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#62 graphics layouts
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3593493c98
commit
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@ -3,29 +3,21 @@ local util = require("scada-common.util")
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local core = require("graphics.core")
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local displaybox = require("graphics.elements.displaybox")
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local textbox = require("graphics.elements.textbox")
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local main_layout = require("coordinator.ui.main_layout")
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local unit_layout = require("coordinator.ui.unit_layout")
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local renderer = {}
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local gconf = {
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-- root boxes
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root = {
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fgd = colors.black,
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bkg = colors.lightGray
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}
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}
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-- render engine
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local engine = {
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monitors = nil,
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dmesg_window = nil
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}
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-- UI elements
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-- UI layouts
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local ui = {
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main_box = nil,
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unit_boxes = {}
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main_layout = nil,
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unit_layouts = {}
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}
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-- reset a display to the "default", but set text scale to 0.5
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@ -64,22 +56,18 @@ end
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-- start the coordinator GUI
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function renderer.start_ui()
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local palette = core.graphics.cpair(gconf.root.fgd, gconf.root.bkg)
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ui.main_layout = main_layout(engine.monitors.primary)
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ui.main_box = displaybox{window=engine.monitors.primary,fg_bg=palette}
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textbox{parent=ui.main_box,text="Nuclear Generation Facility SCADA Coordinator",alignment=core.graphics.TEXT_ALIGN.CENTER,height=1,fg_bg=core.graphics.cpair(colors.white,colors.gray)}
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for _, monitor in pairs(engine.monitors.unit_displays) do
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table.insert(ui.unit_boxes, displaybox{window=monitor,fg_bg=palette})
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for id, monitor in pairs(engine.monitors.unit_displays) do
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table.insert(ui.unit_layouts, unit_layout(monitor, id))
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end
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end
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-- close out the UI
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function renderer.close_ui()
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-- clear root UI elements
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ui.main_box = nil
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ui.unit_boxes = {}
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ui.main_layout = nil
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ui.unit_layouts = {}
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-- reset displays
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renderer.reset()
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21
coordinator/ui/main_layout.lua
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21
coordinator/ui/main_layout.lua
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@ -0,0 +1,21 @@
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--
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-- Main SCADA Coordinator GUI
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--
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local core = require("graphics.core")
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local layout = require("graphics.layout")
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local style = require("coordinator.ui.style")
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local displaybox = require("graphics.elements.displaybox")
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local textbox = require("graphics.elements.textbox")
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local function init(monitor)
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local main = layout.create(monitor, displaybox{window=monitor,fg_bg=style.root})
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textbox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=core.graphics.TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
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return main
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end
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return init
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11
coordinator/ui/style.lua
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11
coordinator/ui/style.lua
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@ -0,0 +1,11 @@
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local core = require("graphics.core")
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local style = {}
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-- MAIN LAYOUT --
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style.root = core.graphics.cpair(colors.black, colors.lightGray)
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style.header = core.graphics.cpair(colors.white,colors.gray)
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return style
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21
coordinator/ui/unit_layout.lua
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21
coordinator/ui/unit_layout.lua
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@ -0,0 +1,21 @@
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--
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-- Reactor Unit SCADA Coordinator GUI
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--
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local core = require("graphics.core")
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local layout = require("graphics.layout")
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local style = require("coordinator.ui.style")
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local displaybox = require("graphics.elements.displaybox")
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local textbox = require("graphics.elements.textbox")
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local function init(monitor, id)
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local main = layout.create(monitor, displaybox{window=monitor,fg_bg=style.root})
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textbox{parent=main,text="Reactor Unit #" .. id,alignment=core.graphics.TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
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return main
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end
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return init
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@ -1,3 +1,7 @@
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--
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-- Graphics Core Functions and Objects
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--
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local core = {}
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local events = {}
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71
graphics/layout.lua
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71
graphics/layout.lua
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@ -0,0 +1,71 @@
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local core = require("graphics.core")
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local util = require("scada-common.util")
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local displaybox = require("graphics.elements.displaybox")
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local layout = {}
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---@class stem
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---@field element graphics_element
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---@field children table
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function layout.create(window, default_fg_bg)
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local self = {
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root = displaybox{window=window,fg_bg=default_fg_bg},
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tree = {}
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}
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-- recursive function to search layout tree for an element
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---@param id string element ID to look for
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---@param tree table tree to search in
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---@return stem|nil
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local function lookup(id, tree)
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for key, stem in pairs(tree) do
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if key == id then
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return stem
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else
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stem = lookup(id, stem.children)
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if stem ~= nil then return stem end
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end
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end
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return nil
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end
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---@class layout
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local public = {}
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-- insert a new element
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---@param parent_id string|nil parent or nil for root
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---@param id string element ID
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---@param element graphics_element
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function public.insert_at(parent_id, id, element)
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if parent_id == nil then
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self.tree[id] = { element = element, children = {} }
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else
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local parent = lookup(parent_id, self.tree)
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if parent ~= nil then
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parent.children[id] = { element = element, children = {} }
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end
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end
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end
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-- get an element by ID
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---@param id string element ID
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---@return graphics_element|nil
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function public.get_element_by_id(id)
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local elem = lookup(id, self.tree)
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---@diagnostic disable-next-line: need-check-nil
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return util.trinary(elem == nil, nil, elem.element)
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end
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-- get the root element
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---@return graphics_element
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function public.get_root()
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return self.root
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end
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return public
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end
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return layout
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