem ~= nil and event.initial.x >= elem.x_1 and event.initial.x <= elem.x_2 and event.current.x >= elem.x_1 and event.current.x <= elem.x_2 then
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e.value = elem.id
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focused_opt = elem.id
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draw()
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if type(args.callback) == "function" then args.callback(e.value) end
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break
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end
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end
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end
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end
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-- handle keyboard interaction
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---@param event key_interaction key event
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function e.handle_key(event)
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if event.type == core.events.KEY_CLICK.DOWN or event.type == core.events.KEY_CLICK.HELD then
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if event.type == core.events.KEY_CLICK.DOWN and (event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter) then
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e.value = focused_opt
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draw()
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if type(args.callback) == "function" then args.callback(e.value) end
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elseif event.key == keys.down then
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if focused_opt < #args.options then
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focused_opt = focused_opt + 1
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draw()
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end
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elseif event.key == keys.up then
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if focused_opt > 1 then
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focused_opt = focused_opt - 1
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draw()
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end
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elseif event.key == keys.right then
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if array[focus_y + 1] and array[focus_y + 1][focus_x] then
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focused_opt = array[focus_y + 1][focus_x].id
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else focused_opt = array[1][focus_x].id end
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draw()
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elseif event.key == keys.left then
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if array[focus_y - 1] and array[focus_y - 1][focus_x] then
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focused_opt = array[focus_y - 1][focus_x].id
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draw()
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elseif array[#array][focus_x] then
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focused_opt = array[#array][focus_x].id
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draw()
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end
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end
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end
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end
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-- set the value
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---@param val integer new value
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function e.set_value(val)
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if val > 0 and val <= #args.options then
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e.value = val
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draw()
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end
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end
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-- handle focus
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e.on_focused = draw
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e.on_unfocused = draw
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-- handle enable
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e.on_enabled = draw
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e.on_disabled = draw
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-- initial draw
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draw()
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return e.complete()
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end
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return radio_2d_button
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