local core = require("graphics.core") local element = {} ---@class graphics_args_generic ---@field window? table ---@field parent? graphics_element ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg? cpair foreground/background colors -- a base graphics element, should not be created on its own ---@param args graphics_args_generic arguments function element.new(args) local self = { p_window = nil, ---@type table position = { x = 1, y = 1 }, bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1} } local protected = { window = nil, ---@type table fg_bg = core.graphics.cpair(colors.white, colors.black), frame = core.graphics.gframe(1, 1, 1, 1) } -- SETUP -- -- get the parent window self.p_window = args.window or args.parent.window() assert(self.p_window, "graphics.element: no parent window provided") -- get frame coordinates/size if args.gframe ~= nil then protected.frame.x = args.gframe.x protected.frame.y = args.gframe.y protected.frame.w = args.gframe.w protected.frame.h = args.gframe.h else local w, h = self.p_window.getSize() protected.frame.x = args.x or 1 protected.frame.y = args.y or 1 protected.frame.w = args.width or w protected.frame.h = args.height or h end -- create window local f = protected.frame protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, true) -- init display box if args.fg_bg ~= nil then protected.window.setBackgroundColor(args.fg_bg.bkg) protected.window.setTextColor(args.fg_bg.fgd) protected.window.clear() protected.fg_bg = args.fg_bg end -- record position self.position.x, self.position.y = protected.window.getPosition() -- calculate bounds self.bounds.x1 = self.position.x self.bounds.x2 = self.position.x + f.w - 1 self.bounds.y1 = self.position.y self.bounds.y2 = self.position.y + f.h - 1 -- PROTECTED FUNCTIONS -- -- handle a touch event ---@param event table monitor_touch event function protected.handle_touch(event) end -- handle data value changes function protected.on_update(...) end ---@class graphics_element local public = {} -- get public interface function protected.get() return public end -- PUBLIC FUNCTIONS -- -- get the window object function public.window() return protected.window end -- handle a monitor touch ---@param event monitor_touch monitor touch event function public.handle_touch(event) local in_x = event.x >= self.bounds.x1 and event.x <= self.bounds.x2 local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2 if in_x and in_y then -- handle the touch event, transformed into the window frame protected.handle_touch(core.events.touch(event.monitor, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)) end end -- draw the element given new data function public.draw(...) protected.on_update(...) end -- show the element function public.show() protected.window.setVisible(true) end -- hide the element function public.hide() protected.window.setVisible(false) end return protected end return element