-- Tri-State Alarm Indicator Light Graphics Element local util = require("scada-common.util") local element = require("graphics.element") local flasher = require("graphics.flasher") ---@class alarm_indicator_light ---@field label string indicator label ---@field c1 color color for off state ---@field c2 color color for alarm state ---@field c3 color color for ring-back state ---@field min_label_width? integer label length if omitted ---@field flash? boolean whether to flash on alarm state rather than stay on ---@field period? PERIOD flash period ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- new alarm indicator light ---@nodiscard ---@param args alarm_indicator_light ---@return graphics_element element, element_id id local function alarm_indicator_light(args) element.assert(type(args.label) == "string", "label is a required field") element.assert(type(args.c1) == "number", "c1 is a required field") element.assert(type(args.c2) == "number", "c2 is a required field") element.assert(type(args.c3) == "number", "c3 is a required field") if args.flash then element.assert(util.is_int(args.period), "period is a required field if flash is enabled") end -- single line args.height = 1 -- determine width args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2 -- flasher state local flash_on = true -- blit translations local c1 = colors.toBlit(args.c1) local c2 = colors.toBlit(args.c2) local c3 = colors.toBlit(args.c3) -- create new graphics element base object local e = element.new(args) e.value = 1 -- called by flasher when enabled local function flash_callback() e.w_set_cur(1, 1) if flash_on then if e.value == 2 then e.w_blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg) end else if e.value == 3 then e.w_blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) else e.w_blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end end flash_on = not flash_on end -- on state change ---@param new_state integer indicator state function e.on_update(new_state) local was_off = e.value ~= 2 e.value = new_state e.w_set_cur(1, 1) if args.flash then if was_off and (new_state == 2) then flash_on = true flasher.start(flash_callback, args.period) elseif new_state ~= 2 then flash_on = false flasher.stop(flash_callback) if new_state == 3 then e.w_blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) else e.w_blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end end elseif new_state == 2 then e.w_blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg) elseif new_state == 3 then e.w_blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) else e.w_blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) end end -- set indicator state ---@param val integer indicator state function e.set_value(val) e.on_update(val) end -- draw label and indicator light function e.redraw() e.on_update(e.value) e.w_write(args.label) end -- initial draw e.redraw() return e.complete() end return alarm_indicator_light