mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
#10 #133 alarm system logic and display, change to comms to support alarm actions, get_x get_y to graphics elements, bugfixes to coord establish and rtu establish, flashing trilight and alarm light indicators
This commit is contained in:
@ -26,6 +26,7 @@ local element = {}
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---|push_button_args
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---|spinbox_args
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---|switch_button_args
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---|alarm_indicator_light
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---|core_map_args
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---|data_indicator_args
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---|hbar_args
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@ -302,6 +303,18 @@ function element.new(args)
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---@return cpair fg_bg
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function public.get_fg_bg() return protected.fg_bg end
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-- get element x
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---@return integer x
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function public.get_x()
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return protected.frame.x
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end
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-- get element y
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---@return integer y
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function public.get_y()
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return protected.frame.y
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end
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-- get element width
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---@return integer width
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function public.width()
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113
graphics/elements/indicators/alight.lua
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113
graphics/elements/indicators/alight.lua
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@ -0,0 +1,113 @@
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-- Tri-State Alarm Indicator Light Graphics Element
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local util = require("scada-common.util")
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local element = require("graphics.element")
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local flasher = require("graphics.flasher")
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---@class alarm_indicator_light
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---@field label string indicator label
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---@field c1 color color for off state
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---@field c2 color color for alarm state
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---@field c3 color color for ring-back state
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---@field min_label_width? integer label length if omitted
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---@field flash? boolean whether to flash on alarm state rather than stay on
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---@field period? PERIOD flash period
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field fg_bg? cpair foreground/background colors
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-- new alarm indicator light
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---@param args alarm_indicator_light
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---@return graphics_element element, element_id id
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local function alarm_indicator_light(args)
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assert(type(args.label) == "string", "graphics.elements.indicators.alight: label is a required field")
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assert(type(args.c1) == "number", "graphics.elements.indicators.alight: c1 is a required field")
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assert(type(args.c2) == "number", "graphics.elements.indicators.alight: c2 is a required field")
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assert(type(args.c3) == "number", "graphics.elements.indicators.alight: c3 is a required field")
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if args.flash then
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assert(util.is_int(args.period), "graphics.elements.indicators.alight: period is a required field if flash is enabled")
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end
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-- single line
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args.height = 1
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-- determine width
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args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2
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-- flasher state
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local flash_on = true
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-- blit translations
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local c1 = colors.toBlit(args.c1)
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local c2 = colors.toBlit(args.c2)
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local c3 = colors.toBlit(args.c3)
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-- create new graphics element base object
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local e = element.new(args)
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-- called by flasher when enabled
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local function flash_callback()
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e.window.setCursorPos(1, 1)
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if flash_on then
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if e.value == 2 then
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e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg)
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end
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else
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if e.value == 3 then
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e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg)
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else
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e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg)
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end
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end
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flash_on = not flash_on
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end
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-- on state change
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---@param new_state integer indicator state
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function e.on_update(new_state)
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local was_off = e.value ~= 2
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e.value = new_state
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e.window.setCursorPos(1, 1)
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if args.flash then
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if was_off and (new_state == 2) then
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flash_on = true
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flasher.start(flash_callback, args.period)
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elseif new_state ~= 2 then
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flash_on = false
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flasher.stop(flash_callback)
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if new_state == 3 then
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e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg)
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else
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e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg)
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end
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end
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elseif new_state == 2 then
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e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg)
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elseif new_state == 3 then
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e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg)
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else
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e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg)
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end
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end
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-- set indicator state
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---@param val integer indicator state
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function e.set_value(val) e.on_update(val) end
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-- write label and initial indicator light
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e.on_update(1)
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e.window.write(args.label)
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return e.get()
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end
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return alarm_indicator_light
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@ -1,6 +1,9 @@
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-- Tri-State Indicator Light Graphics Element
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local util = require("scada-common.util")
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local element = require("graphics.element")
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local flasher = require("graphics.flasher")
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---@class tristate_indicator_light_args
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---@field label string indicator label
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@ -8,13 +11,15 @@ local element = require("graphics.element")
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---@field c2 color color for state 2
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---@field c3 color color for state 3
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---@field min_label_width? integer label length if omitted
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---@field flash? boolean whether to flash on state 2 or 3 rather than stay on
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---@field period? PERIOD flash period
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field fg_bg? cpair foreground/background colors
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-- new indicator light
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-- new tri-state indicator light
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---@param args tristate_indicator_light_args
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---@return graphics_element element, element_id id
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local function tristate_indicator_light(args)
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@ -23,12 +28,19 @@ local function tristate_indicator_light(args)
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assert(type(args.c2) == "number", "graphics.elements.indicators.trilight: c2 is a required field")
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assert(type(args.c3) == "number", "graphics.elements.indicators.trilight: c3 is a required field")
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if args.flash then
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assert(util.is_int(args.period), "graphics.elements.indicators.trilight: period is a required field if flash is enabled")
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end
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-- single line
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args.height = 1
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-- determine width
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args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2
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-- flasher state
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local flash_on = true
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-- blit translations
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local c1 = colors.toBlit(args.c1)
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local c2 = colors.toBlit(args.c2)
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@ -37,12 +49,45 @@ local function tristate_indicator_light(args)
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-- create new graphics element base object
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local e = element.new(args)
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-- init value for initial check in on_update
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e.value = 1
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-- called by flasher when enabled
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local function flash_callback()
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e.window.setCursorPos(1, 1)
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if flash_on then
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if e.value == 2 then
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e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg)
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elseif e.value == 3 then
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e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg)
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end
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else
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e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg)
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end
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flash_on = not flash_on
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end
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-- on state change
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---@param new_state integer indicator state
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function e.on_update(new_state)
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local was_off = e.value <= 1
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e.value = new_state
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e.window.setCursorPos(1, 1)
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if new_state == 2 then
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if args.flash then
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if was_off and (new_state > 1) then
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flash_on = true
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flasher.start(flash_callback, args.period)
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elseif new_state <= 1 then
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flash_on = false
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flasher.stop(flash_callback)
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e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg)
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end
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elseif new_state == 2 then
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e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg)
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elseif new_state == 3 then
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e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg)
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@ -56,7 +101,7 @@ local function tristate_indicator_light(args)
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function e.set_value(val) e.on_update(val) end
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-- write label and initial indicator light
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e.on_update(0)
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e.on_update(1)
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e.window.write(args.label)
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return e.get()
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