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https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
#141 setting unit limits with coordinator
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@ -62,7 +62,6 @@ function iocontrol.init(conf, comms)
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waste_control = 0,
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a_group = 0, -- auto control group
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a_limit = 0.0, -- auto control limit
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start = function () process.start(i) end,
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scram = function () process.scram(i) end,
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@ -334,7 +333,7 @@ function iocontrol.update_unit_statuses(statuses)
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local unit = io.units[i] ---@type ioctl_entry
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local status = statuses[i]
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if type(status) ~= "table" or #status ~= 5 then
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if type(status) ~= "table" or #status ~= 6 then
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log.debug(log_header .. "invalid status entry in unit statuses (not a table or invalid length)")
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return false
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end
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@ -343,6 +342,11 @@ function iocontrol.update_unit_statuses(statuses)
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local reactor_status = status[1]
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if type(reactor_status) ~= "table" then
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reactor_status = {}
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log.debug(log_header .. "reactor status not a table")
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end
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if #reactor_status == 0 then
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unit.reactor_ps.publish("computed_status", 1) -- disconnected
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elseif #reactor_status == 3 then
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@ -512,6 +516,11 @@ function iocontrol.update_unit_statuses(statuses)
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local annunciator = status[3] ---@type annunciator
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if type(annunciator) ~= "table" then
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annunciator = {}
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log.debug(log_header .. "annunciator state not a table")
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end
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for key, val in pairs(annunciator) do
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if key == "TurbineTrip" then
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-- split up turbine trip table for all turbines and a general OR combination
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@ -580,6 +589,20 @@ function iocontrol.update_unit_statuses(statuses)
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else
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log.debug(log_header .. "unit state not a table")
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end
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-- auto control state fields
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local auto_ctl_state = status[6]
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if type(auto_ctl_state) == "table" then
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if #auto_ctl_state == 1 then
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unit.reactor_ps.publish("burn_limit", auto_ctl_state[1])
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else
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log.debug(log_header .. "auto control state length mismatch")
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end
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else
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log.debug(log_header .. "auto control state not a table")
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end
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end
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-- update alarm sounder
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@ -19,7 +19,7 @@ local iocontrol = require("coordinator.iocontrol")
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local renderer = require("coordinator.renderer")
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local sounder = require("coordinator.sounder")
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local COORDINATOR_VERSION = "beta-v0.8.7"
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local COORDINATOR_VERSION = "beta-v0.8.8"
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local print = util.print
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local println = util.println
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65
coordinator/ui/components/processctl.lua
Normal file
65
coordinator/ui/components/processctl.lua
Normal file
@ -0,0 +1,65 @@
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local util = require("scada-common.util")
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local iocontrol = require("coordinator.iocontrol")
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local style = require("coordinator.ui.style")
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local core = require("graphics.core")
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local Div = require("graphics.elements.div")
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local Rectangle = require("graphics.elements.rectangle")
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local TextBox = require("graphics.elements.textbox")
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local AlarmLight = require("graphics.elements.indicators.alight")
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local CoreMap = require("graphics.elements.indicators.coremap")
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local DataIndicator = require("graphics.elements.indicators.data")
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local IndicatorLight = require("graphics.elements.indicators.light")
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local TriIndicatorLight = require("graphics.elements.indicators.trilight")
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local VerticalBar = require("graphics.elements.indicators.vbar")
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local HazardButton = require("graphics.elements.controls.hazard_button")
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local MultiButton = require("graphics.elements.controls.multi_button")
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local PushButton = require("graphics.elements.controls.push_button")
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local RadioButton = require("graphics.elements.controls.radio_button")
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local SpinboxNumeric = require("graphics.elements.controls.spinbox_numeric")
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local TEXT_ALIGN = core.graphics.TEXT_ALIGN
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local cpair = core.graphics.cpair
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local border = core.graphics.border
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-- new process control view
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---@param root graphics_element parent
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---@param x integer top left x
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---@param y integer top left y
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local function new_view(root, x, y)
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local facility = iocontrol.get_db().facility
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local units = iocontrol.get_db().units
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local bw_fg_bg = cpair(colors.black, colors.white)
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local proc = Div{parent=root,width=60,height=24,x=x,y=y}
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local limits = Div{parent=proc,width=40,height=24,x=30,y=1}
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for i = 1, facility.num_units do
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local unit = units[i] ---@type ioctl_entry
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local _y = ((i - 1) * 4) + 1
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TextBox{parent=limits,x=1,y=_y+1,text="Unit "..i}
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local lim_ctl = Div{parent=limits,x=8,y=_y,width=20,height=3,fg_bg=cpair(colors.gray,colors.white)}
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local burn_rate = SpinboxNumeric{parent=lim_ctl,x=2,y=1,whole_num_precision=4,fractional_precision=1,min=0.1,max=0.1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=bw_fg_bg}
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unit.reactor_ps.subscribe("max_burn", burn_rate.set_max)
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unit.reactor_ps.subscribe("burn_limit", burn_rate.set_value)
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TextBox{parent=lim_ctl,x=9,y=2,text="mB/t"}
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local set_burn = function () unit.set_limit(burn_rate.get_value()) end
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PushButton{parent=lim_ctl,x=14,y=2,text="SAVE",min_width=6,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=set_burn}
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end
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end
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return new_view
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@ -451,31 +451,25 @@ local function init(parent, id)
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TextBox{parent=main,text="AUTO CTRL",fg_bg=cpair(colors.black,colors.purple),alignment=TEXT_ALIGN.CENTER,width=13,height=1,x=32,y=36}
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local auto_ctl = Rectangle{parent=main,border=border(1,colors.purple,true),thin=true,width=13,height=15,x=32,y=37}
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local auto_div = Div{parent=auto_ctl,width=13,height=15,x=2,y=1}
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local auto_div = Div{parent=auto_ctl,width=13,height=15,x=1,y=1}
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local ctl_opts = { "Manual", "Group A", "Group B", "Group C", "Group D" }
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local ctl_opts = { "Manual", "Primary", "Secondary", "Tertiary", "Backup" }
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local a_prm, a_stb
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local test = function (val)
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a_prm.update(val ~= 1)
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a_stb.update(val ~= 1)
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end
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RadioButton{parent=auto_div,options=ctl_opts,callback=test,radio_colors=cpair(colors.blue,colors.white),radio_bg=colors.gray}
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RadioButton{parent=auto_div,options=ctl_opts,callback=function()end,radio_colors=cpair(colors.blue,colors.white),radio_bg=colors.gray}
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auto_div.line_break()
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PushButton{parent=auto_div,text="SET",x=3,min_width=5,fg_bg=cpair(colors.black,colors.white),active_fg_bg=cpair(colors.white,colors.gray),callback=function()end}
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PushButton{parent=auto_div,text="SET",x=4,min_width=5,fg_bg=cpair(colors.black,colors.white),active_fg_bg=cpair(colors.white,colors.gray),callback=function()end}
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auto_div.line_break()
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TextBox{parent=auto_div,text="CRD Group",height=1,width=9,fg_bg=style.label}
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local auto_grp = TextBox{parent=auto_div,text="Manual",height=1,width=9,fg_bg=bw_fg_bg}
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TextBox{parent=auto_div,text="Prio. Group",height=1,width=11,fg_bg=style.label}
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local auto_grp = TextBox{parent=auto_div,text="Manual",height=1,width=11,fg_bg=bw_fg_bg}
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auto_div.line_break()
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a_prm = IndicatorLight{parent=auto_div,label="Primary",colors=cpair(colors.green,colors.gray)}
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a_stb = IndicatorLight{parent=auto_div,label="Standby",colors=cpair(colors.white,colors.gray)}
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local a_prm = IndicatorLight{parent=auto_div,label="Active",x=2,colors=cpair(colors.green,colors.gray)}
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local a_stb = IndicatorLight{parent=auto_div,label="Standby",x=2,colors=cpair(colors.white,colors.gray)}
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return main
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end
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@ -2,19 +2,22 @@
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-- Main SCADA Coordinator GUI
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--
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local util = require("scada-common.util")
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local iocontrol = require("coordinator.iocontrol")
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local sounder = require("coordinator.sounder")
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local util = require("scada-common.util")
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local style = require("coordinator.ui.style")
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local imatrix = require("coordinator.ui.components.imatrix")
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local process_ctl = require("coordinator.ui.components.processctl")
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local unit_overview = require("coordinator.ui.components.unit_overview")
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local imatrix = require("coordinator.ui.components.imatrix")
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local core = require("graphics.core")
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local ColorMap = require("graphics.elements.colormap")
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local DisplayBox = require("graphics.elements.displaybox")
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local Div = require("graphics.elements.div")
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local TextBox = require("graphics.elements.textbox")
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local PushButton = require("graphics.elements.controls.push_button")
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@ -75,34 +78,38 @@ local function init(monitor)
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cnc_y_start = cnc_y_start + 2
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local process = process_ctl(main, 2, cnc_y_start)
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-- testing
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---@fixme remove test code
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ColorMap{parent=main,x=2,y=(main.height()-1)}
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PushButton{parent=main,x=2,y=cnc_y_start,text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
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PushButton{parent=main,x=2,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
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PushButton{parent=main,x=2,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
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PushButton{parent=main,x=2,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
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PushButton{parent=main,x=2,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
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PushButton{parent=main,x=2,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
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PushButton{parent=main,x=2,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
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PushButton{parent=main,x=2,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
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PushButton{parent=main,x=2,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
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PushButton{parent=main,x=2,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
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local audio = Div{parent=main,width=34,height=15,x=95,y=cnc_y_start}
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SwitchButton{parent=main,x=12,y=cnc_y_start,text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
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SwitchButton{parent=main,x=12,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
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SwitchButton{parent=main,x=12,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
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SwitchButton{parent=main,x=12,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
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SwitchButton{parent=main,x=12,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
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SwitchButton{parent=main,x=12,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
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SwitchButton{parent=main,x=12,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
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SwitchButton{parent=main,x=12,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
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SwitchButton{parent=main,x=12,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
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SwitchButton{parent=main,x=12,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
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SwitchButton{parent=main,x=12,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
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SwitchButton{parent=main,x=12,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
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PushButton{parent=audio,x=1,y=1,text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
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PushButton{parent=audio,x=1,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
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PushButton{parent=audio,x=1,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
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PushButton{parent=audio,x=1,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
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PushButton{parent=audio,x=1,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
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PushButton{parent=audio,x=1,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
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PushButton{parent=audio,x=1,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
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PushButton{parent=audio,x=1,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
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PushButton{parent=audio,x=1,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
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PushButton{parent=audio,x=1,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
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SwitchButton{parent=audio,x=11,y=1,text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
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SwitchButton{parent=audio,x=11,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
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SwitchButton{parent=audio,x=11,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
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SwitchButton{parent=audio,x=11,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
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SwitchButton{parent=audio,x=11,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
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SwitchButton{parent=audio,x=11,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
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SwitchButton{parent=audio,x=11,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
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SwitchButton{parent=audio,x=11,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
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SwitchButton{parent=audio,x=11,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
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SwitchButton{parent=audio,x=11,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
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SwitchButton{parent=audio,x=11,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
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SwitchButton{parent=audio,x=11,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
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local imatrix_1 = imatrix(main, 131, cnc_y_start, facility.induction_data_tbl[1], facility.induction_ps_tbl[1])
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@ -84,26 +84,22 @@ local function spinbox(args)
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-- print out the current value
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local function show_num()
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-- enforce limits
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-- min 0
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if e.value < 0 then
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for i = 1, #digits do digits[i] = 0 end
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e.value = 0
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-- min configured
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elseif (type(args.min) == "number") and (e.value < args.min) then
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-- cap at min
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if (type(args.min) == "number") and (e.value < args.min) then
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e.value = args.min
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set_digits()
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elseif e.value < 0 then
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e.value = 0
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set_digits()
|
||||
else
|
||||
-- max printable
|
||||
if string.len(util.sprintf(fmt, e.value)) > args.width then
|
||||
-- max out to all 9s
|
||||
-- max printable exceeded, so max out to all 9s
|
||||
for i = 1, #digits do digits[i] = 9 end
|
||||
update_value()
|
||||
-- max configured
|
||||
elseif (type(args.max) == "number") and (e.value > args.max) then
|
||||
-- cap at max
|
||||
e.value = args.max
|
||||
set_digits()
|
||||
else
|
||||
set_digits()
|
||||
end
|
||||
end
|
||||
|
||||
@ -142,8 +138,6 @@ local function spinbox(args)
|
||||
---@param val number number to show
|
||||
function e.set_value(val)
|
||||
e.value = val
|
||||
|
||||
set_digits()
|
||||
show_num()
|
||||
end
|
||||
|
||||
@ -163,6 +157,10 @@ local function spinbox(args)
|
||||
show_num()
|
||||
end
|
||||
|
||||
-- default to zero, init digits table
|
||||
e.value = 0
|
||||
set_digits()
|
||||
|
||||
return e.get()
|
||||
end
|
||||
|
||||
|
@ -145,12 +145,18 @@ function coordinator.new_session(id, in_queue, out_queue, facility)
|
||||
|
||||
for i = 1, #self.units do
|
||||
local unit = self.units[i] ---@type reactor_unit
|
||||
|
||||
local auto_ctl = {
|
||||
unit.get_control_inf().lim_br10 / 10
|
||||
}
|
||||
|
||||
status[unit.get_id()] = {
|
||||
unit.get_reactor_status(),
|
||||
unit.get_rtu_statuses(),
|
||||
unit.get_annunciator(),
|
||||
unit.get_alarms(),
|
||||
unit.get_state()
|
||||
unit.get_state(),
|
||||
auto_ctl
|
||||
}
|
||||
end
|
||||
|
||||
|
@ -301,6 +301,7 @@ function unit.new(for_reactor, num_boilers, num_turbines)
|
||||
local public = {}
|
||||
|
||||
-- ADD/LINK DEVICES --
|
||||
--#region
|
||||
|
||||
-- link the PLC
|
||||
---@param plc_session plc_session_struct
|
||||
@ -365,7 +366,10 @@ function unit.new(for_reactor, num_boilers, num_turbines)
|
||||
util.filter_table(self.redstone, function (s) return s.get_session_id() ~= session end)
|
||||
end
|
||||
|
||||
--#endregion
|
||||
|
||||
-- AUTO CONTROL --
|
||||
--#region
|
||||
|
||||
-- engage automatic control
|
||||
function public.a_engage()
|
||||
@ -410,6 +414,8 @@ function unit.new(for_reactor, num_boilers, num_turbines)
|
||||
end
|
||||
end
|
||||
|
||||
--#endregion
|
||||
|
||||
-- UPDATE SESSION --
|
||||
|
||||
-- update (iterate) this unit
|
||||
@ -501,7 +507,7 @@ function unit.new(for_reactor, num_boilers, num_turbines)
|
||||
-- set the automatic control max burn rate for this unit
|
||||
---@param limit number burn rate limit for auto control
|
||||
function public.set_burn_limit(limit)
|
||||
if limit >= 0 then
|
||||
if limit > 0 then
|
||||
self.db.control.lim_br10 = math.floor(limit * 10)
|
||||
|
||||
if self.plc_i ~= nil then
|
||||
|
@ -14,7 +14,7 @@ local svsessions = require("supervisor.session.svsessions")
|
||||
local config = require("supervisor.config")
|
||||
local supervisor = require("supervisor.supervisor")
|
||||
|
||||
local SUPERVISOR_VERSION = "beta-v0.9.4"
|
||||
local SUPERVISOR_VERSION = "beta-v0.9.5"
|
||||
|
||||
local print = util.print
|
||||
local println = util.println
|
||||
|
Loading…
Reference in New Issue
Block a user