local log = require("scada-common.log") local mqueue = require("scada-common.mqueue") local ppm = require("scada-common.ppm") local tcd = require("scada-common.tcd") local util = require("scada-common.util") local pocket = require("pocket.pocket") local renderer = require("pocket.renderer") local core = require("graphics.core") local threads = {} local MAIN_CLOCK = 0.5 -- (2Hz, 10 ticks) local RENDER_SLEEP = 100 -- (100ms, 2 ticks) local MQ__RENDER_CMD = pocket.MQ__RENDER_CMD local MQ__RENDER_DATA = pocket.MQ__RENDER_DATA -- main thread ---@nodiscard ---@param smem pkt_shared_memory function threads.thread__main(smem) ---@class parallel_thread local public = {} -- execute thread function public.exec() log.debug("main thread start") local loop_clock = util.new_clock(MAIN_CLOCK) -- start clock loop_clock.start() -- load in from shared memory local pkt_state = smem.pkt_state local pocket_comms = smem.pkt_sys.pocket_comms local sv_wd = smem.pkt_sys.sv_wd local api_wd = smem.pkt_sys.api_wd local nav = smem.pkt_sys.nav -- start connection watchdogs sv_wd.feed() api_wd.feed() log.debug("startup> conn watchdogs started") -- event loop while true do local event, param1, param2, param3, param4, param5 = util.pull_event() -- handle event if event == "timer" then if loop_clock.is_clock(param1) then -- main loop tick -- relink if necessary pocket_comms.link_update() -- update any tasks for the active page local page_tasks = nav.get_current_page().tasks for i = 1, #page_tasks do page_tasks[i]() end loop_clock.start() elseif sv_wd.is_timer(param1) then -- supervisor watchdog timeout log.info("supervisor server timeout") pocket_comms.close_sv() elseif api_wd.is_timer(param1) then -- coordinator watchdog timeout log.info("coordinator api server timeout") pocket_comms.close_api() else -- a non-clock/main watchdog timer event -- notify timer callback dispatcher tcd.handle(param1) end elseif event == "modem_message" then -- got a packet local packet = pocket_comms.parse_packet(param1, param2, param3, param4, param5) pocket_comms.handle_packet(packet) elseif event == "mouse_click" or event == "mouse_up" or event == "mouse_drag" or event == "mouse_scroll" or event == "double_click" then -- handle a mouse event renderer.handle_mouse(core.events.new_mouse_event(event, param1, param2, param3)) elseif event == "char" or event == "key" or event == "key_up" then -- handle a keyboard event renderer.handle_key(core.events.new_key_event(event, param1, param2)) elseif event == "paste" then -- handle a paste event renderer.handle_paste(param1) end -- check for termination request or UI crash if event == "terminate" or ppm.should_terminate() then log.info("terminate requested, main thread exiting") pkt_state.shutdown = true elseif not pkt_state.ui_ok then pkt_state.shutdown = true log.info("terminating due to fatal UI error") end if pkt_state.shutdown then log.info("closing server connections...") pocket_comms.close() log.info("connections closed") break end end end -- execute the thread in a protected mode, retrying it on return if not shutting down function public.p_exec() local pkt_state = smem.pkt_state while not pkt_state.shutdown do local status, result = pcall(public.exec) if status == false then log.fatal(util.strval(result)) end -- if status is true, then we are probably exiting, so this won't matter -- this thread cannot be slept because it will miss events (namely "terminate") if not pkt_state.shutdown then log.info("main thread restarting now...") end end end return public end -- pocket renderer thread, tasked with long duration draws ---@nodiscard ---@param smem pkt_shared_memory function threads.thread__render(smem) ---@class parallel_thread local public = {} -- execute thread function public.exec() log.debug("render thread start") -- load in from shared memory local pkt_state = smem.pkt_state local render_queue = smem.q.mq_render local nav = smem.pkt_sys.nav local last_update = util.time() local ui_message -- thread loop while true do -- check for messages in the message queue while render_queue.ready() and not pkt_state.shutdown do local msg = render_queue.pop() if msg ~= nil then if msg.qtype == mqueue.TYPE.COMMAND then -- received a command if msg.message == MQ__RENDER_CMD.UNLOAD_SV_APPS then elseif msg.message == MQ__RENDER_CMD.UNLOAD_API_APPS then end elseif msg.qtype == mqueue.TYPE.DATA then -- received data local cmd = msg.message ---@type queue_data if cmd.key == MQ__RENDER_DATA.LOAD_APP then log.debug("RENDER: load app " .. cmd.val) local draw_start = util.time_ms() pkt_state.ui_ok, ui_message = pcall(function () nav.load_app(cmd.val) end) if not pkt_state.ui_ok then log.fatal(util.c("RENDER: app load failed with error ", ui_message)) else log.debug("RENDER: app loaded in " .. (util.time_ms() - draw_start) .. "ms") end end elseif msg.qtype == mqueue.TYPE.PACKET then -- received a packet end end -- quick yield util.nop() end -- check for termination request if pkt_state.shutdown then log.info("render thread exiting") break end -- delay before next check last_update = util.adaptive_delay(RENDER_SLEEP, last_update) end end -- execute the thread in a protected mode, retrying it on return if not shutting down function public.p_exec() local pkt_state = smem.pkt_state while not pkt_state.shutdown do local status, result = pcall(public.exec) if status == false then log.fatal(util.strval(result)) end if not pkt_state.shutdown then log.info("render thread restarting in 5 seconds...") util.psleep(5) end end end return public end return threads