#308 supervisor configurator completed facility tank mode and network config pages

This commit is contained in:
Mikayla Fischler 2023-12-28 15:06:30 -05:00
parent 95f87b1b05
commit 26fe130609

View File

@ -209,8 +209,9 @@ local function config_view(display)
local svr_c_3 = Div{parent=svr_cfg,x=2,y=4,width=49} local svr_c_3 = Div{parent=svr_cfg,x=2,y=4,width=49}
local svr_c_4 = Div{parent=svr_cfg,x=2,y=4,width=49} local svr_c_4 = Div{parent=svr_cfg,x=2,y=4,width=49}
local svr_c_5 = Div{parent=svr_cfg,x=2,y=4,width=49} local svr_c_5 = Div{parent=svr_cfg,x=2,y=4,width=49}
local svr_c_6 = Div{parent=svr_cfg,x=2,y=4,width=49}
local svr_pane = MultiPane{parent=svr_cfg,x=1,y=4,panes={svr_c_1,svr_c_2,svr_c_3,svr_c_4,svr_c_5}} local svr_pane = MultiPane{parent=svr_cfg,x=1,y=4,panes={svr_c_1,svr_c_2,svr_c_3,svr_c_4,svr_c_5,svr_c_6}}
TextBox{parent=svr_cfg,x=1,y=2,height=1,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.green)} TextBox{parent=svr_cfg,x=1,y=2,height=1,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.green)}
@ -222,7 +223,6 @@ local function config_view(display)
local function submit_num_units() local function submit_num_units()
local count = tonumber(num_units.get_value()) local count = tonumber(num_units.get_value())
count = 4 ---@fixme test code
if count ~= nil and count > 0 and count < 5 then if count ~= nil and count > 0 and count < 5 then
nu_error.hide(true) nu_error.hide(true)
tmp_cfg.UnitCount = count tmp_cfg.UnitCount = count
@ -243,13 +243,13 @@ local function config_view(display)
TextBox{parent=svr_c_2,x=1,y=6,height=1,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg} TextBox{parent=svr_c_2,x=1,y=6,height=1,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg}
for i = 1, 4 do for i = 1, 4 do
local num_t, num_b, has_t = 1, 0, true ---@fixme test code false local num_t, num_b, has_t = 1, 0, false
if ini_cfg.CoolingConfig[1] then if ini_cfg.CoolingConfig[1] then
local conf = ini_cfg.CoolingConfig[1] local conf = ini_cfg.CoolingConfig[1]
if util.is_int(conf.TurbineCount) then num_t = math.min(3, math.max(1, conf.TurbineCount or 1)) end if util.is_int(conf.TurbineCount) then num_t = math.min(3, math.max(1, conf.TurbineCount or 1)) end
if util.is_int(conf.BoilerCount) then num_b = math.min(2, math.max(1, conf.BoilerCount or 0)) end if util.is_int(conf.BoilerCount) then num_b = math.min(2, math.max(1, conf.BoilerCount or 0)) end
has_t = true ---@fixme test code conf.TankConnection == true has_t = conf.TankConnection == true
end end
local line = Div{parent=svr_c_2,x=1,y=7+i,height=1} local line = Div{parent=svr_c_2,x=1,y=7+i,height=1}
@ -302,8 +302,7 @@ local function config_view(display)
else elem.div.hide(true) end else elem.div.hide(true) end
end end
-- if any_has_tank then svr_pane.set_value(3) else main_pane.set_value(3) end if any_has_tank then svr_pane.set_value(3) else main_pane.set_value(3) end
svr_pane.set_value(3)
end end
end end
@ -316,23 +315,15 @@ local function config_view(display)
local en_fac_tanks = CheckBox{parent=svr_c_3,x=1,y=12,label="Use Facility Dynamic Tanks",default=ini_cfg.FacilityTankMode~=0,box_fg_bg=cpair(colors.green,colors.black)} local en_fac_tanks = CheckBox{parent=svr_c_3,x=1,y=12,label="Use Facility Dynamic Tanks",default=ini_cfg.FacilityTankMode~=0,box_fg_bg=cpair(colors.green,colors.black)}
local function submit_en_fac_tank() local function submit_en_fac_tank()
-- if en_fac_tanks.get_value() then if en_fac_tanks.get_value() then
-- assert(tool_ctl.num_tank_conns >= 1, "attempted to enable facility tanks with no tank connections assigned") assert(tool_ctl.num_tank_conns >= 1, "attempted to enable facility tanks with no tank connections assigned")
-- if tool_ctl.num_tank_conns == 1 then svr_pane.set_value(4)
-- -- nothing special for the user to do, set it automatically tmp_cfg.FacilityTankMode = math.min(8, math.max(1, tmp_cfg.FacilityTankMode))
-- tmp_cfg.FacilityTankMode = 1 else
-- tmp_cfg.FacilityTankDefs = { 2 } tmp_cfg.FacilityTankMode = 0
-- main_pane.set_value(3) tmp_cfg.FacilityTankDefs = {}
-- else main_pane.set_value(3)
-- svr_pane.set_value(4) end
-- end
-- else
-- tmp_cfg.FacilityTankMode = 0
-- tmp_cfg.FacilityTankDefs = {}
-- main_pane.set_value(3)
-- end
svr_pane.set_value(4) -- for testing
end end
PushButton{parent=svr_c_3,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=svr_c_3,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
@ -386,11 +377,16 @@ local function config_view(display)
tmp_cfg.FacilityTankDefs[i] = def tmp_cfg.FacilityTankDefs[i] = def
end end
-- if any_fac then for i = tmp_cfg.UnitCount + 1, 4 do
-- tank_err.hide(true) tool_ctl.vis_utanks[i].line.hide(true)
-- svr_pane.set_value(5) end
-- else tank_err.show() end
svr_pane.set_value(5) tool_ctl.vis_draw(tmp_cfg.FacilityTankMode)
if any_fac then
tank_err.hide(true)
svr_pane.set_value(5)
else tank_err.show() end
end end
PushButton{parent=svr_c_4,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=svr_c_4,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
@ -401,9 +397,9 @@ local function config_view(display)
--#region Tank Layout Visualizer --#region Tank Layout Visualizer
local vis = Div{parent=svr_c_5,x=14,y=5} local vis = Div{parent=svr_c_5,x=14,y=5,height=7}
local units = TextBox{parent=vis,x=15,y=1,width=6,height=7,text="Unit 1\n\nUnit 2\n\nUnit 3\n\nUnit 4"} local vis_unit_list = TextBox{parent=vis,x=15,y=1,width=6,height=7,text="Unit 1\n\nUnit 2\n\nUnit 3\n\nUnit 4"}
-- draw unit tanks and their pipes -- draw unit tanks and their pipes
for i = 1, 4 do for i = 1, 4 do
@ -429,12 +425,21 @@ local function config_view(display)
tool_ctl.vis_ftanks[i] = { line = line, pipe_conn = pipe_conn, pipe_chain = pipe_chain, pipe_direct = pipe_direct, label = label } tool_ctl.vis_ftanks[i] = { line = line, pipe_conn = pipe_conn, pipe_chain = pipe_chain, pipe_direct = pipe_direct, label = label }
end end
local function show_pipes(mode) -- draw the pipe visualization
---@param mode integer pipe mode
function tool_ctl.vis_draw(mode)
-- is a facility tank connected to this unit -- is a facility tank connected to this unit
---@param i integer unit 1 - 4 ---@param i integer unit 1 - 4
---@return boolean connected ---@return boolean connected
local function is_ft(i) return tmp_cfg.FacilityTankDefs[i] == 2 end local function is_ft(i) return tmp_cfg.FacilityTankDefs[i] == 2 end
local u_text = ""
for i = 1, tmp_cfg.UnitCount do
u_text = u_text .. "Unit " .. i .. "\n\n"
end
vis_unit_list.set_value(u_text)
local next_idx = 1 local next_idx = 1
if is_ft(1) then if is_ft(1) then
@ -541,106 +546,142 @@ local function config_view(display)
end end
end end
-- local ftm_modes_1u = { "Mode 1" } local tank_modes = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" }
-- local ftm_modes_2u = { "Mode 1", "Mode 4" } local tank_mode = RadioButton{parent=svr_c_5,x=1,y=4,callback=tool_ctl.vis_draw,default=math.min(1,ini_cfg.FacilityTankMode)+1,options=tank_modes,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.green}
-- local ftm_modes_3u = { "Mode 1", "Mode 3", "Mode 4", "Mode 7" }
local ftm_modes_4u = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" }
-- local ftm_btn_2u = RadioButton{parent=svr_c_4,x=1,y=2,callback=show_pipes,default=math.min(1,ini_cfg.FacilityTankMode)+1,options=ftm_modes_2u,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.green}
-- local ftm_btn_3u = RadioButton{parent=svr_c_4,x=1,y=2,callback=show_pipes,default=math.min(1,ini_cfg.FacilityTankMode)+1,options=ftm_modes_3u,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.green}
local ftm_btn_4u = RadioButton{parent=svr_c_5,x=1,y=4,callback=show_pipes,default=math.min(1,ini_cfg.FacilityTankMode)+1,options=ftm_modes_4u,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.green}
--#endregion --#endregion
local function submit_mode()
tmp_cfg.FacilityTankMode = tank_mode.get_value()
svr_pane.set_value(4)
end
PushButton{parent=svr_c_5,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=svr_c_5,x=1,y=14,text="\x1b Back",callback=function()svr_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=svr_c_5,x=44,y=14,text="Next \x1a",callback=function()end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=svr_c_5,x=44,y=14,text="Next \x1a",callback=submit_mode,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=svr_c_5,x=8,y=14,min_width=7,text="About",callback=function()svr_pane.set_value(6)end,fg_bg=cpair(colors.black,colors.lightBlue),active_fg_bg=btn_act_fg_bg}
TextBox{parent=svr_c_6,height=3,text="This visualization tool shows the pipe connections required for a particular dynamic tank configuration you have selected."}
TextBox{parent=svr_c_6,y=5,height=3,text="Some modes may look the same if you are not using 4 total reactor units. The wiki has details. Modes that look the same will function the same."}
TextBox{parent=svr_c_6,y=9,height=4,text="Examples: A U2 tank should be configured on an RTU as a dynamic tank for unit 2. An F3 tank should be configured on an RTU as the #3 dynamic tank for the facility."}
PushButton{parent=svr_c_6,x=1,y=14,min_width=6,text="\x1b Back",callback=function()svr_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
-- NET CONFIG -- NET CONFIG
local net_c_1 = Div{parent=net_cfg,x=2,y=4,width=49} local net_c_1 = Div{parent=net_cfg,x=2,y=4,width=49}
local net_c_2 = Div{parent=net_cfg,x=2,y=4,width=49} local net_c_2 = Div{parent=net_cfg,x=2,y=4,width=49}
local net_c_3 = Div{parent=net_cfg,x=2,y=4,width=49} local net_c_3 = Div{parent=net_cfg,x=2,y=4,width=49}
local net_c_4 = Div{parent=net_cfg,x=2,y=4,width=49}
local net_pane = MultiPane{parent=net_cfg,x=1,y=4,panes={net_c_1,net_c_2,net_c_3}} local net_pane = MultiPane{parent=net_cfg,x=1,y=4,panes={net_c_1,net_c_2,net_c_3,net_c_4}}
TextBox{parent=net_cfg,x=1,y=2,height=1,text=" Network Configuration",fg_bg=cpair(colors.black,colors.lightBlue)} TextBox{parent=net_cfg,x=1,y=2,height=1,text=" Network Configuration",fg_bg=cpair(colors.black,colors.lightBlue)}
TextBox{parent=net_c_1,x=1,y=1,height=1,text="Please set the network channels below."} TextBox{parent=net_c_1,x=1,y=1,height=1,text="Please set the network channels below."}
TextBox{parent=net_c_1,x=1,y=3,height=4,text="Each of the 5 uniquely named channels, including the 2 below, must be the same for each device in this SCADA network. For multiplayer servers, it is recommended to not use the default channels.",fg_bg=g_lg_fg_bg} TextBox{parent=net_c_1,x=1,y=3,height=4,text="Each of the 5 uniquely named channels must be the same for each device in this SCADA network. For multiplayer servers, it is recommended to not use the default channels.",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_1,x=1,y=8,height=1,text="Supervisor Channel"} TextBox{parent=net_c_1,x=1,y=8,height=1,width=18,text="Supervisor Channel"}
local svr_chan = NumberField{parent=net_c_1,x=1,y=9,width=7,default=ini_cfg.SVR_Channel,min=1,max=65535,fg_bg=bw_fg_bg} local svr_chan = NumberField{parent=net_c_1,x=21,y=8,width=7,default=ini_cfg.SVR_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=9,y=9,height=4,text="[SVR_CHANNEL]",fg_bg=g_lg_fg_bg} TextBox{parent=net_c_1,x=29,y=8,height=4,text="[SVR_CHANNEL]",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_1,x=1,y=11,height=1,text="PLC Channel"}
local plc_chan = NumberField{parent=net_c_1,x=1,y=12,width=7,default=ini_cfg.PLC_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=9,y=12,height=4,text="[PLC_CHANNEL]",fg_bg=g_lg_fg_bg}
local chan_err = TextBox{parent=net_c_1,x=8,y=14,height=1,width=35,text="",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} TextBox{parent=net_c_1,x=1,y=9,height=1,width=11,text="PLC Channel"}
local plc_chan = NumberField{parent=net_c_1,x=21,y=9,width=7,default=ini_cfg.PLC_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=29,y=9,height=4,text="[PLC_CHANNEL]",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_1,x=1,y=10,height=1,width=19,text="RTU Gateway Channel"}
local rtu_chan = NumberField{parent=net_c_1,x=21,y=10,width=7,default=ini_cfg.RTU_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=29,y=10,height=4,text="[RTU_CHANNEL]",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_1,x=1,y=11,height=1,width=19,text="Coordinator Channel"}
local crd_chan = NumberField{parent=net_c_1,x=21,y=11,width=7,default=ini_cfg.CRD_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=29,y=11,height=4,text="[CRD_CHANNEL]",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_1,x=1,y=12,height=1,width=14,text="Pocket Channel"}
local pkt_chan = NumberField{parent=net_c_1,x=21,y=12,width=7,default=ini_cfg.PKT_Channel,min=1,max=65535,fg_bg=bw_fg_bg}
TextBox{parent=net_c_1,x=29,y=12,height=4,text="[PKT_CHANNEL]",fg_bg=g_lg_fg_bg}
local chan_err = TextBox{parent=net_c_1,x=8,y=14,height=1,width=35,text="Please set all channels.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_channels() local function submit_channels()
local svr_c = tonumber(svr_chan.get_value()) local svr_c, plc_c, rtu_c = tonumber(svr_chan.get_value()), tonumber(plc_chan.get_value()), tonumber(rtu_chan.get_value())
local plc_c = tonumber(plc_chan.get_value()) local crd_c, pkt_c = tonumber(crd_chan.get_value()), tonumber(pkt_chan.get_value())
if svr_c ~= nil and plc_c ~= nil then if svr_c ~= nil and plc_c ~= nil and rtu_c ~= nil and crd_c ~= nil and pkt_c ~= nil then
tmp_cfg.SVR_Channel = svr_c tmp_cfg.SVR_Channel, tmp_cfg.PLC_Channel, tmp_cfg.RTU_Channel = svr_c, plc_c, rtu_c
tmp_cfg.PLC_Channel = plc_c tmp_cfg.CRD_Channel, tmp_cfg.PKT_Channel = crd_c, pkt_c
net_pane.set_value(2) net_pane.set_value(2)
chan_err.hide(true) chan_err.hide(true)
elseif svr_c == nil then else chan_err.show() end
chan_err.set_value("Please set the supervisor channel.")
chan_err.show()
else
chan_err.set_value("Please set the PLC channel.")
chan_err.show()
end
end end
PushButton{parent=net_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=net_c_1,x=44,y=14,text="Next \x1a",callback=submit_channels,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_1,x=44,y=14,text="Next \x1a",callback=submit_channels,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
TextBox{parent=net_c_2,x=1,y=1,height=1,text="Connection Timeout"} TextBox{parent=net_c_2,x=1,y=1,height=1,text="Please set the connection timeouts below."}
local timeout = NumberField{parent=net_c_2,x=1,y=2,width=7,default=ini_cfg.ConnTimeout,min=2,max=25,fg_bg=bw_fg_bg} TextBox{parent=net_c_2,x=1,y=3,height=4,text="You generally should not need to modify these. On slow servers, you can try to increase this to make the system wait longer before assuming a disconnection. The default for all is 5 seconds.",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_2,x=9,y=2,height=2,text="seconds (default 5)",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_2,x=1,y=3,height=4,text="You generally do not want or need to modify this. On slow servers, you can increase this to make the system wait longer before assuming a disconnection.",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_2,x=1,y=8,height=1,text="Trusted Range"} TextBox{parent=net_c_2,x=1,y=8,height=1,width=11,text="PLC Timeout"}
local range = NumberField{parent=net_c_2,x=1,y=9,width=10,default=ini_cfg.TrustedRange,min=0,max_digits=20,allow_decimal=true,fg_bg=bw_fg_bg} local plc_timeout = NumberField{parent=net_c_2,x=21,y=8,width=7,default=ini_cfg.PLC_Timeout,min=2,max=25,fg_bg=bw_fg_bg}
TextBox{parent=net_c_2,x=1,y=10,height=4,text="Setting this to a value larger than 0 prevents connections with devices that many meters (blocks) away in any direction.",fg_bg=g_lg_fg_bg}
local p2_err = TextBox{parent=net_c_2,x=8,y=14,height=1,width=35,text="",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} TextBox{parent=net_c_2,x=1,y=9,height=1,width=19,text="RTU Gateway Timeout"}
local rtu_timeout = NumberField{parent=net_c_2,x=21,y=9,width=7,default=ini_cfg.RTU_Timeout,min=2,max=25,fg_bg=bw_fg_bg}
local function submit_ct_tr() TextBox{parent=net_c_2,x=1,y=10,height=1,width=19,text="Coordinator Timeout"}
local timeout_val = tonumber(timeout.get_value()) local crd_timeout = NumberField{parent=net_c_2,x=21,y=10,width=7,default=ini_cfg.CRD_Timeout,min=2,max=25,fg_bg=bw_fg_bg}
local range_val = tonumber(range.get_value())
if timeout_val ~= nil and range_val ~= nil then TextBox{parent=net_c_2,x=1,y=11,height=1,width=14,text="Pocket Timeout"}
tmp_cfg.ConnTimeout = timeout_val local pkt_timeout = NumberField{parent=net_c_2,x=21,y=11,width=7,default=ini_cfg.PKT_Timeout,min=2,max=25,fg_bg=bw_fg_bg}
tmp_cfg.TrustedRange = range_val
TextBox{parent=net_c_2,x=29,y=8,height=4,width=7,text="seconds\nseconds\nseconds\nseconds",fg_bg=g_lg_fg_bg}
local ct_err = TextBox{parent=net_c_2,x=8,y=14,height=1,width=35,text="Please set all connection timeouts.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_timeouts()
local plc_cto, rtu_cto, crd_cto, pkt_cto = tonumber(plc_timeout.get_value()), tonumber(rtu_timeout.get_value()), tonumber(crd_timeout.get_value()), tonumber(pkt_timeout.get_value())
if plc_cto ~= nil and rtu_cto ~= nil and crd_cto ~= nil and pkt_cto ~= nil then
tmp_cfg.PLC_Timeout, tmp_cfg.RTU_Timeout, tmp_cfg.CRD_Timeout, tmp_cfg.PKT_Timeout = plc_cto, rtu_cto, crd_cto, pkt_cto
net_pane.set_value(3) net_pane.set_value(3)
p2_err.hide(true) ct_err.hide(true)
elseif timeout_val == nil then else ct_err.show() end
p2_err.set_value("Please set the connection timeout.")
p2_err.show()
else
p2_err.set_value("Please set the trusted range.")
p2_err.show()
end
end end
PushButton{parent=net_c_2,x=1,y=14,text="\x1b Back",callback=function()net_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_2,x=1,y=14,text="\x1b Back",callback=function()net_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=net_c_2,x=44,y=14,text="Next \x1a",callback=submit_ct_tr,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_2,x=44,y=14,text="Next \x1a",callback=submit_timeouts,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
TextBox{parent=net_c_3,x=1,y=1,height=2,text="Optionally, set the facility authentication key below. Do NOT use one of your passwords."} TextBox{parent=net_c_3,x=1,y=1,height=1,text="Please set the trusted range below."}
TextBox{parent=net_c_3,x=1,y=4,height=6,text="This enables verifying that messages are authentic, so it is intended for security on multiplayer servers. All devices on the same network MUST use the same key if any device has a key. This does result in some extra compution (can slow things down).",fg_bg=g_lg_fg_bg} TextBox{parent=net_c_3,x=1,y=3,height=3,text="Setting this to a value larger than 0 prevents connections with devices that many meters (blocks) away in any direction.",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_3,x=1,y=7,height=2,text="This is optional. You can disable this functionality by setting the value to 0.",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_3,x=1,y=11,height=1,text="Facility Auth Key"} local range = NumberField{parent=net_c_3,x=1,y=10,width=10,default=ini_cfg.TrustedRange,min=0,max_digits=20,allow_decimal=true,fg_bg=bw_fg_bg}
local key, _, censor = TextField{parent=net_c_3,x=1,y=12,max_len=64,value=ini_cfg.AuthKey,width=32,height=1,fg_bg=bw_fg_bg}
local tr_err = TextBox{parent=net_c_3,x=8,y=14,height=1,width=35,text="Please set the trusted range.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_tr()
local range_val = tonumber(range.get_value())
if range_val ~= nil then
tmp_cfg.TrustedRange = range_val
net_pane.set_value(4)
tr_err.hide(true)
else tr_err.show() end
end
PushButton{parent=net_c_3,x=1,y=14,text="\x1b Back",callback=function()net_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=net_c_3,x=44,y=14,text="Next \x1a",callback=submit_tr,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
TextBox{parent=net_c_4,x=1,y=1,height=2,text="Optionally, set the facility authentication key below. Do NOT use one of your passwords."}
TextBox{parent=net_c_4,x=1,y=4,height=6,text="This enables verifying that messages are authentic, so it is intended for security on multiplayer servers. All devices on the same network MUST use the same key if any device has a key. This does result in some extra compution (can slow things down).",fg_bg=g_lg_fg_bg}
TextBox{parent=net_c_4,x=1,y=11,height=1,text="Facility Auth Key"}
local key, _, censor = TextField{parent=net_c_4,x=1,y=12,max_len=64,value=ini_cfg.AuthKey,width=32,height=1,fg_bg=bw_fg_bg}
local function censor_key(enable) censor(util.trinary(enable, "*", nil)) end local function censor_key(enable) censor(util.trinary(enable, "*", nil)) end
local hide_key = CheckBox{parent=net_c_3,x=34,y=12,label="Hide",box_fg_bg=cpair(colors.lightBlue,colors.black),callback=censor_key} local hide_key = CheckBox{parent=net_c_4,x=34,y=12,label="Hide",box_fg_bg=cpair(colors.lightBlue,colors.black),callback=censor_key}
hide_key.set_value(true) hide_key.set_value(true)
censor_key(true) censor_key(true)
local key_err = TextBox{parent=net_c_3,x=8,y=14,height=1,width=35,text="Key must be at least 8 characters.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local key_err = TextBox{parent=net_c_4,x=8,y=14,height=1,width=35,text="Key must be at least 8 characters.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_auth() local function submit_auth()
local v = key.get_value() local v = key.get_value()
@ -651,8 +692,8 @@ local function config_view(display)
else key_err.show() end else key_err.show() end
end end
PushButton{parent=net_c_3,x=1,y=14,text="\x1b Back",callback=function()net_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_4,x=1,y=14,text="\x1b Back",callback=function()net_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=net_c_3,x=44,y=14,text="Next \x1a",callback=submit_auth,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=net_c_4,x=44,y=14,text="Next \x1a",callback=submit_auth,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
-- LOG CONFIG -- LOG CONFIG