cc-mek-scada/rtu/renderer.lua

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--
-- Graphics Rendering Control
--
local panel_view = require("rtu.panel.front_panel")
local style = require("rtu.panel.style")
local core = require("graphics.core")
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local flasher = require("graphics.flasher")
local DisplayBox = require("graphics.elements.displaybox")
---@class rtu_renderer
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local renderer = {}
local ui = {
display = nil
}
-- try to start the UI
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---@param units table RTU units
---@param theme FP_THEME front panel theme
---@param color_mode COLOR_MODE color mode
---@return boolean success, any error_msg
function renderer.try_start_ui(units, theme, color_mode)
local status, msg = true, nil
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if ui.display == nil then
-- set theme
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style.set_theme(theme, color_mode)
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-- reset terminal
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
-- set overridden colors
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for i = 1, #style.theme.colors do
term.setPaletteColor(style.theme.colors[i].c, style.theme.colors[i].hex)
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end
-- apply color mode
local c_mode_overrides = style.theme.color_modes[color_mode]
for i = 1, #c_mode_overrides do
term.setPaletteColor(c_mode_overrides[i].c, c_mode_overrides[i].hex)
end
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-- init front panel view
status, msg = pcall(function ()
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ui.display = DisplayBox{window=term.current(),fg_bg=style.fp.root}
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panel_view(ui.display, units)
end)
if status then
-- start flasher callback task
flasher.run()
else
-- report fail and close ui
msg = core.extract_assert_msg(msg)
renderer.close_ui()
end
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end
return status, msg
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end
-- close out the UI
function renderer.close_ui()
if ui.display ~= nil then
-- stop blinking indicators
flasher.clear()
-- delete element tree
ui.display.delete()
ui.display = nil
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-- restore colors
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for i = 1, #style.theme.colors do
local r, g, b = term.nativePaletteColor(style.theme.colors[i].c)
term.setPaletteColor(style.theme.colors[i].c, r, g, b)
end
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-- reset terminal
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
end
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end
-- is the UI ready?
---@nodiscard
---@return boolean ready
function renderer.ui_ready() return ui.display ~= nil end
-- handle a mouse event
---@param event mouse_interaction|nil
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function renderer.handle_mouse(event)
if ui.display ~= nil and event ~= nil then
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ui.display.handle_mouse(event)
end
end
return renderer