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https://github.com/MikaylaFischler/cc-mek-scada.git
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#299 fixed mouse events passing to hidden elements
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@ -7,7 +7,7 @@ local flasher = require("graphics.flasher")
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local core = {}
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local core = {}
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core.version = "1.0.2"
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core.version = "1.0.3"
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core.flasher = flasher
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core.flasher = flasher
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core.events = events
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core.events = events
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@ -20,6 +20,7 @@ local element = {}
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---@alias graphics_args graphics_args_generic
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---@alias graphics_args graphics_args_generic
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---|waiting_args
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---|waiting_args
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---|app_button_args
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---|checkbox_args
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---|checkbox_args
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---|hazard_button_args
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---|hazard_button_args
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---|multi_button_args
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---|multi_button_args
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@ -515,19 +516,21 @@ function element.new(args, child_offset_x, child_offset_y)
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-- FUNCTION CALLBACKS --
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-- FUNCTION CALLBACKS --
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-- handle a monitor touch or mouse click
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-- handle a monitor touch or mouse click if this element is visible
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---@param event mouse_interaction mouse interaction event
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---@param event mouse_interaction mouse interaction event
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function public.handle_mouse(event)
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function public.handle_mouse(event)
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local x_ini, y_ini = event.initial.x, event.initial.y
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if protected.window.isVisible() then
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local x_ini, y_ini = event.initial.x, event.initial.y
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local ini_in = protected.in_window_bounds(x_ini, y_ini)
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local ini_in = protected.in_window_bounds(x_ini, y_ini)
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if ini_in then
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if ini_in then
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local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
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local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
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-- handle the mouse event then pass to children
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-- handle the mouse event then pass to children
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protected.handle_mouse(event_T)
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protected.handle_mouse(event_T)
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for _, child in pairs(protected.children) do child.handle_mouse(event_T) end
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for _, child in pairs(protected.children) do child.handle_mouse(event_T) end
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end
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end
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end
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end
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end
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