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#63 latching button in addition to pushbutton
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commit
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@ -4,7 +4,7 @@ local tcd = require("scada-common.tcallbackdsp")
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local element = require("graphics.element")
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local element = require("graphics.element")
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---@class button_args
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---@class push_button_args
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---@field text string button text
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---@field text string button text
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---@field callback function function to call on touch
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---@field callback function function to call on touch
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---@field min_width? integer text length + 2 if omitted
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---@field min_width? integer text length + 2 if omitted
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@ -16,9 +16,9 @@ local element = require("graphics.element")
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg cpair foreground/background colors
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---@field fg_bg cpair foreground/background colors
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-- new button
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-- new push button
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---@param args button_args
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---@param args push_button_args
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local function button(args)
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local function push_button(args)
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local text_width = string.len(args.text)
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local text_width = string.len(args.text)
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args.width = math.max(text_width + 2, args.min_width)
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args.width = math.max(text_width + 2, args.min_width)
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@ -55,4 +55,4 @@ local function button(args)
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return e.get()
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return e.get()
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end
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end
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return button
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return push_button
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69
graphics/elements/button_switch.lua
Normal file
69
graphics/elements/button_switch.lua
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@ -0,0 +1,69 @@
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-- Button Graphics Element
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local element = require("graphics.element")
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---@class switch_button_args
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---@field text string button text
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---@field callback function function to call on touch
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---@field default? boolean default state, defaults to off (false)
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---@field min_width? integer text length + 2 if omitted
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---@field active_fg_bg cpair foreground/background colors when pressed
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---@field parent graphics_element
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field height? integer parent height if omitted
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg cpair foreground/background colors
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-- new switch button (latch high/low)
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---@param args switch_button_args
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local function switch_button(args)
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-- button state (convert nil to false if missing)
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local state = args.default or false
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-- determine widths
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local text_width = string.len(args.text)
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args.width = math.max(text_width + 2, args.min_width)
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-- create new graphics element base object
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local e = element.new(args)
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local h_pad = math.floor((e.frame.w - text_width) / 2)
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local v_pad = math.floor(e.frame.h / 2) + 1
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-- write the button text
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e.window.setCursorPos(h_pad, v_pad)
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e.write(args.text)
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-- show the button state
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local function draw_state()
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if state then
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-- show as pressed
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e.window.setTextColor(args.active_fg_bg.fgd)
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e.window.setBackgroundColor(args.active_fg_bg.bkg)
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else
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-- show as unpressed
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e.window.setTextColor(e.fg_bg.fgd)
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e.window.setBackgroundColor(e.fg_bg.bkg)
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end
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e.window.redraw()
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end
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-- initial draw
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draw_state()
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-- handle touch
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function e.handle_touch(event)
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-- toggle state
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state = not state
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draw_state()
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-- call the touch callback with state
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args.callback(state)
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end
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return e.get()
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end
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return switch_button
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