-- Radio Button Graphics Element local core = require("graphics.core") local element = require("graphics.element") ---@class radio_button_args ---@field options table button options ---@field callback function function to call on touch ---@field radio_colors cpair colors for radio button center dot when active (a) or inactive (b) ---@field radio_bg color background color of radio button ---@field default? integer default state, defaults to options[1] ---@field min_width? integer text length + 2 if omitted ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- new radio button list (latch selection, exclusively one button at a time) ---@param args radio_button_args ---@return graphics_element element, element_id id local function radio_button(args) assert(type(args.options) == "table", "graphics.elements.controls.radio_button: options is a required field") assert(#args.options > 0, "graphics.elements.controls.radio_button: at least one option is required") assert(type(args.callback) == "function", "graphics.elements.controls.radio_button: callback is a required field") assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "graphics.elements.controls.radio_button: default must be nil or a number > 0") assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "graphics.elements.controls.radio_button: min_width must be nil or a number > 0") -- one line per option args.height = #args.options -- determine widths local max_width = 1 for i = 1, #args.options do local opt = args.options[i] ---@type string if string.len(opt) > max_width then max_width = string.len(opt) end end local button_text_width = math.max(max_width, args.min_width or 0) args.width = button_text_width + 2 -- create new graphics element base object local e = element.new(args) -- button state (convert nil to 1 if missing) e.value = args.default or 1 -- show the button state local function draw() for i = 1, #args.options do local opt = args.options[i] ---@type string e.window.setCursorPos(1, i) if e.value == i then -- show as selected e.window.setTextColor(args.radio_colors.color_a) e.window.setBackgroundColor(args.radio_bg) else -- show as unselected e.window.setTextColor(args.radio_colors.color_b) e.window.setBackgroundColor(args.radio_bg) end e.window.write("\x88") e.window.setTextColor(args.radio_bg) e.window.setBackgroundColor(e.fg_bg.bkg) e.window.write("\x95") -- write button text e.window.setTextColor(e.fg_bg.fgd) e.window.setBackgroundColor(e.fg_bg.bkg) e.window.write(opt) end end -- handle mouse interaction ---@param event mouse_interaction mouse event function e.handle_mouse(event) if e.enabled and core.events.was_clicked(event.type) and (event.initial.y == event.current.y) then -- determine what was pressed if args.options[event.current.y] ~= nil then e.value = event.current.y draw() args.callback(e.value) end end end -- set the value ---@param val integer new value function e.set_value(val) e.value = val draw() end -- initial draw draw() return e.complete() end return radio_button