cc-mek-scada/pocket/renderer.lua

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--
-- Graphics Rendering Control
--
local main_view = require("pocket.ui.main")
local style = require("pocket.ui.style")
local core = require("graphics.core")
local flasher = require("graphics.flasher")
local DisplayBox = require("graphics.elements.displaybox")
---@class pocket_renderer
local renderer = {}
local ui = {
display = nil
}
-- try to start the pocket GUI
---@return boolean success, any error_msg
function renderer.try_start_ui()
local status, msg = true, nil
if ui.display == nil then
-- reset screen
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
-- set overridden colors
for i = 1, #style.colors do
term.setPaletteColor(style.colors[i].c, style.colors[i].hex)
end
-- init front panel view
status, msg = pcall(function ()
ui.display = DisplayBox{window=term.current(),fg_bg=style.root}
main_view(ui.display)
end)
if status then
-- start flasher callback task
flasher.run()
else
-- report fail and close ui
msg = core.extract_assert_msg(msg)
renderer.close_ui()
end
end
return status, msg
end
-- close out the UI
function renderer.close_ui()
if ui.display ~= nil then
-- stop blinking indicators
flasher.clear()
-- hide to stop animation callbacks
ui.display.hide()
-- clear root UI elements
ui.display = nil
-- restore colors
for i = 1, #style.colors do
local r, g, b = term.nativePaletteColor(style.colors[i].c)
term.setPaletteColor(style.colors[i].c, r, g, b)
end
-- reset terminal
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorPos(1, 1)
end
end
-- is the UI ready?
---@nodiscard
---@return boolean ready
function renderer.ui_ready() return ui.display ~= nil end
-- handle a mouse event
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---@param event mouse_interaction|nil
function renderer.handle_mouse(event)
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if ui.display ~= nil and event ~= nil then
ui.display.handle_mouse(event)
end
end
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-- handle a keyboard event
---@param event key_interaction|nil
function renderer.handle_key(event)
if ui.display ~= nil and event ~= nil then
ui.display.handle_key(event)
end
end
-- handle a paste event
---@param text string
function renderer.handle_paste(text)
if ui.display ~= nil then
ui.display.handle_paste(text)
end
end
return renderer