-- Tri-State Indicator Light Graphics Element local util = require("scada-common.util") local element = require("graphics.element") local flasher = require("graphics.flasher") ---@class tristate_indicator_light_args ---@field label string indicator label ---@field c1 color color for state 1 ---@field c2 color color for state 2 ---@field c3 color color for state 3 ---@field min_label_width? integer label length if omitted ---@field flash? boolean whether to flash on state 2 or 3 rather than stay on ---@field period? PERIOD flash period ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- new tri-state indicator light ---@nodiscard ---@param args tristate_indicator_light_args ---@return graphics_element element, element_id id local function tristate_indicator_light(args) assert(type(args.label) == "string", "graphics.elements.indicators.trilight: label is a required field") assert(type(args.c1) == "number", "graphics.elements.indicators.trilight: c1 is a required field") assert(type(args.c2) == "number", "graphics.elements.indicators.trilight: c2 is a required field") assert(type(args.c3) == "number", "graphics.elements.indicators.trilight: c3 is a required field") if args.flash then assert(util.is_int(args.period), "graphics.elements.indicators.trilight: period is a required field if flash is enabled") end -- single line args.height = 1 -- determine width args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2 -- flasher state local flash_on = true -- blit translations local c1 = colors.toBlit(args.c1) local c2 = colors.toBlit(args.c2) local c3 = colors.toBlit(args.c3) -- create new graphics element base object local e = element.new(args) -- init value for initial check in on_update e.value = 1 -- called by flasher when enabled local function flash_callback() e.window.setCursorPos(1, 1) if flash_on then if e.value == 2 then e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg) elseif e.value == 3 then e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) end else e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end flash_on = not flash_on end -- on state change ---@param new_state integer indicator state function e.on_update(new_state) local was_off = e.value <= 1 e.value = new_state e.window.setCursorPos(1, 1) if args.flash then if was_off and (new_state > 1) then flash_on = true flasher.start(flash_callback, args.period) elseif new_state <= 1 then flash_on = false flasher.stop(flash_callback) e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end elseif new_state == 2 then e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg) elseif new_state == 3 then e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) else e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end end -- set indicator state ---@param val integer indicator state function e.set_value(val) e.on_update(val) end -- write label and initial indicator light e.on_update(1) e.window.write(args.label) return e.complete() end return tristate_indicator_light