mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
#79 water cooling only support, dynamic height, changed 2 turbine 1 boiler layout
This commit is contained in:
parent
8704d845bd
commit
bd1ab11686
@ -13,7 +13,7 @@ local config = require("coordinator.config")
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local coordinator = require("coordinator.coordinator")
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local renderer = require("coordinator.renderer")
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local COORDINATOR_VERSION = "alpha-v0.3.2"
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local COORDINATOR_VERSION = "alpha-v0.3.3"
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local print = util.print
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local println = util.println
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@ -2,7 +2,6 @@ local core = require("graphics.core")
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local style = require("coordinator.ui.style")
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local Div = require("graphics.elements.div")
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local DataIndicator = require("graphics.elements.indicators.data")
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local StateIndicator = require("graphics.elements.indicators.state")
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local Rectangle = require("graphics.elements.rectangle")
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@ -2,7 +2,6 @@ local core = require("graphics.core")
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local style = require("coordinator.ui.style")
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local Div = require("graphics.elements.div")
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local HorizontalBar = require("graphics.elements.indicators.hbar")
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local DataIndicator = require("graphics.elements.indicators.data")
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local StateIndicator = require("graphics.elements.indicators.state")
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@ -2,7 +2,6 @@ local core = require("graphics.core")
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local style = require("coordinator.ui.style")
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local Div = require("graphics.elements.div")
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local DataIndicator = require("graphics.elements.indicators.data")
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local StateIndicator = require("graphics.elements.indicators.state")
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local Rectangle = require("graphics.elements.rectangle")
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@ -1,3 +1,7 @@
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--
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-- Basic Unit Overview
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--
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local core = require("graphics.core")
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local style = require("coordinator.ui.style")
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@ -21,116 +25,152 @@ local pipe = core.graphics.pipe
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---@param y integer
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---@param unit coord_db_entry
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local function make(parent, x, y, unit)
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local height = 0
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local num_boilers = #unit.boiler_data_tbl
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local num_turbines = #unit.turbine_data_tbl
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assert(num_boilers >= 0 and num_boilers <= 2, "minimum 0 boilers, maximum 2 boilers")
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assert(num_turbines >= 1 and num_turbines <= 3, "minimum 1 turbine, maximum 3 turbines")
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if num_boilers == 0 and num_turbines == 1 then
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height = 9
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elseif num_boilers == 1 and num_turbines <= 2 then
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height = 17
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else
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height = 25
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end
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-- bounding box div
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local root = Div{parent=parent,x=x,y=y,width=80,height=25}
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local root = Div{parent=parent,x=x,y=y,width=80,height=height,fg_bg=cpair(colors.black,colors.black)}
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-- unit header message
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TextBox{parent=root,text="Unit #" .. unit.unit_id,alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
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local num_boilers = #unit.boiler_data_tbl
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local num_turbines = #unit.turbine_data_tbl
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-------------
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-- REACTOR --
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-------------
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reactor_view(root, 1, 3, unit.reactor_ps)
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local coolant_pipes = {}
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if num_boilers > 0 then
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local coolant_pipes = {}
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if num_boilers == 2 then
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table.insert(coolant_pipes, pipe(0, 0, 11, 12, colors.lightBlue))
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if num_boilers >= 2 then
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table.insert(coolant_pipes, pipe(0, 0, 11, 12, colors.lightBlue))
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end
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table.insert(coolant_pipes, pipe(0, 0, 11, 3, colors.lightBlue))
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table.insert(coolant_pipes, pipe(2, 0, 11, 2, colors.orange))
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if num_boilers >= 2 then
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table.insert(coolant_pipes, pipe(2, 0, 11, 11, colors.orange))
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end
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PipeNetwork{parent=root,x=4,y=10,pipes=coolant_pipes,bg=colors.lightGray}
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end
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table.insert(coolant_pipes, pipe(0, 0, 11, 3, colors.lightBlue))
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table.insert(coolant_pipes, pipe(2, 0, 11, 2, colors.orange))
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if num_boilers == 2 then
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table.insert(coolant_pipes, pipe(2, 0, 11, 11, colors.orange))
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end
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PipeNetwork{parent=root,x=4,y=10,pipes=coolant_pipes,bg=colors.lightGray}
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-------------
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-- BOILERS --
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-------------
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boiler_view(root, 16, 11, unit.boiler_ps_tbl[1])
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if num_boilers == 2 then boiler_view(root, 16, 19, unit.boiler_ps_tbl[2]) end
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if num_boilers >= 1 then boiler_view(root, 16, 11, unit.boiler_ps_tbl[1]) end
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if num_boilers >= 2 then boiler_view(root, 16, 19, unit.boiler_ps_tbl[2]) end
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--------------
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-- TURBINES --
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--------------
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local t_idx = 1
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local no_boilers = num_boilers == 0
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if num_turbines == 3 then
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if (num_turbines >= 3) or no_boilers or (num_boilers == 1 and num_turbines >= 2) then
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turbine_view(root, 58, 3, unit.turbine_ps_tbl[t_idx])
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t_idx = t_idx + 1
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end
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if num_turbines >= 1 then
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if (num_turbines >= 1 and not no_boilers) or num_turbines >= 2 then
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turbine_view(root, 58, 11, unit.turbine_ps_tbl[t_idx])
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t_idx = t_idx + 1
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end
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if num_turbines >= 2 then turbine_view(root, 58, 19, unit.turbine_ps_tbl[t_idx]) end
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local steam_pipes_a = {
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-- boiler 1 steam/water pipes
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pipe(0, 1, 6, 1, colors.white, false, true), -- steam boiler 1 to turbine junction
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pipe(0, 2, 6, 2, colors.blue, false, true) -- water boiler 1 to turbine junction
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}
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if num_boilers == 2 then
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-- boiler 2 steam/water pipes
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table.insert(steam_pipes_a, pipe(0, 9, 6, 9, colors.white, false, true)) -- steam boiler 2 to turbine junction
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table.insert(steam_pipes_a, pipe(0, 10, 6, 10, colors.blue, false, true)) -- water boiler 2 to turbine junction
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if (num_turbines >= 2 and num_boilers >= 2) or num_turbines >= 3 then
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turbine_view(root, 58, 19, unit.turbine_ps_tbl[t_idx])
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end
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local steam_pipes_b = {}
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if num_turbines == 3 then
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table.insert(steam_pipes_b, pipe(0, 9, 1, 2, colors.white, false, true)) -- steam boiler 1 to turbine 1 junction start
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table.insert(steam_pipes_b, pipe(1, 1, 3, 1, colors.white, false, false)) -- steam boiler 1 to turbine 1 junction end
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end
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if no_boilers then
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table.insert(steam_pipes_b, pipe(0, 1, 3, 1, colors.white)) -- steam to turbine 1
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table.insert(steam_pipes_b, pipe(0, 2, 3, 2, colors.blue)) -- water to turbine 1
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table.insert(steam_pipes_b, pipe(0, 9, 3, 9, colors.white, false, true)) -- steam boiler 1 to turbine 2
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if num_turbines == 3 then
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table.insert(steam_pipes_b, pipe(0, 10, 2, 3, colors.blue, false, true)) -- water boiler 1 to turbine 1 junction start
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table.insert(steam_pipes_b, pipe(2, 2, 3, 2, colors.blue, false, false)) -- water boiler 1 to turbine 1 junction end
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end
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table.insert(steam_pipes_b, pipe(0, 10, 3, 10, colors.blue, false, true)) -- water boiler 1 to turbine 2
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if num_turbines >= 2 then
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if num_boilers == 2 then
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table.insert(steam_pipes_b, pipe(0, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(0, 17, 3, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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else
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table.insert(steam_pipes_b, pipe(1, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(1, 17, 3, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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if num_turbines >= 2 then
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table.insert(steam_pipes_b, pipe(1, 2, 3, 9, colors.white)) -- steam to turbine 2
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table.insert(steam_pipes_b, pipe(2, 3, 3, 10, colors.blue)) -- water to turbine 2
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end
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if num_boilers == 2 then
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table.insert(steam_pipes_b, pipe(0, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 3, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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else
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table.insert(steam_pipes_b, pipe(2, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(2, 18, 3, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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if num_turbines >= 3 then
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table.insert(steam_pipes_b, pipe(1, 9, 3, 17, colors.white)) -- steam boiler 1 to turbine 1 junction end
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table.insert(steam_pipes_b, pipe(2, 10, 3, 18, colors.blue)) -- water boiler 1 to turbine 1 junction start
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end
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elseif num_turbines == 1 and num_boilers == 2 then
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table.insert(steam_pipes_b, pipe(0, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(0, 17, 1, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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else
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-- boiler side pipes
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table.insert(steam_pipes_b, pipe(0, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 2, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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local steam_pipes_a = {
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-- boiler 1 steam/water pipes
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pipe(0, 1, 6, 1, colors.white, false, true), -- steam boiler 1 to turbine junction
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pipe(0, 2, 6, 2, colors.blue, false, true) -- water boiler 1 to turbine junction
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}
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if num_boilers >= 2 then
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-- boiler 2 steam/water pipes
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table.insert(steam_pipes_a, pipe(0, 9, 6, 9, colors.white, false, true)) -- steam boiler 2 to turbine junction
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table.insert(steam_pipes_a, pipe(0, 10, 6, 10, colors.blue, false, true)) -- water boiler 2 to turbine junction
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end
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-- turbine side pipes
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if num_turbines >= 3 or (num_boilers == 1 and num_turbines == 2) then
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table.insert(steam_pipes_b, pipe(0, 9, 1, 2, colors.white, false, true)) -- steam boiler 1 to turbine 1 junction start
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table.insert(steam_pipes_b, pipe(1, 1, 3, 1, colors.white, false, false)) -- steam boiler 1 to turbine 1 junction end
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end
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table.insert(steam_pipes_b, pipe(0, 9, 3, 9, colors.white, false, true)) -- steam boiler 1 to turbine 2
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if num_turbines >= 3 or (num_boilers == 1 and num_turbines == 2) then
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table.insert(steam_pipes_b, pipe(0, 10, 2, 3, colors.blue, false, true)) -- water boiler 1 to turbine 1 junction start
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table.insert(steam_pipes_b, pipe(2, 2, 3, 2, colors.blue, false, false)) -- water boiler 1 to turbine 1 junction end
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end
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table.insert(steam_pipes_b, pipe(0, 10, 3, 10, colors.blue, false, true)) -- water boiler 1 to turbine 2
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if num_turbines >= 3 or (num_turbines >= 2 and num_boilers >= 2) then
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if num_boilers >= 2 then
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table.insert(steam_pipes_b, pipe(0, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(0, 17, 3, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 3, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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else
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table.insert(steam_pipes_b, pipe(1, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(1, 17, 3, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(2, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(2, 18, 3, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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end
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elseif num_turbines == 1 and num_boilers >= 2 then
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table.insert(steam_pipes_b, pipe(0, 17, 1, 9, colors.white, false, true)) -- steam boiler 2 to turbine 2 junction
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table.insert(steam_pipes_b, pipe(0, 17, 1, 17, colors.white, false, true)) -- steam boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 2, 10, colors.blue, false, true)) -- water boiler 2 to turbine 3
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table.insert(steam_pipes_b, pipe(0, 18, 2, 18, colors.blue, false, true)) -- water boiler 2 to turbine 2 junction
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end
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PipeNetwork{parent=root,x=47,y=11,pipes=steam_pipes_a,bg=colors.lightGray}
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end
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PipeNetwork{parent=root,x=47,y=11,pipes=steam_pipes_a,bg=colors.lightGray}
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PipeNetwork{parent=root,x=54,y=3,pipes=steam_pipes_b,bg=colors.lightGray}
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return root
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end
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return make
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@ -2,8 +2,6 @@
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-- Main SCADA Coordinator GUI
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--
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local log = require("scada-common.log")
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local database = require("coordinator.database")
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local style = require("coordinator.ui.style")
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@ -24,11 +22,21 @@ local function init(monitor)
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local db = database.get()
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local uo_1, uo_2, uo_3, uo_4 ---@type graphics_element
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-- unit overviews
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if db.facility.num_units >= 1 then unit_overview(main, 2, 3, db.units[1]) end
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if db.facility.num_units >= 2 then unit_overview(main, 84, 3, db.units[2]) end
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if db.facility.num_units >= 3 then unit_overview(main, 2, 29, db.units[3]) end
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if db.facility.num_units == 4 then unit_overview(main, 84, 29, db.units[4]) end
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if db.facility.num_units >= 1 then uo_1 = unit_overview(main, 2, 3, db.units[1]) end
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if db.facility.num_units >= 2 then uo_2 = unit_overview(main, 84, 3, db.units[2]) end
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if db.facility.num_units >= 3 then
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-- base offset 3, spacing 1, max height of units 1 and 2
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local row_2_offset = 3 + 1 + math.max(uo_1.height(), uo_2.height())
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uo_3 = unit_overview(main, 2, row_2_offset, db.units[3])
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if db.facility.num_units == 4 then uo_4 = unit_overview(main, 84, row_2_offset, db.units[4]) end
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end
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-- command & control
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return main
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end
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@ -148,6 +148,16 @@ function element.new(args)
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return self.child_offset.x, self.child_offset.y
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end
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-- get element width
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function public.width()
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return protected.frame.w
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end
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-- get element height
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function public.height()
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return protected.frame.h
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end
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-- handle a monitor touch
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---@param event monitor_touch monitor touch event
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function public.handle_touch(event)
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Reference in New Issue
Block a user