removed old controller code to not pollute workspace with globals

This commit is contained in:
Mikayla Fischler 2022-05-10 17:16:34 -04:00
parent 87de804a9e
commit f4e397ebb1
7 changed files with 0 additions and 845 deletions

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-- mekanism reactor controller
-- monitors and regulates mekanism reactors
os.loadAPI("reactor.lua")
os.loadAPI("defs.lua")
os.loadAPI("log.lua")
os.loadAPI("render.lua")
os.loadAPI("server.lua")
os.loadAPI("regulator.lua")
-- constants, aliases, properties
local header = "MEKANISM REACTOR CONTROLLER - v" .. defs.CTRL_VERSION
local monitor_0 = peripheral.wrap(defs.MONITOR_0)
local monitor_1 = peripheral.wrap(defs.MONITOR_1)
local monitor_2 = peripheral.wrap(defs.MONITOR_2)
local monitor_3 = peripheral.wrap(defs.MONITOR_3)
monitor_0.setBackgroundColor(colors.black)
monitor_0.setTextColor(colors.white)
monitor_0.clear()
monitor_1.setBackgroundColor(colors.black)
monitor_1.setTextColor(colors.white)
monitor_1.clear()
monitor_2.setBackgroundColor(colors.black)
monitor_2.setTextColor(colors.white)
monitor_2.clear()
log.init(monitor_3)
local main_w, main_h = monitor_0.getSize()
local view = window.create(monitor_0, 1, 1, main_w, main_h)
view.setBackgroundColor(colors.black)
view.clear()
local stat_w, stat_h = monitor_1.getSize()
local stat_view = window.create(monitor_1, 1, 1, stat_w, stat_h)
stat_view.setBackgroundColor(colors.black)
stat_view.clear()
local reactors = {
reactor.create(1, view, stat_view, 62, 3, 63, 2),
reactor.create(2, view, stat_view, 42, 3, 43, 2),
reactor.create(3, view, stat_view, 22, 3, 23, 2),
reactor.create(4, view, stat_view, 2, 3, 3, 2)
}
print("[debug] reactor tables created")
server.init(reactors)
print("[debug] modem server started")
regulator.init(reactors)
print("[debug] regulator started")
-- header
view.setBackgroundColor(colors.white)
view.setTextColor(colors.black)
view.setCursorPos(1, 1)
local header_pad_x = (main_w - string.len(header)) / 2
view.write(string.rep(" ", header_pad_x) .. header .. string.rep(" ", header_pad_x))
-- inital draw of each reactor
for key, rctr in pairs(reactors) do
render.draw_reactor_system(rctr)
render.draw_reactor_status(rctr)
end
-- inital draw of clock
monitor_2.setTextScale(2)
monitor_2.setCursorPos(1, 1)
monitor_2.write(os.date("%Y/%m/%d %H:%M:%S"))
local clock_update_timer = os.startTimer(1)
while true do
event, param1, param2, param3, param4, param5 = os.pullEvent()
if event == "redstone" then
-- redstone state change
regulator.handle_redstone()
elseif event == "modem_message" then
-- received signal router packet
packet = {
side = param1,
sender = param2,
reply = param3,
message = param4,
distance = param5
}
server.handle_message(packet, reactors)
elseif event == "monitor_touch" then
if param1 == "monitor_5" then
local tap_x = param2
local tap_y = param3
for key, rctr in pairs(reactors) do
if tap_x >= rctr.render.stat_x and tap_x <= (rctr.render.stat_x + 15) then
local old_val = rctr.waste_production
-- width in range
if tap_y == (rctr.render.stat_y + 12) then
rctr.waste_production = "plutonium"
elseif tap_y == (rctr.render.stat_y + 14) then
rctr.waste_production = "polonium"
elseif tap_y == (rctr.render.stat_y + 16) then
rctr.waste_production = "antimatter"
end
-- notify reactor of changes
if old_val ~= rctr.waste_production then
server.send(rctr.id, rctr.waste_production)
end
end
end
end
elseif event == "timer" then
-- update the clock about every second
monitor_2.setCursorPos(1, 1)
monitor_2.write(os.date("%Y/%m/%d %H:%M:%S"))
clock_update_timer = os.startTimer(1)
-- send keep-alive
server.broadcast(1)
end
-- update reactor display
for key, rctr in pairs(reactors) do
render.draw_reactor_system(rctr)
render.draw_reactor_status(rctr)
end
-- update system status monitor
render.update_system_monitor(monitor_2, regulator.is_scrammed(), reactors)
end

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-- configuration definitions
CTRL_VERSION = "0.7"
-- monitors
MONITOR_0 = "monitor_6"
MONITOR_1 = "monitor_5"
MONITOR_2 = "monitor_7"
MONITOR_3 = "monitor_8"
-- modem server
LISTEN_PORT = 1000
-- regulator (should match the number of reactors present)
BUNDLE_DEF = { colors.red, colors.orange, colors.yellow, colors.lime }
-- stats calculation
REACTOR_MB_T = 39
TURBINE_MRF_T = 3.114
PLUTONIUM_PER_WASTE = 0.1
POLONIUM_PER_WASTE = 0.1
SPENT_PER_BYPRODUCT = 1
ANTIMATTER_PER_POLONIUM = 0.001

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os.loadAPI("defs.lua")
local out, out_w, out_h
local output_full = false
-- initialize the logger to the given monitor
-- monitor: monitor to write to (in addition to calling print())
function init(monitor)
out = monitor
out_w, out_h = out.getSize()
out.clear()
out.setTextColor(colors.white)
out.setBackgroundColor(colors.black)
out.setCursorPos(1, 1)
out.write("version " .. defs.CTRL_VERSION)
out.setCursorPos(1, 2)
out.write("system startup at " .. os.date("%Y/%m/%d %H:%M:%S"))
print("server v" .. defs.CTRL_VERSION .. " started at " .. os.date("%Y/%m/%d %H:%M:%S"))
end
-- write a log message to the log screen and console
-- msg: message to write
-- color: (optional) color to print in, defaults to white
function write(msg, color)
color = color or colors.white
local _x, _y = out.getCursorPos()
if output_full then
out.scroll(1)
out.setCursorPos(1, _y)
else
if _y == out_h then
output_full = true
out.scroll(1)
out.setCursorPos(1, _y)
else
out.setCursorPos(1, _y + 1)
end
end
-- output to screen
out.setTextColor(colors.lightGray)
out.write(os.date("[%H:%M:%S] "))
out.setTextColor(color)
out.write(msg)
-- output to console
print(os.date("[%H:%M:%S] ") .. msg)
end

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-- create a new reactor 'object'
-- reactor_id: the ID for this reactor
-- main_view: the parent window/monitor for the main display (components)
-- status_view: the parent window/monitor for the status display
-- main_x: where to create the main window, x coordinate
-- main_y: where to create the main window, y coordinate
-- status_x: where to create the status window, x coordinate
-- status_y: where to create the status window, y coordinate
function create(reactor_id, main_view, status_view, main_x, main_y, status_x, status_y)
return {
id = reactor_id,
render = {
win_main = window.create(main_view, main_x, main_y, 20, 60, true),
win_stat = window.create(status_view, status_x, status_y, 20, 20, true),
stat_x = status_x,
stat_y = status_y
},
control_state = false,
waste_production = "antimatter", -- "plutonium", "polonium", "antimatter"
state = {
run = false,
no_fuel = false,
full_waste = false,
high_temp = false,
damage_crit = false
}
}
end

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os.loadAPI("defs.lua")
os.loadAPI("log.lua")
os.loadAPI("server.lua")
local reactors
local scrammed
local auto_scram
-- initialize the system regulator which provides safety measures, SCRAM functionality, and handles redstone
-- _reactors: reactor table
function init(_reactors)
reactors = _reactors
scrammed = false
auto_scram = false
-- scram all reactors
server.broadcast(false, reactors)
-- check initial states
regulator.handle_redstone()
end
-- check if the system is scrammed
function is_scrammed()
return scrammed
end
-- handle redstone state changes
function handle_redstone()
-- check scram button
if not rs.getInput("right") then
if not scrammed then
log.write("user SCRAM", colors.red)
scram()
end
-- toggling scram will release auto scram state
auto_scram = false
else
scrammed = false
end
-- check individual control buttons
local input = rs.getBundledInput("left")
for key, rctr in pairs(reactors) do
if colors.test(input, defs.BUNDLE_DEF[key]) ~= rctr.control_state then
-- state changed
rctr.control_state = colors.test(input, defs.BUNDLE_DEF[key])
if not scrammed then
local safe = true
if rctr.control_state then
safe = check_enable_safety(reactors[key])
if safe then
log.write("reactor " .. reactors[key].id .. " enabled", colors.lime)
end
else
log.write("reactor " .. reactors[key].id .. " disabled", colors.cyan)
end
-- start/stop reactor
if safe then
server.send(rctr.id, rctr.control_state)
end
elseif colors.test(input, defs.BUNDLE_DEF[key]) then
log.write("scrammed: state locked off", colors.yellow)
end
end
end
end
-- make sure enabling the provided reactor is safe
-- reactor: reactor to check
function check_enable_safety(reactor)
if reactor.state.no_fuel or reactor.state.full_waste or reactor.state.high_temp or reactor.state.damage_crit then
log.write("RCT-" .. reactor.id .. ": unsafe enable denied", colors.yellow)
return false
else
return true
end
end
-- make sure no running reactors are in a bad state
function enforce_safeties()
for key, reactor in pairs(reactors) do
local overridden = false
local state = reactor.state
-- check for problems
if state.damage_crit and state.run then
reactor.control_state = false
log.write("RCT-" .. reactor.id .. ": shut down (damage)", colors.yellow)
-- scram all, so ignore setting overridden
log.write("auto SCRAM all reactors", colors.red)
auto_scram = true
scram()
elseif state.high_temp and state.run then
reactor.control_state = false
overridden = true
log.write("RCT-" .. reactor.id .. ": shut down (temp)", colors.yellow)
elseif state.full_waste and state.run then
reactor.control_state = false
overridden = true
log.write("RCT-" .. reactor.id .. ": shut down (waste)", colors.yellow)
elseif state.no_fuel and state.run then
reactor.control_state = false
overridden = true
log.write("RCT-" .. reactor.id .. ": shut down (fuel)", colors.yellow)
end
if overridden then
server.send(reactor.id, false)
end
end
end
-- shut down all reactors and prevent enabling them until the scram button is toggled/released
function scram()
scrammed = true
server.broadcast(false, reactors)
for key, rctr in pairs(reactors) do
if rctr.control_state then
log.write("reactor " .. reactors[key].id .. " disabled", colors.cyan)
end
end
end

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os.loadAPI("defs.lua")
-- draw pipes between machines
-- win: window to render in
-- x: starting x coord
-- y: starting y coord
-- spacing: spacing between the pipes
-- color_out: output pipe contents color
-- color_ret: return pipe contents color
-- tick: tick the pipes for an animation
function draw_pipe(win, x, y, spacing, color_out, color_ret, tick)
local _color
local _off
tick = tick or 0
for i = 0, 4, 1
do
_off = (i + tick) % 2 == 0 or (tick == 1 and i == 0) or (tick == 3 and i == 4)
if _off then
_color = colors.lightGray
else
_color = color_out
end
win.setBackgroundColor(_color)
win.setCursorPos(x, y + i)
win.write(" ")
if not _off then
_color = color_ret
end
win.setBackgroundColor(_color)
win.setCursorPos(x + spacing, y + i)
win.write(" ")
end
end
-- draw a reactor view consisting of the reactor, boiler, turbine, and pipes
-- data: reactor table
function draw_reactor_system(data)
local win = data.render.win_main
local win_w, win_h = win.getSize()
win.setBackgroundColor(colors.black)
win.setTextColor(colors.black)
win.clear()
win.setCursorPos(1, 1)
-- draw header --
local header = "REACTOR " .. data.id
local header_pad_x = (win_w - string.len(header) - 2) / 2
local header_color
if data.state.no_fuel then
if data.state.run then
header_color = colors.purple
else
header_color = colors.brown
end
elseif data.state.full_waste then
header_color = colors.yellow
elseif data.state.high_temp then
header_color = colors.orange
elseif data.state.damage_crit then
header_color = colors.red
elseif data.state.run then
header_color = colors.green
else
header_color = colors.lightGray
end
local running = data.state.run and not data.state.no_fuel
win.write(" ")
win.setBackgroundColor(header_color)
win.write(string.rep(" ", win_w - 2))
win.setBackgroundColor(colors.black)
win.write(" ")
win.setCursorPos(1, 2)
win.write(" ")
win.setBackgroundColor(header_color)
win.write(string.rep(" ", header_pad_x) .. header .. string.rep(" ", header_pad_x))
win.setBackgroundColor(colors.black)
win.write(" ")
-- create strings for use in blit
local line_text = string.rep(" ", 14)
local line_text_color = string.rep("0", 14)
-- draw components --
-- draw reactor
local rod = "88"
if data.state.high_temp then
rod = "11"
elseif running then
rod = "99"
end
win.setCursorPos(4, 4)
win.setBackgroundColor(colors.gray)
win.write(line_text)
win.setCursorPos(4, 5)
win.blit(line_text, line_text_color, "77" .. rod .. "77" .. rod .. "77" .. rod .. "77")
win.setCursorPos(4, 6)
win.blit(line_text, line_text_color, "7777" .. rod .. "77" .. rod .. "7777")
win.setCursorPos(4, 7)
win.blit(line_text, line_text_color, "77" .. rod .. "77" .. rod .. "77" .. rod .. "77")
win.setCursorPos(4, 8)
win.blit(line_text, line_text_color, "7777" .. rod .. "77" .. rod .. "7777")
win.setCursorPos(4, 9)
win.blit(line_text, line_text_color, "77" .. rod .. "77" .. rod .. "77" .. rod .. "77")
win.setCursorPos(4, 10)
win.write(line_text)
-- boiler
local steam = "ffffffffff"
if running then
steam = "0000000000"
end
win.setCursorPos(4, 16)
win.setBackgroundColor(colors.gray)
win.write(line_text)
win.setCursorPos(4, 17)
win.blit(line_text, line_text_color, "77" .. steam .. "77")
win.setCursorPos(4, 18)
win.blit(line_text, line_text_color, "77" .. steam .. "77")
win.setCursorPos(4, 19)
win.blit(line_text, line_text_color, "77888888888877")
win.setCursorPos(4, 20)
win.blit(line_text, line_text_color, "77bbbbbbbbbb77")
win.setCursorPos(4, 21)
win.blit(line_text, line_text_color, "77bbbbbbbbbb77")
win.setCursorPos(4, 22)
win.blit(line_text, line_text_color, "77bbbbbbbbbb77")
win.setCursorPos(4, 23)
win.setBackgroundColor(colors.gray)
win.write(line_text)
-- turbine
win.setCursorPos(4, 29)
win.setBackgroundColor(colors.gray)
win.write(line_text)
win.setCursorPos(4, 30)
if running then
win.blit(line_text, line_text_color, "77000000000077")
else
win.blit(line_text, line_text_color, "77ffffffffff77")
end
win.setCursorPos(4, 31)
if running then
win.blit(line_text, line_text_color, "77008000080077")
else
win.blit(line_text, line_text_color, "77ff8ffff8ff77")
end
win.setCursorPos(4, 32)
if running then
win.blit(line_text, line_text_color, "77000800800077")
else
win.blit(line_text, line_text_color, "77fff8ff8fff77")
end
win.setCursorPos(4, 33)
if running then
win.blit(line_text, line_text_color, "77000088000077")
else
win.blit(line_text, line_text_color, "77ffff88ffff77")
end
win.setCursorPos(4, 34)
if running then
win.blit(line_text, line_text_color, "77000800800077")
else
win.blit(line_text, line_text_color, "77fff8ff8fff77")
end
win.setCursorPos(4, 35)
if running then
win.blit(line_text, line_text_color, "77008000080077")
else
win.blit(line_text, line_text_color, "77ff8ffff8ff77")
end
win.setCursorPos(4, 36)
if running then
win.blit(line_text, line_text_color, "77000000000077")
else
win.blit(line_text, line_text_color, "77ffffffffff77")
end
win.setCursorPos(4, 37)
win.setBackgroundColor(colors.gray)
win.write(line_text)
-- draw reactor coolant pipes
draw_pipe(win, 7, 11, 6, colors.orange, colors.lightBlue)
-- draw turbine pipes
draw_pipe(win, 7, 24, 6, colors.white, colors.blue)
end
-- draw the reactor statuses on the status screen
-- data: reactor table
function draw_reactor_status(data)
local win = data.render.win_stat
win.setBackgroundColor(colors.black)
win.setTextColor(colors.white)
win.clear()
-- show control state
win.setCursorPos(1, 1)
if data.control_state then
win.blit(" + ENABLED", "00000000000", "dddffffffff")
else
win.blit(" - DISABLED", "000000000000", "eeefffffffff")
end
-- show run state
win.setCursorPos(1, 2)
if data.state.run then
win.blit(" + RUNNING", "00000000000", "dddffffffff")
else
win.blit(" - STOPPED", "00000000000", "888ffffffff")
end
-- show fuel state
win.setCursorPos(1, 4)
if data.state.no_fuel then
win.blit(" - NO FUEL", "00000000000", "eeeffffffff")
else
win.blit(" + FUEL OK", "00000000000", "999ffffffff")
end
-- show waste state
win.setCursorPos(1, 5)
if data.state.full_waste then
win.blit(" - WASTE FULL", "00000000000000", "eeefffffffffff")
else
win.blit(" + WASTE OK", "000000000000", "999fffffffff")
end
-- show high temp state
win.setCursorPos(1, 6)
if data.state.high_temp then
win.blit(" - HIGH TEMP", "0000000000000", "eeeffffffffff")
else
win.blit(" + TEMP OK", "00000000000", "999ffffffff")
end
-- show damage state
win.setCursorPos(1, 7)
if data.state.damage_crit then
win.blit(" - CRITICAL DAMAGE", "0000000000000000000", "eeeffffffffffffffff")
else
win.blit(" + CASING INTACT", "00000000000000000", "999ffffffffffffff")
end
-- waste processing options --
win.setTextColor(colors.black)
win.setBackgroundColor(colors.white)
win.setCursorPos(1, 10)
win.write(" ")
win.setCursorPos(1, 11)
win.write(" WASTE OUTPUT ")
win.setCursorPos(1, 13)
win.setBackgroundColor(colors.cyan)
if data.waste_production == "plutonium" then
win.write(" > plutonium ")
else
win.write(" plutonium ")
end
win.setCursorPos(1, 15)
win.setBackgroundColor(colors.green)
if data.waste_production == "polonium" then
win.write(" > polonium ")
else
win.write(" polonium ")
end
win.setCursorPos(1, 17)
win.setBackgroundColor(colors.purple)
if data.waste_production == "antimatter" then
win.write(" > antimatter ")
else
win.write(" antimatter ")
end
end
-- update the system monitor screen
-- mon: monitor to update
-- is_scrammed:
function update_system_monitor(mon, is_scrammed, reactors)
if is_scrammed then
-- display scram banner
mon.setTextColor(colors.white)
mon.setBackgroundColor(colors.black)
mon.setCursorPos(1, 2)
mon.clearLine()
mon.setBackgroundColor(colors.red)
mon.setCursorPos(1, 3)
mon.write(" ")
mon.setCursorPos(1, 4)
mon.write(" SCRAM ")
mon.setCursorPos(1, 5)
mon.write(" ")
mon.setBackgroundColor(colors.black)
mon.setCursorPos(1, 6)
mon.clearLine()
mon.setTextColor(colors.white)
else
-- clear where scram banner would be
mon.setCursorPos(1, 3)
mon.clearLine()
mon.setCursorPos(1, 4)
mon.clearLine()
mon.setCursorPos(1, 5)
mon.clearLine()
-- show production statistics--
local mrf_t = 0
local mb_t = 0
local plutonium = 0
local polonium = 0
local spent_waste = 0
local antimatter = 0
-- determine production values
for key, rctr in pairs(reactors) do
if rctr.state.run then
mrf_t = mrf_t + defs.TURBINE_MRF_T
mb_t = mb_t + defs.REACTOR_MB_T
if rctr.waste_production == "plutonium" then
plutonium = plutonium + (defs.REACTOR_MB_T * defs.PLUTONIUM_PER_WASTE)
spent_waste = spent_waste + (defs.REACTOR_MB_T * defs.PLUTONIUM_PER_WASTE * defs.SPENT_PER_BYPRODUCT)
elseif rctr.waste_production == "polonium" then
polonium = polonium + (defs.REACTOR_MB_T * defs.POLONIUM_PER_WASTE)
spent_waste = spent_waste + (defs.REACTOR_MB_T * defs.POLONIUM_PER_WASTE * defs.SPENT_PER_BYPRODUCT)
elseif rctr.waste_production == "antimatter" then
antimatter = antimatter + (defs.REACTOR_MB_T * defs.POLONIUM_PER_WASTE * defs.ANTIMATTER_PER_POLONIUM)
end
end
end
-- draw stats
mon.setTextColor(colors.lightGray)
mon.setCursorPos(1, 2)
mon.clearLine()
mon.write("ENERGY: " .. string.format("%0.2f", mrf_t) .. " MRF/t")
-- mon.setCursorPos(1, 3)
-- mon.clearLine()
-- mon.write("FUEL: " .. mb_t .. " mB/t")
mon.setCursorPos(1, 3)
mon.clearLine()
mon.write("Pu: " .. string.format("%0.2f", plutonium) .. " mB/t")
mon.setCursorPos(1, 4)
mon.clearLine()
mon.write("Po: " .. string.format("%0.2f", polonium) .. " mB/t")
mon.setCursorPos(1, 5)
mon.clearLine()
mon.write("SPENT: " .. string.format("%0.2f", spent_waste) .. " mB/t")
mon.setCursorPos(1, 6)
mon.clearLine()
mon.write("ANTI-M: " .. string.format("%0.2f", antimatter * 1000) .. " uB/t")
mon.setTextColor(colors.white)
end
end

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os.loadAPI("defs.lua")
os.loadAPI("log.lua")
os.loadAPI("regulator.lua")
local modem
local reactors
-- initalize the listener running on the wireless modem
-- _reactors: reactor table
function init(_reactors)
modem = peripheral.wrap("top")
reactors = _reactors
-- open listening port
if not modem.isOpen(defs.LISTEN_PORT) then
modem.open(defs.LISTEN_PORT)
end
-- send out a greeting to solicit responses for clients that are already running
broadcast(0, reactors)
end
-- handle an incoming message from the modem
-- packet: table containing message fields
function handle_message(packet)
if type(packet.message) == "number" then
-- this is a greeting
log.write("reactor " .. packet.message .. " connected", colors.green)
-- send current control command
for key, rctr in pairs(reactors) do
if rctr.id == packet.message then
send(rctr.id, rctr.control_state)
break
end
end
else
-- got reactor status
local eval_safety = false
for key, value in pairs(reactors) do
if value.id == packet.message.id then
local tag = "RCT-" .. value.id .. ": "
if value.state.run ~= packet.message.run then
value.state.run = packet.message.run
if value.state.run then
eval_safety = true
log.write(tag .. "running", colors.green)
end
end
if value.state.no_fuel ~= packet.message.no_fuel then
value.state.no_fuel = packet.message.no_fuel
if value.state.no_fuel then
eval_safety = true
log.write(tag .. "insufficient fuel", colors.gray)
end
end
if value.state.full_waste ~= packet.message.full_waste then
value.state.full_waste = packet.message.full_waste
if value.state.full_waste then
eval_safety = true
log.write(tag .. "waste tank full", colors.brown)
end
end
if value.state.high_temp ~= packet.message.high_temp then
value.state.high_temp = packet.message.high_temp
if value.state.high_temp then
eval_safety = true
log.write(tag .. "high temperature", colors.orange)
end
end
if value.state.damage_crit ~= packet.message.damage_crit then
value.state.damage_crit = packet.message.damage_crit
if value.state.damage_crit then
eval_safety = true
log.write(tag .. "critical damage", colors.red)
end
end
break
end
end
-- check to ensure safe operation
if eval_safety then
regulator.enforce_safeties()
end
end
end
-- send a message to a given reactor
-- dest: reactor ID
-- message: true or false for enable control or another value for other functionality, like 0 for greeting
function send(dest, message)
modem.transmit(dest + defs.LISTEN_PORT, defs.LISTEN_PORT, message)
end
-- broadcast a message to all reactors
-- message: true or false for enable control or another value for other functionality, like 0 for greeting
function broadcast(message)
for key, value in pairs(reactors) do
modem.transmit(value.id + defs.LISTEN_PORT, defs.LISTEN_PORT, message)
end
end