-- Radio Button Graphics Element local util = require("scada-common.util") local core = require("graphics.core") local element = require("graphics.element") local KEY_CLICK = core.events.KEY_CLICK ---@class radio_button_args ---@field options table button options ---@field radio_colors cpair radio button colors (inner & outer) ---@field select_color color color for radio button border when selected ---@field default? integer default state, defaults to options[1] ---@field min_width? integer text length + 2 if omitted ---@field callback? function function to call on touch ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- new radio button list (latch selection, exclusively one button at a time) ---@param args radio_button_args ---@return graphics_element element, element_id id local function radio_button(args) element.assert(type(args.options) == "table", "options is a required field") element.assert(#args.options > 0, "at least one option is required") element.assert(type(args.radio_colors) == "table", "radio_colors is a required field") element.assert(type(args.select_color) == "number", "select_color is a required field") element.assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "default must be nil or a number > 0") element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0") -- determine widths local max_width = 1 for i = 1, #args.options do local opt = args.options[i] ---@type string if string.len(opt) > max_width then max_width = string.len(opt) end end local button_text_width = math.max(max_width, args.min_width or 0) -- set automatic args args.can_focus = true args.width = button_text_width + 2 args.height = #args.options -- one line per option -- create new graphics element base object local e = element.new(args) local focused_opt = 1 -- button state (convert nil to 1 if missing) e.value = args.default or 1 -- show the button state function e.redraw() for i = 1, #args.options do local opt = args.options[i] ---@type string local inner_color = util.trinary(e.value == i, args.radio_colors.color_b, args.radio_colors.color_a) local outer_color = util.trinary(e.value == i, args.select_color, args.radio_colors.color_b) e.w_set_cur(1, i) e.w_set_fgd(inner_color) e.w_set_bkg(outer_color) e.w_write("\x88") e.w_set_fgd(outer_color) e.w_set_bkg(e.fg_bg.bkg) e.w_write("\x95") -- write button text if i == focused_opt and e.is_focused() and e.enabled then e.w_set_fgd(e.fg_bg.bkg) e.w_set_bkg(e.fg_bg.fgd) else e.w_set_fgd(e.fg_bg.fgd) e.w_set_bkg(e.fg_bg.bkg) end e.w_write(opt) end end -- handle mouse interaction ---@param event mouse_interaction mouse event function e.handle_mouse(event) if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) and e.in_frame_bounds(event.current.x, event.current.y) then -- determine what was pressed if args.options[event.current.y] ~= nil then e.value = event.current.y focused_opt = e.value e.redraw() if type(args.callback) == "function" then args.callback(e.value) end end end end -- handle keyboard interaction ---@param event key_interaction key event function e.handle_key(event) if event.type == KEY_CLICK.DOWN or event.type == KEY_CLICK.HELD then if event.type == KEY_CLICK.DOWN and (event.key == keys.space or event.key == keys.enter or event.key == keys.numPadEnter) then e.value = focused_opt e.redraw() if type(args.callback) == "function" then args.callback(e.value) end elseif event.key == keys.down then if focused_opt < #args.options then focused_opt = focused_opt + 1 e.redraw() end elseif event.key == keys.up then if focused_opt > 1 then focused_opt = focused_opt - 1 e.redraw() end end end end -- set the value ---@param val integer new value function e.set_value(val) if type(val) == "number" and val > 0 and val <= #args.options then e.value = val e.redraw() end end -- handle focus & enable e.on_focused = e.redraw e.on_unfocused = e.redraw e.on_enabled = e.redraw e.on_disabled = e.redraw -- initial draw e.redraw() return e.complete() end return radio_button