cc-mek-scada/graphics/elements/pipenet.lua

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-- Pipe Graphics Element
local util = require("scada-common.util")
local core = require("graphics.core")
local element = require("graphics.element")
---@class pipenet_args
---@field pipes table pipe list
---@field bg? color background color
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field hidden? boolean true to hide on initial draw
-- new pipe network
---@param args pipenet_args
---@return graphics_element element, element_id id
local function pipenet(args)
assert(type(args.pipes) == "table", "graphics.elements.indicators.pipenet: pipes is a required field")
args.width = 0
args.height = 0
-- determine width/height
for i = 1, #args.pipes do
local pipe = args.pipes[i] ---@type pipe
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local true_w = pipe.w + math.min(pipe.x1, pipe.x2)
local true_h = pipe.h + math.min(pipe.y1, pipe.y2)
if true_w > args.width then args.width = true_w end
if true_h > args.height then args.height = true_h end
end
args.x = args.x or 1
args.y = args.y or 1
if args.bg ~= nil then
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args.fg_bg = core.cpair(args.bg, args.bg)
end
-- create new graphics element base object
local e = element.new(args)
-- draw all pipes
for p = 1, #args.pipes do
local pipe = args.pipes[p] ---@type pipe
local x = 1 + pipe.x1
local y = 1 + pipe.y1
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local x_step = util.trinary(pipe.x1 >= pipe.x2, -1, 1)
local y_step = util.trinary(pipe.y1 >= pipe.y2, -1, 1)
e.window.setCursorPos(x, y)
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local c = core.cpair(pipe.color, e.fg_bg.bkg)
if pipe.align_tr then
-- cross width then height
for i = 1, pipe.w do
if pipe.thin then
if i == pipe.w then
-- corner
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if y_step > 0 then
e.window.blit("\x93", c.blit_bkg, c.blit_fgd)
else
e.window.blit("\x8e", c.blit_fgd, c.blit_bkg)
end
else
e.window.blit("\x8c", c.blit_fgd, c.blit_bkg)
end
else
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if i == pipe.w and y_step > 0 then
-- corner
e.window.blit(" ", c.blit_bkg, c.blit_fgd)
else
e.window.blit("\x8f", c.blit_fgd, c.blit_bkg)
end
end
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x = x + x_step
e.window.setCursorPos(x, y)
end
-- back up one
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x = x - x_step
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for _ = 1, pipe.h - 1 do
y = y + y_step
e.window.setCursorPos(x, y)
if pipe.thin then
e.window.blit("\x95", c.blit_bkg, c.blit_fgd)
else
e.window.blit(" ", c.blit_bkg, c.blit_fgd)
end
end
else
-- cross height then width
for i = 1, pipe.h do
if pipe.thin then
if i == pipe.h then
-- corner
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if y_step < 0 then
e.window.blit("\x97", c.blit_bkg, c.blit_fgd)
else
e.window.blit("\x8d", c.blit_fgd, c.blit_bkg)
end
else
e.window.blit("\x95", c.blit_fgd, c.blit_bkg)
end
else
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if i == pipe.h and y_step < 0 then
-- corner
e.window.blit("\x83", c.blit_bkg, c.blit_fgd)
else
e.window.blit(" ", c.blit_bkg, c.blit_fgd)
end
end
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y = y + y_step
e.window.setCursorPos(x, y)
end
-- back up one
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y = y - y_step
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for _ = 1, pipe.w - 1 do
x = x + x_step
e.window.setCursorPos(x, y)
if pipe.thin then
e.window.blit("\x8c", c.blit_fgd, c.blit_bkg)
else
e.window.blit("\x83", c.blit_bkg, c.blit_fgd)
end
end
end
end
return e.complete()
end
return pipenet