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https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
#249 coordinator handle monitor disconnects/reconnects
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@ -223,6 +223,14 @@ function iocontrol.fp_has_speaker(has_speaker) io.fp.ps.publish("has_speaker", h
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---@param state integer
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function iocontrol.fp_link_state(state) io.fp.ps.publish("link_state", state) end
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-- report monitor connection state
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---@param id integer unit ID or 0 for main
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function iocontrol.fp_monitor_state(id, connected)
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local name = "main_monitor"
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if id > 0 then name = "unit_monitor_" .. id end
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io.fp.ps.publish(name, connected)
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end
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-- report PKT firmware version and PKT session connection state
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---@param session_id integer PKT session
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---@param fw string firmware version
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@ -5,6 +5,8 @@
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local log = require("scada-common.log")
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local util = require("scada-common.util")
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local iocontrol = require("coordinator.iocontrol")
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local style = require("coordinator.ui.style")
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local pgi = require("coordinator.ui.pgi")
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@ -48,24 +50,12 @@ end
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-- link to the monitor peripherals
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---@param monitors monitors_struct
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function renderer.set_displays(monitors) engine.monitors = monitors end
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function renderer.set_displays(monitors)
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engine.monitors = monitors
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-- check if the renderer is configured to use a given monitor peripheral
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---@nodiscard
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---@param periph table peripheral
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---@return boolean is_used
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function renderer.is_monitor_used(periph)
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if engine.monitors ~= nil then
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if engine.monitors.primary == periph then
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return true
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else
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for _, monitor in ipairs(engine.monitors.unit_displays) do
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if monitor == periph then return true end
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end
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end
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end
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return false
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-- report to front panel as connected
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iocontrol.fp_monitor_state(0, true)
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for i = 1, #engine.monitors.unit_displays do iocontrol.fp_monitor_state(i, true) end
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end
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-- init all displays in use by the renderer
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@ -127,7 +117,7 @@ function renderer.start_fp()
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if not engine.fp_ready then
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-- show front panel view on terminal
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engine.ui.front_panel = DisplayBox{window=term.native(),fg_bg=style.fp.root}
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panel_view(engine.ui.front_panel)
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panel_view(engine.ui.front_panel, #engine.monitors.unit_displays)
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-- start flasher callback task
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flasher.run()
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@ -137,30 +127,6 @@ function renderer.start_fp()
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end
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end
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-- start the coordinator GUI
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function renderer.start_ui()
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if not engine.ui_ready then
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-- hide dmesg
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engine.dmesg_window.setVisible(false)
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-- show main view on main monitor
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engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
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main_view(engine.ui.main_display)
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-- show unit views on unit displays
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for i = 1, #engine.monitors.unit_displays do
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engine.ui.unit_displays[i] = DisplayBox{window=engine.monitors.unit_displays[i],fg_bg=style.root}
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unit_view(engine.ui.unit_displays[i], i)
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end
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-- start flasher callback task
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flasher.run()
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-- report ui as ready
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engine.ui_ready = true
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end
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end
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-- close out the front panel
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function renderer.close_fp()
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if engine.fp_ready then
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@ -191,6 +157,32 @@ function renderer.close_fp()
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end
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end
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-- start the coordinator GUI
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function renderer.start_ui()
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if not engine.ui_ready then
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-- hide dmesg
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engine.dmesg_window.setVisible(false)
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-- show main view on main monitor
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if engine.monitors.primary ~= nil then
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engine.ui.main_display = DisplayBox{window=engine.monitors.primary,fg_bg=style.root}
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main_view(engine.ui.main_display)
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end
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-- show unit views on unit displays
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for idx, display in pairs(engine.monitors.unit_displays) do
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engine.ui.unit_displays[idx] = DisplayBox{window=display,fg_bg=style.root}
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unit_view(engine.ui.unit_displays[idx], idx)
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end
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-- start flasher callback task
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flasher.run()
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-- report ui as ready
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engine.ui_ready = true
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end
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end
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-- close out the UI
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function renderer.close_ui()
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if not engine.fp_ready then
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@ -200,7 +192,7 @@ function renderer.close_ui()
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-- delete element trees
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if engine.ui.main_display ~= nil then engine.ui.main_display.delete() end
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for _, display in ipairs(engine.ui.unit_displays) do display.delete() end
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for _, display in pairs(engine.ui.unit_displays) do display.delete() end
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-- report ui as not ready
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engine.ui_ready = false
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@ -227,6 +219,95 @@ function renderer.fp_ready() return engine.fp_ready end
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---@return boolean ready
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function renderer.ui_ready() return engine.ui_ready end
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-- handle a monitor peripheral being disconnected
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---@param device table monitor
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---@return boolean is_used if the monitor is one of the configured monitors
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function renderer.handle_disconnect(device)
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local is_used = false
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if engine.monitors ~= nil then
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if engine.monitors.primary == device then
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if engine.ui.main_display ~= nil then
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-- delete element tree and clear root UI elements
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engine.ui.main_display.delete()
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end
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is_used = true
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engine.monitors.primary = nil
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engine.ui.main_display = nil
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iocontrol.fp_monitor_state(0, false)
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else
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for idx, monitor in pairs(engine.monitors.unit_displays) do
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if monitor == device then
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if engine.ui.unit_displays[idx] ~= nil then
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engine.ui.unit_displays[idx].delete()
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end
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is_used = true
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engine.monitors.unit_displays[idx] = nil
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engine.ui.unit_displays[idx] = nil
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iocontrol.fp_monitor_state(idx, false)
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break
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end
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end
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end
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end
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return is_used
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end
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-- handle a monitor peripheral being reconnected
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---@param name string monitor name
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---@param device table monitor
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---@return boolean is_used if the monitor is one of the configured monitors
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function renderer.handle_reconnect(name, device)
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local is_used = false
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if engine.monitors ~= nil then
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if engine.monitors.primary_name == name then
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is_used = true
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_init_display(device)
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engine.monitors.primary = device
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local disp_x, disp_y = engine.monitors.primary.getSize()
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engine.dmesg_window.reposition(1, 1, disp_x, disp_y, engine.monitors.primary)
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if engine.ui_ready and (engine.ui.main_display == nil) then
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engine.dmesg_window.setVisible(false)
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engine.ui.main_display = DisplayBox{window=device,fg_bg=style.root}
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main_view(engine.ui.main_display)
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else
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engine.dmesg_window.setVisible(true)
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engine.dmesg_window.redraw()
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end
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iocontrol.fp_monitor_state(0, true)
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else
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for idx, monitor in ipairs(engine.monitors.unit_name_map) do
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if monitor == name then
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is_used = true
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_init_display(device)
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engine.monitors.unit_displays[idx] = device
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if engine.ui_ready and (engine.ui.unit_displays[idx] == nil) then
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engine.ui.unit_displays[idx] = DisplayBox{window=device,fg_bg=style.root}
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unit_view(engine.ui.unit_displays[idx], idx)
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end
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iocontrol.fp_monitor_state(idx, true)
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break
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end
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end
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end
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end
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return is_used
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end
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-- handle a touch event
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---@param event mouse_interaction|nil
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function renderer.handle_mouse(event)
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@ -22,7 +22,7 @@ local sounder = require("coordinator.sounder")
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local apisessions = require("coordinator.session.apisessions")
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local COORDINATOR_VERSION = "v0.19.3"
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local COORDINATOR_VERSION = "v0.20.0"
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local println = util.println
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local println_ts = util.println_ts
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@ -251,13 +251,10 @@ local function main()
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log_sys("non-comms modem disconnected")
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end
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elseif type == "monitor" then
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if renderer.is_monitor_used(device) then
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---@todo will be handled properly in #249
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-- "halt and catch fire" style handling
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log_sys("lost a configured monitor, system will now exit")
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break
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if renderer.handle_disconnect(device) then
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log_sys("lost a configured monitor")
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else
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log_sys("lost unused monitor, ignoring")
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log_sys("lost an unused monitor")
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end
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elseif type == "speaker" then
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log_sys("lost alarm sounder speaker")
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@ -277,9 +274,12 @@ local function main()
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else
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log_sys("wired modem reconnected")
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end
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-- elseif type == "monitor" then
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---@todo will be handled properly in #249
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-- not supported, system will exit on loss of in-use monitors
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elseif type == "monitor" then
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if renderer.handle_reconnect(param1, device) then
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log_sys(util.c("configured monitor ", param1, " reconnected"))
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else
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log_sys(util.c("unused monitor ", param1, " connected"))
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end
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elseif type == "speaker" then
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log_sys("alarm sounder speaker reconnected")
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sounder.reconnect(device)
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@ -30,7 +30,8 @@ local cpair = core.cpair
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-- create new front panel view
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---@param panel graphics_element main displaybox
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local function init(panel)
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---@param num_units integer number of units (number of unit monitors)
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local function init(panel, num_units)
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local ps = iocontrol.get_db().fp.ps
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TextBox{parent=panel,y=1,text="SCADA COORDINATOR",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.fp.header}
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@ -67,6 +68,18 @@ local function init(panel)
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local comp_id = util.sprintf("(%d)", os.getComputerID())
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TextBox{parent=system,x=9,y=4,width=6,height=1,text=comp_id,fg_bg=cpair(colors.lightGray,colors.ivory)}
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local monitors = Div{parent=main_page,width=16,height=17,x=18,y=2}
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local main_monitor = LED{parent=monitors,label="MAIN MONITOR",colors=cpair(colors.green,colors.green_off)}
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main_monitor.register(ps, "main_monitor", main_monitor.update)
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monitors.line_break()
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for i = 1, num_units do
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local unit_monitor = LED{parent=monitors,label="UNIT "..i.." MONITOR",colors=cpair(colors.green,colors.green_off)}
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unit_monitor.register(ps, "unit_monitor_" .. i, unit_monitor.update)
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end
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--
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-- about footer
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--
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