cc-mek-scada/graphics/elements/indicators/led.lua

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-- Indicator "LED" Graphics Element
local util = require("scada-common.util")
local element = require("graphics.element")
local flasher = require("graphics.flasher")
---@class indicator_led_args
---@field label string indicator label
---@field colors cpair on/off colors (a/b respectively)
---@field min_label_width? integer label length if omitted
---@field flash? boolean whether to flash on true rather than stay on
---@field period? PERIOD flash period
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
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-- new indicator LED
---@nodiscard
---@param args indicator_led_args
---@return graphics_element element, element_id id
local function indicator_led(args)
assert(type(args.label) == "string", "graphics.elements.indicators.led: label is a required field")
assert(type(args.colors) == "table", "graphics.elements.indicators.led: colors is a required field")
if args.flash then
assert(util.is_int(args.period), "graphics.elements.indicators.led: period is a required field if flash is enabled")
end
-- single line
args.height = 1
-- determine width
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args.width = math.max(args.min_label_width or 0, string.len(args.label)) + 2
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-- flasher state
local flash_on = true
-- create new graphics element base object
local e = element.new(args)
-- called by flasher when enabled
local function flash_callback()
e.window.setCursorPos(1, 1)
if flash_on then
e.window.blit("\x8c", args.colors.blit_a, e.fg_bg.blit_bkg)
else
e.window.blit("\x8c", args.colors.blit_b, e.fg_bg.blit_bkg)
end
flash_on = not flash_on
end
-- enable light or start flashing
local function enable()
if args.flash then
flash_on = true
flasher.start(flash_callback, args.period)
else
e.window.setCursorPos(1, 1)
e.window.blit("\x8c", args.colors.blit_a, e.fg_bg.blit_bkg)
end
end
-- disable light or stop flashing
local function disable()
if args.flash then
flash_on = false
flasher.stop(flash_callback)
end
e.window.setCursorPos(1, 1)
e.window.blit("\x8c", args.colors.blit_b, e.fg_bg.blit_bkg)
end
-- on state change
---@param new_state boolean indicator state
function e.on_update(new_state)
e.value = new_state
if new_state then enable() else disable() end
end
-- set indicator state
---@param val boolean indicator state
function e.set_value(val) e.on_update(val) end
-- write label and initial indicator light
e.on_update(false)
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if string.len(args.label) > 0 then
e.window.setCursorPos(3, 1)
e.window.write(args.label)
end
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return e.complete()
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end
return indicator_led