#62, #72 work on main layout, not using layout class, refactoring and bugfixes

This commit is contained in:
Mikayla Fischler 2022-06-16 11:24:35 -04:00
parent 971657c3d2
commit 7f007e032d
9 changed files with 133 additions and 126 deletions

View File

@ -3,8 +3,8 @@ local util = require("scada-common.util")
local core = require("graphics.core")
local main_layout = require("coordinator.ui.main_layout")
local unit_layout = require("coordinator.ui.unit_layout")
local main_view = require("coordinator.ui.layout.main_view")
local unit_view = require("coordinator.ui.layout.unit_view")
local renderer = {}
@ -56,10 +56,15 @@ end
-- start the coordinator GUI
function renderer.start_ui()
ui.main_layout = main_layout(engine.monitors.primary)
-- hide dmesg
engine.dmesg_window.setVisible(false)
-- show main view on main monitor
ui.main_layout = main_view(engine.monitors.primary)
-- show unit views on unit displays
for id, monitor in pairs(engine.monitors.unit_displays) do
table.insert(ui.unit_layouts, unit_layout(monitor, id))
table.insert(ui.unit_layouts, unit_view(monitor, id))
end
end
@ -73,6 +78,7 @@ function renderer.close_ui()
renderer.reset()
-- re-draw dmesg
engine.dmesg_window.setVisible(true)
engine.dmesg_window.redraw()
end

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@ -12,7 +12,7 @@ local config = require("coordinator.config")
local coordinator = require("coordinator.coordinator")
local renderer = require("coordinator.renderer")
local COORDINATOR_VERSION = "alpha-v0.1.6"
local COORDINATOR_VERSION = "alpha-v0.2.0"
local print = util.print
local println = util.println
@ -85,8 +85,8 @@ log.dmesg("wireless modem connected", "COMMS", colors.purple)
log.dmesg("starting UI...", "GRAPHICS", colors.green)
util.psleep(3)
local ui_ok = pcall(renderer.start_ui)
local ui_ok, message = pcall(renderer.start_ui)
if not ui_ok then
renderer.close_ui()
log.dmesg("UI draw failed", "GRAPHICS", colors.green)
log.dmesg("UI draw failed: " .. message, "GRAPHICS", colors.green)
end

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@ -0,0 +1,43 @@
local core = require("graphics.core")
local style = require("coordinator.ui.style")
local Div = require("graphics.elements.div")
local HorizontalBar = require("graphics.elements.indicators.hbar")
local DataIndicator = require("graphics.elements.indicators.data")
local StateIndicator = require("graphics.elements.indicators.state")
local Rectangle = require("graphics.elements.rectangle")
local TextBox = require("graphics.elements.textbox")
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
local cpair = core.graphics.cpair
local border = core.graphics.border
---@param parent graphics_element
local function make(parent, x, y, unit_id)
-- bounding box div
local root = Div{parent=parent,x=x,y=y,width=75,height=50}
-- unit header message
TextBox{parent=root,text="Unit #" .. unit_id,alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
-- reactor
local reactor = Rectangle{parent=root,border=border(1, colors.gray, false),width=30,height=10,x=1,y=3}
local text_fg_bg = cpair(colors.black, colors.lightGray)
local lu_col = cpair(colors.gray, colors.gray)
local status = StateIndicator{parent=reactor,x=9,y=2,states=style.reactor.states,value=1,min_width=14}
local core_temp = DataIndicator{parent=reactor,x=3,y=4,lu_colors=lu_col,label="Core: ",unit="K",format="%7.0f",value=295,width=26,fg_bg=text_fg_bg}
local heating_r = DataIndicator{parent=reactor,x=3,y=5,lu_colors=lu_col,label="Heating:",unit="mB/t",format="%7.0f",value=359999,width=26,fg_bg=text_fg_bg}
local burn_r = DataIndicator{parent=reactor,x=3,y=6,lu_colors=lu_col,label="Burn: ",unit="mB/t",format="%7.1f",value=40.1,width=26,fg_bg=text_fg_bg}
local fuel = HorizontalBar{parent=root,x=34,y=4,show_percent=true,bar_fg_bg=cpair(colors.brown,colors.white),height=1,width=14}
local coolant = HorizontalBar{parent=root,x=34,y=5,show_percent=true,bar_fg_bg=cpair(colors.lightBlue,colors.white),height=1,width=14}
fuel.update(0.85)
coolant.update(0.75)
end
return make

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@ -0,0 +1,29 @@
--
-- Main SCADA Coordinator GUI
--
local core = require("graphics.core")
local log = require("scada-common.log")
local style = require("coordinator.ui.style")
local DisplayBox = require("graphics.elements.displaybox")
local TextBox = require("graphics.elements.textbox")
local unit_overview = require("coordinator.ui.components.unit_overview")
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
local function init(monitor)
local main = DisplayBox{window=monitor,fg_bg=style.root}
-- window header message
TextBox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
-- unit overviews
unit_overview(main, 5, 5, 1)
return main
end
return init

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@ -0,0 +1,22 @@
--
-- Reactor Unit SCADA Coordinator GUI
--
local core = require("graphics.core")
local style = require("coordinator.ui.style")
local DisplayBox = require("graphics.elements.displaybox")
local TextBox = require("graphics.elements.textbox")
local TEXT_ALIGN = core.graphics.TEXT_ALIGN
local function init(monitor, id)
local main = DisplayBox{window=monitor,fg_bg=style.root}
TextBox{parent=main,text="Reactor Unit #" .. id,alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
return main
end
return init

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@ -1,21 +0,0 @@
--
-- Main SCADA Coordinator GUI
--
local core = require("graphics.core")
local layout = require("graphics.layout")
local style = require("coordinator.ui.style")
local displaybox = require("graphics.elements.displaybox")
local textbox = require("graphics.elements.textbox")
local function init(monitor)
local main = layout.create(monitor, displaybox{window=monitor,fg_bg=style.root})
textbox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=core.graphics.TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
return main
end
return init

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@ -3,9 +3,33 @@ local core = require("graphics.core")
local style = {}
local cpair = core.graphics.cpair
-- MAIN LAYOUT --
style.root = core.graphics.cpair(colors.black, colors.lightGray)
style.header = core.graphics.cpair(colors.white,colors.gray)
style.root = cpair(colors.black, colors.lightGray)
style.header = cpair(colors.white, colors.gray)
style.reactor = {
-- reactor states
states = {
{
color = cpair(colors.black, colors.yellow),
text = "DISCONNECTED"
},
{
color = cpair(colors.white, colors.gray),
text = "DISABLED"
},
{
color = cpair(colors.black, colors.green),
text = "ACTIVE"
},
{
color = cpair(colors.black, colors.red),
text = "SCRAM!"
}
}
}
return style

View File

@ -1,21 +0,0 @@
--
-- Reactor Unit SCADA Coordinator GUI
--
local core = require("graphics.core")
local layout = require("graphics.layout")
local style = require("coordinator.ui.style")
local displaybox = require("graphics.elements.displaybox")
local textbox = require("graphics.elements.textbox")
local function init(monitor, id)
local main = layout.create(monitor, displaybox{window=monitor,fg_bg=style.root})
textbox{parent=main,text="Reactor Unit #" .. id,alignment=core.graphics.TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
return main
end
return init

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@ -1,75 +0,0 @@
--
-- Graphics View Layout
--
local core = require("graphics.core")
local util = require("scada-common.util")
local displaybox = require("graphics.elements.displaybox")
local layout = {}
---@class stem
---@field element graphics_element
---@field children table
function layout.create(window, default_fg_bg)
local self = {
root = displaybox{window=window,fg_bg=default_fg_bg},
tree = {}
}
-- recursive function to search layout tree for an element
---@param id string element ID to look for
---@param tree table tree to search in
---@return stem|nil
local function lookup(id, tree)
for key, stem in pairs(tree) do
if key == id then
return stem
else
stem = lookup(id, stem.children)
if stem ~= nil then return stem end
end
end
return nil
end
---@class layout
local public = {}
-- insert a new element
---@param parent_id string|nil parent or nil for root
---@param id string element ID
---@param element graphics_element
function public.insert_at(parent_id, id, element)
if parent_id == nil then
self.tree[id] = { element = element, children = {} }
else
local parent = lookup(parent_id, self.tree)
if parent ~= nil then
parent.children[id] = { element = element, children = {} }
end
end
end
-- get an element by ID
---@param id string element ID
---@return graphics_element|nil
function public.get_element_by_id(id)
local elem = lookup(id, self.tree)
---@diagnostic disable-next-line: need-check-nil
return util.trinary(elem == nil, nil, elem.element)
end
-- get the root element
---@return graphics_element
function public.get_root()
return self.root
end
return public
end
return layout